<![CDATA[E2.News]]>https://www.e2.news/latestRSS for NodeWed, 30 Nov 2022 08:03:06 GMT<![CDATA[E$10,000(USD) Reward for the 100m’th Tile Purchased + 700% increase in P2P Jewel Sales]]>https://www.e2.news/post/100m-th-tile-purchaser637f89df2a1ba136815ea28cThu, 24 Nov 2022 15:16:06 GMTEarth2 Press ReleaseBelow is a Press Release by Earth 2 and reproduced here

Earth 2 has come a long way since launching in November, 2020, with 0 Players, 0 publicity and a few hundred dollars budgeted for advertisements. From then to now we have become a team that spans across Europe, Australasia, the UK, Asia and America, and earlier this year we sold our landmark 100 millionth tile!

And the Winner is ….!?

Without any form of public announcement or forewarning that there would be a reward for the Player who purchased the 100,000,000th tile, this winner will be receiving a retroactive reward in all regards!

Without further ado, we would like to give a HUGE CONGRATULATIONS to:

who has won E$10,000 – the largest single prize in Earth 2 history!

(E$1 – $1USD)

We’re not sure whether Samjogo will see this announcement, but once our accounting team adds the credit over the next 24 hours, Samjogo will have 10,000 reasons to smile when they see a little jump on their Earth 2 Player account balance!

We wanted to save this announcement for our 2nd anniversary month. We were under no pressure to reward the purchaser of the 100 millionth tile, but whether big or small, we enjoy rewarding Players that are active on our platform – so from the entire Earth 2 team, we hope Samjogo enjoys this massive prize and manages to turn it into something even bigger!

Fun fact: Samjogo changed their Player username so often, our concept art team stopped updating it on the announcement image after the 4th occasion!

700% increase in P2P Jewel Sales since Raiding Deep Dive Video

There has been a 700% increase in Player to Player Jewel sales on the Bazaar since the Raiding Deep Dive video was released earlier this week! The video confirmed that Jewels would have further utility inside the Raiding game mechanics by way of slotting to boost various attributes on Droids, and possibly more.

We can verify that there will be at least 6 pre-existing Tier 3 Jewels set aside with the unique distinction of becoming the first Jewels used to boost Droids. If you are new to jewel crafting, Tier 1 Jewels can be crafted into Tier 2 Jewels which can then be crafted into Tier 3 Jewels. It may be a strategy to hold onto your Tier 1 or Tier 2 Jewels before we release the names and exact boosts of the 6 Tier 3 Jewels planned to boost Droids. There are currently a total of 38 Tier 3 Jewels.

Update on E-ther and Jewel Spawn Rates

Our team is aware of a delayed rate in the spawning of E-ther and Jewels across most properties. We are aiming to have all delayed E-ther and Jewels spawned over the next 24 hours. We would like to assure our Players that this is not a sudden reduction in spawn rates, but an unforeseen delay issue when testing a new mechanic. We are working to resolve the issue but there may be further delays over coming days. Please rest assured it will not jeopardize or skip any E-ther or Jewels that Players would normally receive from their properties, only delay it.

<![CDATA[Press Release: Decimalization Update]]>https://www.e2.news/post/decimalization-update637d13409450cf74d927cbf6Tue, 22 Nov 2022 18:24:29 GMTEarth2 Press ReleaseEarth 2 has added 2 decimals to Ether and a further 2 more decimals (total 4) to Essence. Below is the press release

Today Earth 2 deployed an update not only to facilitate new game mechanics related to the upcoming Raiding feature, but also as a pre-emptive adjustment for future spending scenarios for E-ther and Essence.

These adjustments will see E-ther receive two decimal points and Essence expand to 4 decimal points.

We’d like to share some details that Players may like to consider:

  • Properties will retain the same potential E-ther yield, but instead some smaller properties may notice more frequent smaller detection of E-ther as opposed to the previous method which detected E-ther in integers every ‘X’ number of days.
  • In order to keep the UI/UX clean, some locations may not always display Essence with 4 decimals places and E-ther with 2 decimal places
  • These are plans for our progressive, step by step adjustment to various decimalisation updates
  • As we get closer to the launch of the Essence token we will go through some final decimalisation updates
  • You may notice all E-ther claimed today will end with .00 values. This is due to today’s spawning of E-ther operating under the previous backend server logic and should change during tomorrows new process
  • You may notice that your Essence balance ends in .XX00. This is because your historic Essence balance is stored based on the previous logic. It should update to the more accurate decimalised value when you next transform your E-ther into Essence (we realise many Players are saving their E-ther in anticipation of creating Civilians).

Another update that went live was the landing page country price ticker which displays the cheapest available country prices. When you press on a country flag this will automatically take you to the last area in that country where new tiles were purchased. We will be adding an option in the future to allow Players to display different filtered results.

<![CDATA[Raiding and Droids: Shane's comments]]>https://www.e2.news/post/raiding-and-droids-shane-comments637c7dc04a3a56a36d3a49bfTue, 22 Nov 2022 08:15:56 GMTE2.News Community ServiceShane took to twitter to discuss more about the latest video covering Raiding and Droids. Our earlier article covers the video in-depth, while this article highlights some important comments made by Shane on Twitter related to the same.

Shane says- There #has been feature creep over the past couple months, but I wanted to deliver a more robust v1. This has a bigger scope than what I hinted would be available in November, BUT, we're still working hard to release something as soon as possible. Remember the #Raiding concept will be introduced on the website then migrate to #E2V1. Though it's only the first iteration, I guess this video provides some insight into my personal approach to game design for #Earth2. #Raiding alone will allow us to open up some interesting 3D gameplay inside #E2V1 later. It's been refreshing to have a proactive, passionate & dedicated new game design team working around me!

User (U)- I am so excited for this! Thank you for getting this going so you/E2 team can take more time to get the initial release of E2V1 right and still give us something to do!

Shane(S)-That's the idea! And to make those 'things to do' relevant to the long term systems we intend to build anyway. Killing 2 birds with 1 stone so to speak. It may not look flash now, but in the future we'll put the Ferrari engine inside the Ferrari car and voila .. :)

Hey Shane, did you design this aspect of the game by yourself? Or did you bring in other experienced game designers to help? Is it a standalone game within e2 or will it be a core part of the bigger picture?

S- They are my ideas but I certainly didn't do it alone. I took over the game design temporarily & I have a new team I am working with who have been amazing. The concept links into core parts of Earth 2 & includes relevant systems we needed to build for the #EcoSim & #E2V1 anyway

Thanks for this Shane! I am so excited to get our first glimpse of game mechanics! LFG!!!

S- Thanks for the comment! But remember, this is not supposed to be a visually hyping video! We promised to release details on the game mechanics & that's what this video is about. A better visual glimpse might be the updated progress on #E2V1 end of month!

I’m more excited for the details!

S- Ahh ok cool - then you're in luck :) I designed this game mechanic not only because it has similar systems we need for #E2V1 & the #EcoSim, but because it's something casual Players can participate with (unlike the mayhem of #staking !)

Shane further adds more information about Droids and Raiding

(thread continuation)

... Raiding will be easy to play but difficult to master. It will be easy to build #Droids & raid for example; you'll get lucky sometimes, possibly with some streaks. But to master it you'll need to read your insight data to identify the best strategies. Remember a lot of E-ther comes in staggered on different properties!

Your #Civilians will help you when they become available & once P2P Contracts are released that will start #FreeToPlay on #Earth2. And this is only the first iteration of #raiding! We already have expansion plans for #Droid intercepting which will introduce attack & defense mechanisms & more + we will be actively reviewing improvements, especially early on. I am in control of the game design for now so things will be different from what you've seen to date & although I am still finding my feet, I hope some of you can see a change coming.

Already so much has changed behind the scenes over the past couple of months. Remember, initially all #Droids will be able to #Raid but over time you might find out your #droid has other Utility as well! So if there is less E-ther to raid due to more active Players then perhaps your Droid will have other abilities, but I'd say there will always be some who get lazy & miss detection, especially when things 'change' over time.

There will be different approaches, some might go for 4 tile #Raid outpost properties, but these may be harder to defend against #Droid interceptions & might have limited usefulness in the #EcoSim. There will be so many strategies that emerge over time & in many cases purpose built properties will emerge for different goals. We will balance & mold the mechanics over time, but with what I know with regard to what we have planned so far, I am very excited about where this will lead to & the interesting dynamics it will introduce to #Earth2 & #E2V1 as time goes by.

To start #Raiding, you'll only need a few #Essence & a small property in a good position. Recharging #Droids takes time, but it will not cost any additional #Essence for now. If you raid well, you should be able to recoup the 2.5 #Essence fairly quickly & if you don't want to start with your own land, then I'm sure there will be many advertised properties to control once P2P Contracts is released!

User (U)-are there to same amount of droids for Tier 1 properties as there are Tier 2 properties? Love the work you guys have delivered and looking forward to more info going forward.

Shane(S)- Thank you! And yes, T1 and T2 land will be equal in regard to number of #Droids initially. I am not ruling out any types of balances, but T1 and T2 land being equal is where we're at right now.

Also I'm guessing we can't see/detect if a property we're trying to raid has E-ther sitting there unclaimed before sending a droid? I'm guessing that's where the data, favorites list and such come in handy?

S- Most certainly not! That is part of the strategy with sending out #Droids to find out for you! Your #Droid will stay on that property for as long as possible to scan and detect whether any unstable E-ther becomes available and will collect it if so. Insights is your friend.

Will properties without Mentars still have radiable E-ther? As in will the land still be generating E-ther even if a players Mentar isn't detecting/claiming?

S- Mentarless properties are something we covered in detail numerous times during game design meetings. Initially the property needs to have a Mentar as the Mentar lures the E-ther out for detection & extraction. Mentarless properties are flagged for future raiding inclusion though.

This looks awesome Shane! likely to be live for the Xmas period? some downtime to build a droid army!!

S- I am pushing the team very hard for this! I'd like to get even a rough v1 live as early as possible. There are a lot of moving pieces but we're pushing to get it out!

(Unrelated)Any info from your EA on the egg icons ?

S- I know it might seem like an easy thing but all our FE devs are focusing on #Droids & #Raiding. I told them to keep focusing on that for now but when they have a spare moment they will be added to your profiles.

Wanted a quick clarification on raiding mechanics -- Ether available to be obtain is only tied to uncollected ether on a property correct ? IE if an account has been collecting (but not transforming ether), that balance is not at risk from raids correct?

S- Correct - once you have collected it, it is stored, and not open the be #Raided. Only E-ther that is yet uncollected can be captured during it's unstable state before it evaporates. Good question!

Looking incredible! Btw Shane, when will we have the new landing page?

S- The new landing page can only go live once we've released the new progress footage of #E2V1 as it will contain numerous screenshots & images of things that will be displayed in that video. So probably end of month or early December.

Can droids be bought and resold , like as NFT perhaps

S- Not initially, but yes, long term they will be tradable!

Email notifications Shane? (Raiding)

S- We're considering sending one, but otherwise in game notifications.

(if we have missed anything, please leave it in comments below)
<![CDATA[Earth 2 Raiding & Droid Mechanics (...TLDR)]]>https://www.e2.news/post/earth-2-raiding-droid637b528845bc082873f15f67Mon, 21 Nov 2022 20:15:49 GMTE2.News Community ServiceShane posted a video few hours ago covering the progress on Earth 2 platform, but specifically addressing the coming update around raiding and droids. Watching the video, it gave us a feeling that Earth 2 may be making a conscious effort to pro-actively manage expectations with respect to released features - what they are and what they are not, and repeatedly emphasizing that some of these are just parts of the much larger equation that will eventually become the Earth 2 platform. In our opinion, this has been an area of improvement over the last few communications released by Earth 2 and bodes well for managing user expectations and better perception building.

The full video is posted on Earth 2's YouTube handle (below). However, this article covers the video as comprehensively as possible and allows the information to be available for ready referencing whenever needed.

The article assumes that the reader has basic knowledge about Mentars, Jewels, Ether and Essence and what do they do. Alternatively, please refer to 'How to' section on the Earth 2 website to understand these first before proceeding.

Introduction to first iteration of 4 key Earth 2 game mechanics

  • Droids, Raiding, P2P Contracts, Civilians form the first of the many key game mechanics for E2V1. However, the current focus is on the first two while we may hear more about the latter 2 in a follow-on video from Earth 2
  • It's emphasized that these game mechanics are NOT ALL that Earth 2 is, but rather just a start. While these are just the first pieces of gamification within Earth 2, there are several things that remain to be discussed such as - EcoSim, building experiences, internal environments, 3D commercial and retail solutions, trading systems among others.
  • Raiding and building droids in the web version will not carry animations, these will be seen inside E2V1 rather.

Raiding solves 6 short term problems for Earth 2

  1. Provides active players something to do during the waiting period along the journey to the 3D world
  2. Rewards early and active players
  3. Helps design and implement key game mechanics for the current web page interface, however are also relevant to E2V1, and therefore has long term relevance
  4. Build and test the new backend game engine (calculations happening in the background), which will also be used inside of E2V1 later on. It includes things like - precise tracking of vehicles, power storage and drain, calculating roaming ranges, etc.
  5. Light introduction to behaviors, process flows, core mechanics and ideologies which will be seen in the long term, particularly the EcoSim.
  6. Adds more core utility to digital items that can be earned by owning land inside Earth2 such as Ether, Essence, Jewels, and some new upcoming items such as droids.

Thematically, raiding and all these other features are aimed to keep adding utility to the player owned digital land inside of Earth 2. One such example is Jewels which is P2P traded (with over $2 million worth already traded to date), improves the Ether detection for any given land that is slotted with them, and provides boost to relevant resources present on that land. Similarly, raiding is expected to add more utility to Ether, Essence and Jewels

Background and Lore - Droids

  • As pop cultures, beliefs and factions emerge within the Metaverse, concentrated mental energies generated from these groups fused together to form something called as Metasprites
  • Metasprites are incorporeal states of droids loyal to their origin faction's culture, and roam free through the Earth 2 Metaverse as ethereal beings
  • A mixture of civilizations living in close proximity may inadvertently place pressure on a Metasprite. So once it begins to take shape as a droid, it defects and has no connection/ allegiance to any faction whatsoever preferring to spend its time as a solo but neutral being
  • The ethereal droids have a powerful connection with Mentars, with whom they communicate, and roam the Metaverse seeking new Mentars.
  • Despite its desire to roam, it is not unusual for a Metasprite to be captured quite close to where it was formed.
  • With the use of Essence, these droid forms can be hacked and captured to reveal their binary composition data
  • With this data available, the Essence and Mentar work together to fuse and amalgamate the Essence into and actual physical droid
In short, you can create a physical droid from a Metasprite by using Essence and with the help of Mentar
  • As soon as the droid is created, it is automatically tethered to the Mentar with which it shares a special kind of bond
  • Droids need to be powered using powered cells, especially when being sent out to 'raids'. Power cells are created using Essence, and the droids can only be charged while tethered to a Mentar.
  • When first created, most droids will only be able to hold a certain amount of Ether, travel at a certain set speed, relocate a certain distance and consume their power cell energy at a certain rate
  • Jewels can hack into the meta-code of the droid and recode their functions and abilities such as speed, storage and so forth
  • A droid can only be relocated among the same network of Mentars, as these Mentars create a special connection that exists between Mentars owned by a single player.
  • When droids are sold (to be discussed later), and once it arrives at the new Mentar it will have to undergo the tethering process where they are recoded to assimilate into the new environment, and form a new relationship with that new Mentar.

Raids for Ether

  • Droids can be sent to raid neighboring properties of any uncollected ether
  • Since the droids are at a distance from their own Mentar while raiding, they will use significantly more energy to venture onto enemy land, and follow owner's directions until the very last power cell has been used for scanning and waiting for the chance to hack into the enemy Mentar and capture any Ether (which evaporates from land tiles owned by players and is detected by a Mentar on that land)
  • Due to slight unstable nature of Ether, Mentars cannot secure the E-ther for the last 24 hours. This unsecured Ether can be raided by enemy droids
  • Droids follow owner's orders and depend on the owner's strategies to maximize raiding outcome
  • There can be multiple droids at a Mentar at any given time. Each droid will have equal chance of obtaining Ether at the time it's unsecured. Some droids may miss out if the competition is too high (similar to the staking idea)
  • This applies especially for droids raiding on large properties where a large quantity of ether is released, that would attract more participants trying to raid that property

While currently detected Ether vanishes in 48 hours, Ether left uncollected post 24 hours will be available for raiding to other players (droids)
  • This is expected to become difficult over time, but in the beginning every player will be able to defend against raiding by collecting their Ether within the first 24 hours of it evaporating from a property
  • The entire raiding game mechanics will migrate into E2V1. A droid inside E2V1 will be a flyable 3D model but its the same droid a user creates now. A separate video this month will showcase the potential look and feel of raiding/ droids inside E2V1.

Raiding UI/UX

Numbers/costs shown may not be final and some could be just for representational purpose

  • Raid button - Opens up a list of their properties. You need to own a property with a Mentar to participate in raiding, and would have already built droid(s) and tethered to that property from where you are initiating the raid (see a previous section herein for info on building droids).
  • Dispense all button - Shows how many of your droids are sitting in your property with Ether in their respective storage compartments ready to dispense that ether back into your Mentars and back into your balance.
  • Border colors of property list - Related to upcoming P2P contract system (more to be explained later). It's purpose is to differentiate which property is under your control as the owner, which properties are under other player's control even when you own the property or which properties are under your control even as they belong to another user.
  • When you click a property - Displays property stats such as - number of droids dispensing ether, number of droids full of Ether, how many droids being built on your property, how many droids are tethered to the property, number of droids raiding, number of idle droids, how many droids have run out of power. You can also relocate droids to other properties subject to some limitations.

Each stat has their internal drop-downs with relevant details

Building Droids

Users can start to build droids by selecting how many droids to build. Building droids costs essence and build time. Number of droids available for build will depend on the size of that property:- e.g.:- 750 tile property allows maximum10 droids, and the limit reduces gradually for smaller plots.

For example, here it shows it takes one day to build one droid.

There is an option to pre-power droids as well. Droids need power to be able to do anything. Selecting the pre-power option allows powering up of droids while they are built thus saving time. One reason for such a mechanism is that during P2P contracting, in the first iteration the contracted player will have limited capability to be able to spend the essence of the owner, as a protection mechanism. So in the beginning, owners will have to at least build all the droids on their properties before another player can take over a contract to start operating on the property.

If you select the pre-power option, it will show the Essence cost it will take to enable it...and thus 'Essence is Power'

Essence is retrievable when you de-power your droid.

This process of building droids is the 'easy process' available to early active users. Once the EcoSim is launched, there will be different steps that will be required for building droids. All droids built in the current web version of Earth 2 will be usable inside E2V1 as well.

It will be possible to build different types of droids which will have different rarities. The user will only know which kind of Metasprite the Mentar has managed to capture and what rarity is assigned to a droid only after the droid is completely built. Currently, over 30 such droid designs have been designed by the Earth 2 team. While later on different types of droids may serve different purposes, currently all droids will have same functionality esp. as far as raiding is concerned.

Relocating Droids

This option allows players to relocate droids between their own Mentar properties, and based on some restrictions. Clicking this button will show all the droids on that property and their respective status, and a droid must be idle for it to be relocated. Here we can also see the stats of each droid - how fast it can move, amount of ether it's carrying, power available, its potential range, how economical that droid is which is influenced by how the jewels have been slotted onto the droid and some other things.

After selecting the droid the player wants to relocate, it shows which properties are available for relocation. For example, in the image below, it shows that the Banana island property is 1000 km away, has a max capacity of 10 droids, has 6 droids at the moment while 2 are incoming

Once selected which property to relocate, the droid is going to begin its journey to relocate and then tethering to the new Mentar on the destination property

Power Option

You can power droids or depower them

On clicking, it shows list of droids on that property that are not powered currently. Player can select droids to power or de-power and we can see the corresponding Essence cost or retrieval available.


Player can select the droids to be sent on a raid. Raiding consumes more power compared to relocating a droid and therefore the range of a droid for raiding is lower comparatively to that of relocating it to a similar distance.

Once a droid is selected, select the property you want to raid. For the first raid, you can go to the map and select which property you want to raid. Once a property is raided, you can add it to your 'favorites' list or access it from the 'recent' list to be able to re-raid it easily. It also shows the distance of the properties that can be raided.

Droid Insights System

This system is a useful tool that presents the player with raid related statistics and trends that can help strategize and plan their gameplay.

Insights interface is available via the 'Raid Management' section. Insights is an unlockable feature and is available for properties and tethered droids. Under properties the player can see the list of properties that have unlocked this insights functionality.

The player can also view a list of droids tethered to the property

Droids insights contains 5 sections such as - power stats, performance history, success rate, properties that have raided and a comparison against the player's highest performing droids.

While the power stats (first section) depend on the Jewels slotted, the droid's performance history (second section) provides a visual representation of the raids performed over time and the Ether obtained either from 'all raids' or from only the 'successful raids' which resulted in at least some Ether collected by the droid from the raid.

There are other overlays available as well, such as relocations, upgrades/ downgrades (basis jewel slotting/ unslotting).

The third section tells us about the droid's success rates and what % of its raids were successful in gathering any Ether. Other useful information is also available in this section

The 4th section displays properties the droid has raided. Players can select whether they wish to view the properties they have raided the most or properties they have gained the most Ether from via the filter in top-left corner. The information is presented as a multi-layered interactable pie chart.

The 5th and final section compares the best performing droids of the player with the droid currently selected. This comparison can be made basis Ether collected or successful raids.

Property Insights

Property's insights will contain 5 different sections - an overview, a statistical comparison, graphical display of raided properties, a pie chart depicting the Ether contribution of its tethered droids, and a graphical display of property's raids.

A property's overview shows information pertaining to the droids and raiding performance by droids from that property

The statistical comparison is an interactive line graph that illustrates the property's daily obtained Ether or success rate over time

The graphical display of raided properties allows the player to compare their raided properties against each other and determine how profitable each property is

Players can also see how much Ether each droid has collected

The final section shows all the raids they have from the selected properties. This could help players understand the competition at the said property from other players' droids.

Droid Management

The droid management section helps a player analyze and micromanage their entire droid fleet whether by accessing droids directly or by filtering out particular droids on certain properties. Droid management is accessible via Raid management section.

Here each listed droid has 4 of its power stats displayed - speed, ether hold capacity, energy efficiency and number of jewels slotted. The droid build date is also shown, while for new built droids a 'new' tag is shown. The droid build date could be important over time.

On selecting a droid, its general information is displayed on the right hand side of the list

Droid Jewel Slotting

The droid jewel slotting is accessible by selecting the Jewel inventory tab within the droid card of the selected droid. This will open the droid's slotting feature. The quality, quantity and combination of jewel slotted into each droid can significantly improve the effectiveness of the droid's abilities during raid missions. These include - droid's speed, max ether hold capacity, max relocation, raiding travel range and energy efficiency.

The jewel slotting on droids works similar to property slotting using the same drag-and-drop mechanism. Different jewels impact different stats.

Droid Basic Stats

Droids are little less than the size of a small car and number of power cell sockets determine how many power cells a droid can hold and therefore its base performance. Also, the size of the power cell determines how much essence is required to charge that power cell and ultimately determines how long that power cell can last. In a scenario, where the droid runs out of power before it makes back to its base the only way it can get back is via the Mentar which pulls it back very very slowly, almost at a snail's pace.

Most other stats here are discussed above earlier and are self explanatory.

While not straight-forward by any means, the understanding of insights and droid management system will mean more profitable raids and efficient droid management

Shane adds that things will become Harder and Riskier:-

  • We can expect more direct PvP like intercepting other player's droids, distill ether, ability to defend against other player attacks and other interesting additions yet to be revealed.
  • Jewels will be harder to collect
  • For larger accounts (more properties), first iteration of raiding will be too time consuming and thus can use this initial time as a learning curve on how the mechanics will work. Later, once civilians and P2P contracts are released will make life easier for larger accounts.

Earth 2 Gradually building towards Pre-Alpha E2V1

  • E2V1 Sometime in 2023
  • Initial focus on showing game mechanics such as raiding inside E2V1 in real-time
  • This will be followed-up by player avatars inside E2V1
  • The resulting world being almost like an RTS game you can jump into as First person
  • Further additions include gameplay to explore, loot, PvE, etc.
  • E2V1 will be massive and expansive
  • Scratched only the surface even as Earth 2 is building multiple other systems at the back-end related to Raiding, EcoSim, Logistics & Transport and Trading

Final comments from Shane

  • Want to release game mechanics that are directly related to long term goals of Earth 2 the platform, and specifically having direct and relevant use inside the 3D world E2V1.
  • Droids and raiding only a part of what the new team has designed so far, and more will be revealed in coming months
  • Amazing team around that gets things done, which is very refreshing. Have different phase dev design teams, all working closer together than ever.
  • Looking forward to release footage of E2V1 showing some of the cool progress and how phase 2.5 is coming together.
<![CDATA[Shane Discord Chat (26th Oct ' 22)]]>https://www.e2.news/post/shane-discord-chat-26th-oct-226358429bc47da2561235ddf9Tue, 25 Oct 2022 21:09:17 GMTE2.News Community Service

Context:- Few hours ago, Shane jumped in Earth 2 discord offering his explanation on why he decided to seek suggestions on the Earth 2 marketplace only recently - a feature which has been live since the beginning. Earlier, Shane had tweeted from his Twitter handle asking Earth 2 users feedback/suggestions on the Earth marketplace. His response to the said question highlighted that unlike previously he has now taken full control of game design. Key take-aways and full transcript below:-

Key take-aways:-

  • (Shane) Asked suggestion on marketplace to ensure earlier missed suggestions from community are revisited or re-captured, especially in the backdrop of a new design team. Marketplace is just a small update and will not impact any on-going larger development. Will continue to seek suggestions from community/ user if it saves time for the design team.
  • (Shane) Have taken control of game design; users should be able to see the difference over the next 12 months, when compared to last 12-18 months, from the game design perspective.
  • Raiding concept is much larger than PvP, and will introduce multiple core facets of the EcoSim + utility to existing and new key digital assets.
  • Most delays result from a combination of factors - inherent complexity of the task, evolving priorities, external market conditions, team hiring, etc.
  • Different teams for frontend, backend, E2V1 and more. There are some overlaps between teams.
  • (Shane) Shocked at the terrible HB journey, little things being improved and others will be reworked.
  • Priority is to first achieve stability for the PvP as we build toward an Essence launch. Once Essence launches and has an external price I think we will see a lot of interest in different ways.
  • Post PvP release (birthday month i.e. Nov), CAT will finish processing Claims, figures will be published before the EcoSim starts and before Essence launches.
  • Didn't comment on speculation whether expensive countries will produce more resources or more Essence or not.
  • Think EPLs will be very important.
  • Reiterated more utility for jewels when PvP comes, slotting 'new things' will be part of PvP.
  • earth 2 will have a new landing page in November.

Full transcript:-

User:- How at the end of 2022 Shane asks for marketplace filter suggestions in twitter. He has been sent every suggestion possible already since last year. And that tweet reads as if NOW he understood there might be something wrong with the official marketplace..2 years later. Not like we haven't cried enough about it, or made a big deal out of it last year.

Shane (S):- We’re very busy focusing on many different things. Just because I tweet about one thing does not mean something else is not happening, or has stopped happening. I simply received some feedback and screenshots recently of people in the community talking about how difficult it still was to use the Marketplace. I thought this had been resolved in a previous update by the previous game designer, but obviously that was not the case so I decided to throw out a little, what I thought was a fairly inconsequential tweet, to engage with the community and collect some suggestions that would then provide a central location for someone from my game design team to later review, collate and compare to our own internal documentation (which I am sure will include things provided from CMs/MODs that may have been ignored by the previous person who was responsible, not sure, but obviously whatever happened in the past, the updates didn’t make it to the website – right?).

Would it have been better to assign a team member to the task without asking the community for suggestions and then potentially miss something? Spend more time brainstorming and not bother asking Earth 2 Players that were happy to respond? And just because something has been suggested in the past, does that mean there is nothing new or worthwhile hearing from another person? I just took a quick look through some of the responses to my tweet and there seems to be many good, reasonable suggestions which is exactly what I was looking for. It’s also a way of me showing that I am aware of something and I’m planning to fix it. This Marketplace update is a relatively small update, we have much bigger things we’re focusing on first so by no means does it suggest it’s now a big ticket release replacing other things we’re working on, that’s why I pointed out it will be something in 2023 so people don’t expect it to happen next week and then ask about it every day.

It seems the Marketplace was partially improved during its last update, but it seems to have been updated without really taking a lot of community feedback onboard and I wanted to ensure I had some of that community feedback to direct my team toward when improving the section does come up on our radar.

I have only recently taken control of Game Design and myself + the new team have been working around the clock not only to design and then guide this Raiding concept through development, which is extremely time consuming alone, especially considering the Raiding concept is much larger than just PvP and will introduce multiple core facets of the EcoSim + utility to existing and new key digital assets, but also to fix and complete key areas of the EcoSim which were previously neglected and this has been a massive, still ongoing task (but it's going very well). I am extremely proud of what we as such a small team has achieved in a very short period of time and you’ll see that difference over the next 12 months when compared to say the last 12 or even 18 months, from the game design perspective that is. Additionally, these are the first game design team members I have directly hired for the project and who were not directly introduced or hired by other internal team members and I must say it’s been very refreshing. It’s really difficult to find the right people at the best of times, and especially so when you have so much dramatized & misleading external noise and negativity being conjured toward the project.

At the end of the day, creating a game takes a lot of time, and the challenges Earth 2 has for creating a metaverse platform with foundations based on various types of gamification is arguably even more time consuming – especially with what we aim to deliver long term. Many decent games take even established studios over 5 years to deliver and more often than not, they still don’t release features or things to do along the way, so you don’t often get this raw connection like you do with Earth 2 and the ability to access, buy, trade various key digital assets of the game along the way.

We are literally coming to an end on year 2 with 12 months of that time being mayhem after hypergrowth scaling and the past 12 months slowly putting a better team together and parting ways with members who didn’t genuinely care about Earth 2 and were causing more harm than good. So forgive me if I disagree with your statement of it being ‘just pathetic’ for me to ask for some community feedback. And I’m sorry you’ve been so disappointed in the Earth 2 and openly critical of our little Egg Hunt to give Players rewards + something to do, and which personally gave you $2,400 in winnings. Perhaps if I hadn’t I would not have pushed for the locked country listings to be filtered out, most of which have already been filtered out now. My tweet did not delay PvP, or E2V1 or other areas, it was just a little of my time working with a free dev to at least get those locked listings out of the marketplace for now.. it might even mean ‘something else’ happens for those who look carefully enough over the next little while.

Anyway, I am back to focusing on more pressing matters but I do appreciate those who just answered my tweet with their own suggestion instead of complaining about something that was supposed to be positive, thank you. Later this year all suggestions will be reviewed and taken into consideration by the team member responsible for drawing up the detailed doc for the Marketplace update and I will try to fit in little, obvious quick fixes on improvements if I get a spare chance along the way.

What happened to marketplace

S- I spent a little time today working with a dev to get some of the locked country listings removed

Engaging with the community is a good thing

S- that's what I thought

I see you guys are talking about delays and things like that, what is causing the delays exactly? Is it a lack of devs or just inaccurate estimates of when things should be ready or something else?

S- it's a mixture of many things. What we are building is not such an easy thing to build and we're doing so in quite testing conditions. Also, things that were important at the start of a year might not be so important toward the end of the year if we make better or less progress in various areas. External market conditions also affect decisions etc. Finding the right talent is definitely an ongoing issue for any start up but we're slowly onboarding the right people

Do you have 3 separate teams (frontend, backend and E2V1) or are there overlaps between these?

S- yes, there is a kind of 4th team as well and yes, there are overlaps

Its sad that you have to ask basic questions about the marketplace. All it takes is looking at it for about 5-10 mins to know what should be done.

S- 5-10 mins? I highly doubt that. I probably saved hours of research for one simple tweet that people have the option of responding to or not. I am not sure how you could still suggest it's sad that I asked the question after reading through what I wrote

Yea 5-10 mins. You can highly doubt it all you want but the marketplace fixes should of been done a long time ago

S- I think this might be where the problem is, people assuming something takes 5-10 mins when it simply doesn't. Anyway, I don't have time to argue the point, it is what it is and if I want to tweet a question, whether you or anyone else agrees with it or not, I will. Especially if it saves my team a bit of time and allows the community to provide some feedback

Yea I'm selling on the next pump. This man really ab to sit there and tell me something when I've been the one on his platform for 2 years

S- sometimes you need to look at the result, not the how you arrived at it. I appreciate your support and anyone's support of the project, but it should be clear we have significant work ahead of us and that takes time. I cannot control what you want to do I'm sorry, I can only keep pushing the project forward

What we need is a suggestion channel in here. We need to be able to vote on all suggestions

S- yes, we've already discussed this but again, it's prioritizing. So it will likely come later. I also want the staking system to be used for suggestions in the future.

Why is that you have to work with a Dev? Aren't the other devs aware to get it done ? We don't want you to interfere in such small aspects of the project. You should be leading the project.

S- I thought it was pretty bad seeing those locked listings in the marketplace so used a bit of time to get it fixed, I don't mind, I am fixing things every day as a CEO, takes up a lot of my time but is quite normal.

There is a common pattern on UI/UX experience that is lacking (I know deprioritized at the moment). But it may be helpful for honestly a deep look into UI/UX the site as a whole. For example, look at the user journey currently on say holo building. There is no way to even easily figure out what properties remain that do not contain a holo building. And agreed, takes time and you have competing priorities

S- yes we are, the HB journey is terrible .. I was shocked when I tried it myself. There are little things being improved and others will be reworked

Shane don't forget to drink some good coffee or tea

S- I like your username (blackcoffee), but I don't drink coffee! I used to


S- sometimes - no sugar

With the PvP will you push a little more sal marketing? PvP can attract a new type of users and that is gamers. Will you be marketing?

S- I think we'd like to get it stable first. So will be a good opportunity to launch, balance, fix bugs over ensuing months as we build toward an Essence launch. Once Essence launches and has an external price I think we will see a lot of interest in different ways that will actual(ly) exist by that time, for new users to earn Essence

But why don't you work daily or weekly to improve the user experience? it would take so little .. filters as Earth2Stats had when it worked for example (PPE - 1Tile selection) and a GUILD SYSTEM! It’s so hard to implement some of this stuffs?

S- I was not involved with this area previously. There were others in control and believe me, many things were passed onto them and that's basically where it ended. I have some more direct involvement myself now and I will be replacing those positions with people I know can do a better job (and people I actually hire, not introduced via internal members)

When will we find out the amount of resources each property produces? will it take weeks or several months? Furthermore, the amount of resources produced on a property will depend on: 1) jewels 2) level 3) class 4) new land value

S- we will release PvP, CAT will finish processing Claims, figures will be published before the EcoSim starts and before Essence launches. I am not locking in a date / timeframe sorry

What's the PvP like?

S- you'll not need to wait long to find out. I want to talk about it during the birthday month. There are many different key parts to it, it's quite complicated. I would love to have the first part live toward the end of next month, I am pushing for this, but nothing is 100% in software development. What I can say is that many of you will have a very decent idea on how everything will work by the time the month is through and should be quite interesting

Now is difficult to extract essence from properties with huge new land value (such as the US and South Korea). But perhaps properties with huge new land value will produce more resources? Otherwise I don't understand what sense it made to buy a 750 tiles in the USA and not in a cheap country

S- shhh

Do you have a plan for an internal EPL/ keyword search on the long run?

S- yes, I think I've mentioned that before. They will be a key tool for Players to teleport / jump to key locations. Let me tell you this, do you know how hard it is to find an exact specific spot inside E2V1? Even if you know the general area, good luck finding it again if it's small! EPLs will be very important I imagine

Why did you choose the acronym CAT? Is a partnership behind it? There is a crypto project that works in metaverses and deals with cats and the logo is very similar to your CAT logo. Just a coincidence?

S- coincidental I would say. The team we hired came up with the name themselves, which was pretty cool

Will jewels be used in PvP? It would be nice to have some more utility for them

S- 100% they will. I wanted to add Utility to Jewels and PvP was created, in part, to allow for that. Slotting 'new things' will be part of PvP

I have worked countless hours on some of my HB designs and would love if some of my best ones were used in the EcoSim. I submitted a collab ticket a couple months ago but heard nothing yet. Not sure if you have seen some of my recent designs yet. If not I can drop you a DM with the images.

S- I receive so many emails and messages on LinkedIn, I rarely read them. I think I have around 1,000 unread messages or more there. I just don't have the time. I am sure there will be ways to collaborate in the future when we have better structure in place

Can you make somebody on the team who is working for the PvP, to present somehow some specific mechanic of the PvP before the release of the game? Would much be appreciated since I'm a player and I'm curious of how is gonna work and where i can improve (reflex, aim and so on)

S- well, it's my idea. I am trying to psych myself up to talk about it .. sigh

Another resource will be released by mid-November? It's possible ?

S- unlikely, we already have too much on our plate as it is

Is the PvP similar to clash of clans style gameplay?

S- I think I have pointed out before that it will start off web based and just text etc. The key is it will be built into E2V1, so it's kind of using the mechanics before the visuals come into play. I think a few people will like it as it's related to Earth 2 and is relevant to the long term goals of the EcoSim + E2V1

Will anyone be available for Enter the Metaverse? Your attendance was definitely a highlight of the event last year

S- is the last thing on my mind right now, but I'd love to attend. Let's see if I'm still breathing by the end of Nov .. a lot going on

Will the new site be launched by the end of the year?

S- the new landing page I have scheduled for Nov

Anyway, coming up to midnight and I still have things to do. Hope you all enjoy your day ahead and keep safe

Shane leaves chat

<![CDATA[A Well-Earned Break For Stakers: Earth 2 to Put A Pause On Validation Claims]]>https://www.e2.news/post/break-for-stakers-earth-2634865f326af92a455acf6caThu, 13 Oct 2022 19:30:48 GMTE2.News Community ServiceBelow is a press release from Earth 2 as it appears on the site

To say the past 3 months has been anything less than intense for Players participating in the Earth 2 Resource Validation System would be a massive understatement. In the past we promised to provide a minimum of 3 months for Players to create Resource Validation Claims and we have now almost fulfilled that promise.

Just shy of 3 months ago, we released the first version of our player validation and Essence staking system; the E2PRV (Earth 2 Player Resource Validation). Since then, players have submitted over 56,045 claims for resource validation on their properties and almost half of these claims have already been processed by the CAT.


Some Players, in particular, have dedicated an enormous amount of their time to this E2PRV Essence staking opportunity, with reports of some Players going as far as taking annual leave from work to focus on staking! We considered leaving the claim system open for a little longer than our 3 month promise, however, the health and well-being of our Players is important to us and we realised many of those participating have done so consistently with little to no rest.

Therefore, we will be pausing the ability to create claims at a random time during Monday the 17th of October, 2022 until further notice. This slight extension will provide Players with one final weekend to submit claims under the current Essence bonus system. We trust this pause will give Players the opportunity to take a well-earned break after 3 months of hectic staking.

Well done to Players who spent a great deal of their time participating. Rest soundly knowing you are not missing out on any staking opportunities, at least for the next little while. The 100% and 50% Essence rewards that were up for grabs over the past 3 months have been very unique and it is unlikely we will ever see such Essence rewards for future staking opportunities again, most certainly not over an extended period, as has been the case these past 3 months. This truly was a unique and special staking opportunity that we believe many will reminisce about in the future.

There are plans to reopen our validation system at some point in the future, but you can expect key changes such as rewards, types of claims or uses, and adjustments to the approval guidelines which have been quite lenient for the initial E2PRV. Any changes will be announced prior to the reopening of the validation system.

We are aware that some Players, especially those with larger accounts, may not have been able to validate resources for all of their properties, even though we made adjustments based on community feedback. It is our plan to allow some additional Resource Validation opportunities later on, under a new set of rules and a new, significantly lower, reward system. In the meantime, Players should focus on enjoying their break from creating claims and staking Essence, as the CAT continues to process and evaluate the remaining active claims when the paws is in place.

We thank all our Players for their participation and dedication to the E2PRV system thus far. You have demonstrated your strength as a community to collaborate with and support each other, which was especially evident with those who worked closely together. Having said that, many solo stakers were also able to stake hundreds of thousands of Essence collectively. Drop into our Discord if you’d like to talk to a few!

Your collective utilisation of the E2PRV system to validate and stake Essence has helped to inform our next steps towards modifying and expanding the system to encompass other areas of Earth 2, as has been the plan from the very beginning. We can’t wait for you to see what other opportunities this expanded validation system brings to Earth 2 Players over time.


  • Over 2,100,000 individual stakes have been made (including Active, Approved & Player deleted) – that’s over 23,500 unique / individual stakes per day on average!
  • Over 26,000 Claims have been reviewed and processed by the CAT and our Claim Approvals System
  • Over 58,000,000 Essence has been utilised (used) by Players for the purpose of staking.
  • From which over 31,000,000 Essence is actively staked or locked up, pending approval or rejection.
  • To date, more than 27,000,000 Essence has been earned by Players who staked Essence on successfully approved claims.
  • There is a total of 124,037,593.07 Essence in circulation on the Earth 2 Platform today (this does NOT include Essence actively staked).

Interesting Player Facts:

The Top 10 Players who submitted the greatest number of claims (some of the Players you stakers should be thanking!) are:

  • Seychelles with 1,100 claims
  • 나만믿어ㅡ프론트형이야 with 1,078 claims
  • OPHRY with 1,034 claims
  • ㅡ7point5percentOFFcodeㅡ7point5 with 1,029 claims
  • you1 with 926 claims
  • Aldabra with 888 claims
  • CRYPTOAPE with 875 claims
  • FirstPro with 848 claims
  • cardcard with 822 claims
  • MansourUAE with 809 claims

The Top 10 Countries for claims submitted were:

  1. Estonia with 1,770 claims
  2. Rwanda with 1,635 claims
  3. Azerbaijan with 1,414 claims
  4. Mozambique with 1,309 claims
  5. Seychelles with 1,278 claims
  6. International Territory with 1,208 claims
  7. Suriname with 1,081 claims
  8. Iran with 999 claims
  9. Sudan with 937 claims
  10. United Arab Emirates with 782 claims

The first Players to receive successful claims for each resource type were:


Our weekly Mentar gifting event has been extremely successful since kicking off in July, with 24,746 Mentars gifted to 18,802 unique players! While the event has helped these players to gain instant Mentars on their properties throughout Spain, Mexico, Chad, France, Egypt, Canada, Singapore, Ireland, New Zealand, Germany, Australia and the Netherlands, we have brought an end to this event in preparation for the upcoming PvP + EcoSim-intro feature.

We will be sharing more details soon, but until then, this is a friendly reminder to collect your E-ther!

We have not forgotten about the 5 remaining countries left to open: Turkmenistan, Algeria, Paraguay, Hong Kong, and Saudi Arabia. We will be continuing to open these progressively, with the next release set for November.

Along with more updates on the Earth 2 validation system, our birthday month is fast approaching and we will be sharing more news on our project during that time. If you haven’t already, be sure to keep updated by following us on socials!

<![CDATA[Shane steps in discord to discuss all things Earth 2]]>https://www.e2.news/post/shane-hops-in-earth-2-discord6347b0b4e13d0c545a658d5fThu, 13 Oct 2022 07:50:08 GMTE2.News Community Service

Key Take-aways

  • On PvP:
    • Light version with PvP elements
    • Non-animated
    • The game loop will have representation inside E2V1
    • The idea is to give players a little something to do as we wait for E2V1
    • The game can be played casually and will work on hourly / daily loops
    • Will have Essence rewards in a 'round-about' way
  • E2V1: Has come a long way from last year, including from where last footage was released and seen by Earth2 users. Some kind of alpha access in next 6 months
  • E2V1 footage: Still mulling whether to release footage during anniversary month (Nov) or closer to token launch. Leaning more towards releasing during token launch.
  • E2RV staking: Updates today.
  • Player contracts: Will work similar to scholars, but relatively more complex and allow more freedom to chalk arrangements between land owners and land operators.
  • Token launch: No specific date to share, but would announce later and it should be within the 6 month mark.
  • Social media platform: Updates will be announced next month.
  • New Website: Worked along with R/GA to re-design landing page and content to convey better goals and vision.
  • Resources: Pushing for a staking based replication.
  • Jewels: Disappointed how jewels were structured, more utility coming starting with the PvP.

Full Transcript

It is finally Drew's real birthday and even Shane couldn't help but wish him as he starts off the chat.

Shane(S)- Happy Birthday @Drew !!

Hey Shane, how are you?

S- I'm ok thanks. Just getting my little dose of stress reading through every possible negative scenario some people can think up and decide to come and share on Discord lol. Nice to see the speculation and positive comments though!

Shane are you proud, we even past the point of asking when

S- then my plan has finally been realized

I’m just curious what the “website-based” PvP 2D will look like?

S- I've tried to point this out a few times on Twitter, and maybe once in Discord, but basically my game play concept is an introduction to the EcoSim, a kind of light version with some PvP elements, but a lot more. It's going to be completely based in the website, so nothing animated. One of the keys here is that it will be a game loop that can lead directly into representation inside of E2V1. So we are still very heavily focused on E2V1, and though my game / PvP idea is complicated to develop, we're not spending time with any animations or diverting resources away from E2V1, we are using the BE And FE web teams to implement on the current website. Additionally, we're expanding our BE game engine (kind of building a new one) which will be the motor / powerhouse for E2V1. So the idea, while something new, does not really divert much away from our goal to get game play on E2V1 at all, it's just a little step to introduce and give Players something to do. One more comment, the reason I designed this game the way I have is so people can play casually, so it will work on kind of hourly / daily loops, as opposed to staking which is kind of at the other end of the spectrum. Anyway, just a few bits of information. There is 100% scope creep, but I am pushing to have the first part out in Nov still even if it means things like Player Contracts and Civilians follows a little later. Though it's on the website, it's actually a pretty complicated concept to develop with many moving parts.

Most of us sit outside gen chat these days in other groups

S- yeah I understand, but there are still many positive supporters in here. I think most just don't speak out, though there are those that do. It's nice to see those positive messages so thank you to those who do speak up daily and keep things positive

Can I steal peoples essence though?

S- I think there are some people in here who have given it a great deal of thought and have some speculation that is on point. But that is only the concept, you won't know how it works until we disclose more details. Though it's definitely stressful, this is the first time I have had complete control on the game design, it's something I should have done a year ago .. but hindsight is 20/20, better late than never and E2V1 has come a long, long way since last November. Even with what you guys have seen you can see it's come and long way since then

Are we going to need to do some loops tasks in every single property in the ecosim? Considering production and logistic? Once every x hours in each property? (This would be great, and give reason to start using player2player contracts later on)?

S- well, this is where things get really complicated. You're asking the right questions, just imagine how difficult it is to solve these kind of issues

Any visual sneak peak you can give?

S- we will start releasing some visuals through Nov, but as I said, this will start 100% web based, having said that, there will be visuals for different things you can build / create, and these will be visually represented (move etc.) inside E2V1 at a later date

How long should we expect staking to continue?

S- you'll probably find out later today

Wen are we gonna see new biomes close ups? Like that video from last year. Feels like ages since then. That was a high quality video. We were kinda promised more like that but haven't got any.

S- our team is working all of this, around the clock. There are MANY moving parts to E2V1. One thing you have to understand is that the original demo we showed last year was more like a POC, applied to a limited area. The engine we've built for E2V1 is 100x better and covers the entire planet. We've made awesome progress, but sometimes you can get stuck on the smallest thing, something you expected to take 2 weeks ends up being 2 months. There is a lot more to show though and I am kind of contemplating showing some through Nov, which will be great for you guys to see if we release it, but it would then mean we have less wow factor for closer proximity to the token launch. I am yet undecided on this. I understand people want to see progress, but if you look back at what we've released this year, you can see we're working on things. It depends, should we keep that type of footage for the token launch or should I just release it

Save it for the wow factor closer to token launch

yeah it's a tough one, because the footage would also give a pretty clear picture on what we are planning for Earth 2. A nice visual representation on the future, and plans. And as much as I would love to release it during our b'day month, I do feel it won't be nearly as effective as it would be closer to the token launch

Is player contracts scholars?

S- it will work in a very similar way, yes. The difference is our system will be a lot more complicated over time and allow a LOT more freedom for land owners and land operators to build agreements between one another

Just to clarify something. Will E2V1 be web based, or a downloaded .exe or .apk

S- we are looking at various solutions, at the moment it runs as an exe file, but we are looking at solutions where it could even run in browser or via a client

How is the beard? Still growing?

S- yes, it remains untrimmed

All the ones who are still here are HODLers.. we will stay here till the end regardless of more proofs

S- possibly true - good point. Even more reward for those who maintain the belief I guess!

When do you plan to launch the token? It’d be nice to get an update on that

S- that is something I would announce to everyone, I don't have a specific date to release to the public right now

Any news about social media platform?

S- will be announced next month as well. A LOT of work into that one, but will launch as an MVP we plan to build on

Can you get someone over to speak at enter the metaverse conference in London with all the other metaverse leaders this November? I think the community enjoyed our last interview

S- if I'm still sane by then, I could probably do a video interview or something. I won't have time to fly over there unfortunately

Will the PvP system have any essence reward system?

S- yes, in a round about way

Will resources cost essence as 1:1 transaction or can we stake essence to produce resources?

S- we are looking at ways to allow staking for this. It's too complicated to answer simply and I don't want to throw too much information out there. What I can say is that I have been working with a new talent who is just absolutely amazing, it was unfortunate what happened previously, but sometimes faces change for a reason and in this case I am very happy with how things worked out.

I think this is what the community were hoping for and more are interested in staking rather than spending for resource production:)

S- I also felt this, which is why I was pushing for that approach. We are working on an incredibly interesting system, in fact multiple systems, I think many of you will be pretty mind blown with how different parts of the EcoSim are going to work and how much structure there will be. It will all start with my PvP concept .. I just wish I had become involved like this with game design a year ago and done this, but I guess at that time I already had too much on my plate. Anyway, it's going to start soon

What is the time frame on the token launch? 3 month? 6 month? Another year? The least you can do is tell us a time frame

S- I would say within the 6 month mark.

You mentioned a website rework is being deployed in November; curious is it an entire overhaul or mainly focused on the landing page content? Curious since UI changes are being pushed on the current layout still this month in stage2

S- mainly landing page and content, it looks very nice. We worked on it with R/GA. It's something we've been meaning to do for a long time and gives us a nice new design to convey our goals, visions etc. I really wanna iterate again a desire for people to see E2v1 progress. You have no idea how beneficial this is to both the community and E2 support receiving bug reports from the community to get everything ready. I really hope you decide to launch early

S- well that's what I was openly deliberating on above, if you care to check later. I want to release footage too and show how many amazing things we've made progress with, but if I do it would come at the expense of losing a significant promotional digital asset at token launch

Footage on EcoSim progress is fine, but get players in the E2v1 world flying around and putting out bug reports will really help. No matter how good your QA team is there never going to find all the bugs on a world. This is the best possible way to get the world ready in a timely matter. This also shows the community that all the videos are real, that the world is real and will blow away the critic community for sure

S- yes, when we're ready for that we will setup an Alpha and Beta environment. We're not ready for that yet

I wish we had more utilities for luminous jewels….I mean they were on the draft paper and there is a leaderboard…but we can barely do anything with them. Can we expect something to change with that?

S- trust me, there is more utility coming for Jewels in my PvP and then we will also go on to review the Jewel section. I have been extremely disappointed at how Jewels were structured

I did too. Have crafted a total of exactly 10k now, an excellent stopping point, with 4 brilliants. Can't wait to see the utility

S- yes, I feel brilliants should have a lot more utility

You have no idea how many hours I've put into the riddle

S- sometimes you need to step back and rethink. I wouldn't say it's easy to solve, but stepping back and looking at possible ways to solve it which you may not yet have contemplated may help

Do I have to travel irl somewhere specifically to solve it?

S- No

What is the timeline for initial access for E2V1? If token launch is 6 months out - would E2V1 be ready around the same time? E2V1 is very exciting

S- I am learning about giving timelines so I would just say I am hoping for some kind of alpha access in the next 6 months. For the record, we could have released E2V1 with an egg hunt this year, but it would have meant we lost a lot of progress on a playable E2V1. These are the decisions that happen in the background and are made in the best interest of the project long term

If you HAD to compare your soon to be released PvP game to either: 1) command and conquer Or 2) prospectors.io Which one does it most closely resemble?

S- it's like neither of these. I tried to spell it out clearly in my first lengthy message above. It will be 100% website based, in the current website form more or less, however, it will be using an engine we're building for E2V1 and will be representable inside E2V1 once we connect the two systems. It was a lot to write out above so please go back and read that comment for more details

Anyway, I know you guys don't like hearing it but I slept 2 hours last night and I want to try get another nap in before my meetings / obligations start again later today. I just saw people wishing Drew a happy birthday when I opened the chat and responded, didn't intend to reply to so many questions but hopefully it was useful for you all!

Shane leaves chat

<![CDATA[Earth 2 community rallies to support Mahsa Amini]]>https://www.e2.news/post/earth-2-community-rallies-to-support-mahsa-amini632c616e5a4483d965057ddbThu, 22 Sep 2022 13:40:03 GMTE2.News Community ServiceThe death of 22-year-old Mahsa Amini after she was detained by Iran's so-called morality police has sparked angry protests in Iran and has caused massive unrest.

Players of the Metaverse platform Earth 2 have banded together to show support for the Iranian community and Mahsa Amini. Some very well known names within the Earth 2 community have shown support by changed their profile flag to Iran.

One of the Earth 2 community members brought attention to the issue, and also pledged a significant giveaway to users participating in the show of support. However, many users have declined the associated giveaway, choosing to show selfless support for the cause.

#E24E1 is one of the stated values of the #Earth2 Metaverse by its founder Shane Isaac, and such initiatives from within the community prove that these values go beyond mere lip-service.

We are so proud of this!

<![CDATA[Earth 2 Press Release: Resource Validation Updates]]>https://www.e2.news/post/resource-validation-updates632628956a2bcbda0643acd4Sat, 17 Sep 2022 20:13:09 GMTEarth2 Press Release(Below is a news release by earth2.io. Reproduced as published by Earth 2)

Earlier this week the CAT (Claims Approval Team) reached a goal of having processed over 50% of the total open Resource Claims created by Earth 2 land owners. Overall, the Earth 2 Player Resource Validation system (E2PRV) has been rewarding for those Players who have remained dedicated toward taking advantage of this very unique opportunity.

In this article we will be sharing :

  • a general update on E2PRV
  • some key statistics so far
  • reminder on limestone, Essence reward reduction and more
  • a timeframe on when retroactive Essence rewards will be processed for Players who missed staking their own claim; and
  • we will also take a first hand look at how much dedication and effort the CAT puts into reviewing and processing resource claims.


Many Players have already improved future access to Resources on their properties, and increased their Essence balance, by receiving approvals for successful claims or staking Essence on approved claims for free! It has been inspiring for the team to see our community and sub-communities come together to collaborate, submit, and stake their Essence.

We know that many in the community have been curious about the ongoing stats for E2PRV, so we’ve listed out a few below! Since the E2PRV system was launched:

Over 620,000 unique stakes have been made – that’s around 10,000 stakes per day on average!

Over 14,000 Claims have been reviewed and processed by the CAT and our Claim Approvals System

A total of over 32,000,000 Essence has been utilised by Players for the purpose of staking

From which over 18,000,000 Essence is still actively staked pending approval or rejection

To date, more than 20,000,000 Essence has been earned by Players who successfully staked on claims which have been approved

There is a total of 126,000,000 Essence in circulation on the Earth 2 Platform today (this does NOT include Essence actively staked)


On the 31st of August, 2022, we announced that the limestone resource would no longer be claimable and that the Essence bonus rate would be lowered from 100% to 50%. Again, we would like to reassure all participants that any claims submitted prior to the time our servers updated will receive the 100% bonus rate. All subsequent submissions will be processed based on the 50% bonus reward rate.

There will eventually come a time where we will cease the ability to submit new claims to give us time to clear the backlog and move forward with future steps. At that point, all claims currently marked by the CAT (Claims Approval Team) as invalid will be officially rejected.

We are leaving all invalid claims to be processed at the end in case any such claims happen to fall into approved resource areas while remaining claims are processed after the first cut-off date is activated. We earmarked a generous 3 month period for Players to be given a more than fair chance to claim resources they believed they were entitled to access on their land.

The CAT is updating all claims to “Under Investigation” as they move through the review process and this includes claims that are tagged to be rejected. We remind all Players that once a claim status is updated to “Under Investigation” by the CAT, it can no longer be removed or cancelled by the owner and the assurance fee plus any staked Essence on that claim will be locked until it is either approved or rejected.

As the E2PRV system was designed to benefit and reward Players who submit legitimate claims and stake to support legitimate claims, we want to be rejecting as few claims as possible. Our team has been impressed with the high level of detail, research and structure that has gone into the clear majority of most claims, so we look forward to rejecting as few claims as possible.

After the first claims cut-off date we may reopen the validation system for the submission of new resource claims. The validation system may be expanded to include other aspects of Earth 2 that will be relevant to various future Earth 2 plans.


During our E2PRV server update around the 31st of August, Players were provided the option to stake Essence on claims they created before the claim was published.

We understand that due to the popularity and highly competitive nature of the staking feature, some Players missed out on the chance to stake Essence on their own claim before this update was implemented.

At Earth 2, we strive to act with fairness, so after we reviewed how the previous process worked and took on board community feedback, we decided there will be a retroactive reward for all Players who created valid claims before the ability to stake Essence on their pre-published claims became available.

There are some important requirements that need to be met to receive this retroactive reward :

  • the Player must not have successfully staked Essence on that claim
  • the claim must have been approved
  • the amount will be the maximum amount of Essence a Player would have been able to stake on that claim based on the size of the Property the claim was created for
  • the Player must have had that maximum amount of Essence available in their Essence balance at the time the claim was created

These Retroactive Rewards will be processed between the 19th to the 23rd of September and will appear under “Retroactive Personal Claim Reward” on the Essence transaction page. Our calculations predict a little over 280,000 Essence will be Retroactively Rewarded as a result of this initiative.


Have you ever wondered what process your claim undergoes from the time it is submitted by you, to the time it is approved by us? Each E2PRV claim is reviewed by our Claims Approval Team (the CAT for short) and the validity is rigorously checked by at least 2 team members before being officially approved or rejected. Due to the steep competition to stake Essence to the best claims, many interesting claims go unseen by the public.

Below, we have compiled just a very few of the interesting claims our team wanted to share with you. Each approved claim is categorised into various groups depending on numerous details provided in the claim and based on our internal category system:

(Please note that we are sharing these out of interest and Earth 2 reserves the right to approve or reject all claims which may be based on more details than what is provided below)

Legitimate, approved:

Claim #5693 – Mt Everest – World’s Tallest Mountain

Username: PLANTER (a3d929a1-6de1-4f5a-a46a-ca9ebc18b0df)

Location: Mt Everest

Resource: Limestone

Reasoning: The summit of Mount Everest was actually the seafloor 470 million years ago.The rock that comprises the “summit pyramid” or uppermost part of Mount Everest is gray limestone that was deposited on the northern continental shelf of northern India during the early to middle Ordovician Period of the Paleozoic Era, long before India began its northward journey towards Eurasia and the eventual collision of tectonic plates that uplifted the Himalaya and Tibetan Plateau. Called the “Qomolangma Limestone” by geologists, the summit rocks are well-bedded limestone.

Internal Category: 1b

Notes: Cross Referenced with internal Earth 2 Map, Resource map + External Mapping system

Verdict: Provided sufficient evidence


Claim #5421 – Muruntau Mine – World’s Largest Gold Mine

Username: (e94eb09d-2b5b-442a-9c11-854a2e6b9c06)

Location: Uzbekistan

Resource: Gold

Reasoning: Muruntau gold mine located in the Kyzyl Kum Desert of Uzbekistan is one of the world’s biggest open-pit gold mines. It has been in operation for more than 50 years. Discovered in 1958, the surface mining operations at the giant open-pit gold deposit started in 1967. The mine is 100% owned and operated by Uzbekistan’s state-owned Navoi Mining & Metallurgy Combinat (NMMC).

Internal Category:

Notes: Cross Referenced with internal Earth 2 Map, Resource map + External Mapping system

Verdict: Provided sufficient evidence


Claim #7361 – Cacique Guatavita Lagoon – The legend of El Dorado

Username: FROMCOLOMBIA (bc143288-b4f5-439e-90a1-beb6ae1672e1)

Location: Columbia

Resource: Gold

Reasoning: The lagoon was one of the most sacred for the Muiscas , since the investiture ritual of the new Zipa was performed there ; according to legend, he was on a richly decorated reed raft; he had the entire body covered with gold dust; At his feet they placed a large amount of gold and emeralds to offer to the gods. The new dignitary was accompanied by four caciques and when the raft reached the center of the lagoon, the people who were on the shores threw gold objects and precious stones into the water. This is one of the origins of the legend of El Dorado . The famous Muisca Raft that is exhibited in the Gold Museum of the Bank of the Republic of Colombia is evidence that this type of rituals were celebrated in the lakes of the region.

Internal Category: 2


Verdict: Provided sufficient evidence


Claim # 6329 – Aruba – Useless Islands

Username: hisheaven (2294832c-294b-4b98-be11-952ecf259277)

Location: Kingdom of the Netherlands

Resource: Gold

Reasoning: A common misconception is that the name Aruba came from the Spanish Oro hubo which means “There was gold”. However the Spanish found no gold on Aruba during the time of their occupation, nicknaming Aruba “Islas Inútiles”, meaning “Useless islands” due to the lack of gold. It was not until much later in 1824 that gold was found on Aruba by Willem Rasmijn, starting the Aruban Gold Rush. In 1824 gold was discovered in Bushiribana, giving place to the extraction of about three million pounds of gold in 1913.

Internal Category: 2

Notes: Cross Referenced with internal Earth 2 Map, Resource map + External Mapping system

Verdict: Provided sufficient evidence


Claim #9368 – Santa Domingo Mine – Tri Mineral Mine (Gold/Iron/Limestone)

Username: PurpleGro (175e341c-b0f5-4a35-b27f-4c6ba1504085)

Location: Chile

Resource: Gold/Iron/Limestone

Reasoning: Santa Domingo Mine is an historic mine which leads back to Roman times. This mine produced mainly Copper, Iron and Gold, however it has been proven that limestone can also be found through multiple links provided. About 25 megatons of ore had been extracted when the mine was closed in 1966 due to the Portuguese government threatening to bring in legislation making companies, especially mining companies, financially responsible for cleaning up their mistakes. This added another level of devastation in the region, as there was now an excess of people out of work due to the mine closure.

Internal Category: 1a

Notes: Cross Referenced with internal Earth 2 Map, Resource map + External Mapping system

Verdict: Provided sufficient evidence


Mythological, Under Investigation

Claim #302 – Lost City of Paititi – “the lost world”

Username: HandspringGuy (312c6f72-068c-4049-89a6-5922721a7d30)

Location: Peru

Resource: Gold

Reasoning: In the document, which dates from 1600, Lopez describes in great detail, a large city rich in gold, silver and jewels, located in the middle of the tropical jungle called Paititi by the natives. Lopez informed the Pope about his discovery and the Vatican has kept Paititi’s location secret for decades.

Inca traditions mention a city, deep in the jungle and east of the Andes area of Cusco which could be the last Incan refuge following the Spanish Conquest. The Spanish conquistadors pillaged Cusco for its gold and silver

Internal Category: 3




Claim # 4848 – Cal Orck’o – Jurassic Park Limestone

Username: e2travelagency (cb6ce533-58fa-4962-8d82-ad31902ae6f5)

Location: Bolivia

Resource: Limestone

Reasoning: Cal Orck’o is a fossil bed in Bolivia. It is located in a limestone quarry approximately 4.4 km northwest of Sucre.The bed is composed of oolitic fossiliferous limestone, associated with large, freshwater stromatolites and nine levels of dinosaur tracks (trace fossils). The high-resolution mapping of the site from 1998 to 2015 revealed a total of 12,092 individual dinosaur tracks in 465 trackways. Nine different morphotypes of dinosaur tracks have been documented. Amongst them are several trackways of theropods, ornithopods, ankylosaurs and sauropods, with the latter group accounting for 26% of the trackways.

Internal Category: 4





Q1. In which country were flying foxes found to have been exposed to Cadmium, causing bone lesions and renal dysfunction?

Q2. Which Island off the coast of Western Australia was visited by over 40 vessels in the 19th century to render oil from the Elephant seals they killed?

We thank you for your ongoing support of the Earth 2 project and congratulate Players who are taking advantage of this unique opportunity made possible via the Earth 2 Player Resource Validation initiative.

<![CDATA[Earth 2 Press release: U2U HB Trading v1.1 plus other Updates]]>https://www.e2.news/post/u2u-hb-trading-v1-1-plus-other-updates6324c8df6a2bcbda06434062Fri, 16 Sep 2022 19:14:00 GMTEarth2 Press Release(Below is a news release by earth2.io. Reproduced as published by Earth 2)

As promised, since launching User-to-User HB Trading on our platform just over two weeks ago, our team has held an internal review of the feature while taking community feedback on board. For information on this, the HB Trading Withdrawal Protocol, Downloadable 3D Models, Accusations of a Security breach and Other News, including final updates on Egg Hunts, please read on below.

We have begun working hard on major updates to the U2U HB Trading System with some already in the pipeline as a direct result of our internal review and community feedback. To those of you in our community who have provided feedback on this feature, we thank you.

We are particularly grateful for your support as we continue to improve our platform.


U2U HB Trading is the first iteration of our future User-Generated Content (UGC) Trading system being built on the Earth 2 platform. We’d like to share the core scheduled updates for version v1.1 of this feature which include significant improvements to the U2U trading mechanics, the usability of HBs in general, the rewards for HB Content Creators and improved copyright protection for all HB creations listed on the Bazaar marketplace inside Earth 2.


Our design team has finished reviewing and updating the DDD (Detailed Design Doc) and our UI/UX team have subsequently finished the necessary visual updates to the relevant pages.

One of our smaller development teams have now started implementing the FE and BE changes for Limited Edition HoloBuildings and will then progress onto other scheduled updates in the list.

We expect to have this full list released within the next four weeks over 1 or 2 deployments.

Below is a very brief description of each scheduled update.

Limited Edition HoloBuildings: This update will provide Creators with the ability to set a restricted number for Limited Editions of their HoloBuilding in the Bazaar marketplace. The number will determine how many copies of that HoloBuilding can be sold from the Creator to other Players on the platform.

The Ability to Resell Holobuildings: This update will allow Players to who purchase a HoloBuilding, the ability to resell it again on the Bazaar effectively introducing a secondary market for HoloBuildings.

Royalties for Earth 2 HB Content Creators: This update will see the introduction of Royalties to HoloBuildings and Blueprints. It will ensure that the original creator of a design is rewarded for their hard work and creativity every time that design is on-sold. We are proposing to set this figure at 3% for individual resales.

For resales that include multiple copies of different HoloBuildings from different creators, this figure will jump 3% for each new HoloBuilding used from different Creators, being capped at 12% at 4 creations.

Any new design that includes over 4 pre-existing HoloBuilding creations in it will see the 12% split between all original HB Content Creators whose designs were used.

Bazaar Listing URL: Players will be provided the option to share their Blueprint or HoloBuilding via direct URL.

HoloBuilding Duplication Detection: Earth 2 is working on a system that is designed to protect original HB content created and listed by Players in our community. This system will analyze and in some cases automatically block the listing of creations that are significantly similar to creations already listed on Bazaar by other creators. It will also flag potential copycat listings for our team to review.

Personal Portfolio: The Player Profile page will be expanded to display a gallery of all HoloBuildings that Player has created and has listed.

We can’t wait to get some of these updates live and we’re committed to making future improvements to this marketplace system as we slowly move toward allowing other digital assets and User Generated Content to sell and trade between Players!

In the near future we will also look at improving the placement process of HoloBuildings making it more intuitive and easier for Players to place them on their properties.


One of Earth 2’s core concepts for its metaverse platform is to support the ability for Players to sell or resell digital assets they own, build or create. It is our goal to develop a safe system for all Earth 2 Players to achieve this, something which is embodied in our initial HoloBuilding creation and trading system.

While we strongly believe that Players should have the power and freedom to generate earnings through Earth 2, we also have a duty of protection to HB Content Creators and Players who purchase those creations.

Therefore, we have implemented an internal 14-day delay for withdrawals for those who have participated in the selling of HoloBlueprints on the Bazaar. This delay gives HB Content Creators the opportunity to become aware of, and report, HB listings which they feel infringe on their rights as the original owner and creator of a HoloBlueprint or HoloBuilding.

We understand that those who have become accustomed to virtually instantaneous payouts on our platform may be inconvenienced by this procedure. However, it is first and foremost our highest priority to fulfill our duty to protect Earth 2 participants by following the above procedure.

Our team will be monitoring and restricting HB Content Creators who continue to abuse the system and negatively impact the experience of others by blocking them from being able to sell on the Bazaar and depending on the extent of the wrongdoing, potentially more. Players who set a good track record of participating in the HB trading may experience increasingly faster listing approvals and payouts.

A delay of payment is routine practice across many established platforms and we ask your understanding of this measure, especially during these initial stages.


Protecting our Players on any level is very important to us and when a potential risk to Players arises, whether it be a public accusation or a privately reported risk, our security team and developers will always conduct an investigation to eliminate the possibility.

Earth 2 hires one permanent security specialist and relies on Quality Assurance to pick up and mitigate against potential security weaknesses being pushed to production. As with any software company, the potential for security issues is always possible and fixing such issues is an ongoing commitment.

Below are some responses to the recent public accusations made toward the ability for 3D HoloBuilding models being downloadable from our website and an apparent version of our Front End code base + API keys being acquired.

3D Models

GLB files are files that are downloaded whenever a 3D model is shown in a browser, including when a HoloBuilding is shown on our map, or previews in the bazaar. This is normal browser behaviour and if it were not possible to some how download the 3D model, it would not be viewable by anyone in a browser.

The downloadable version of the GLB files would require significant time and effort to re-uploaded and would be close to impossible to re-import these downloaded GLB file into our holo editor due to the data processing mechanism we have in place, let alone use it or resell it on the HoloBlueprint Bazaar.

Were someone to go to all of this effort to do such a thing would be a question of plagiarism, not a security issue.

Accusation of a Security Breach

We want to reassure all Players that there was never a security breach or leaking of customer data and if anyone in the community has additional feedback or concerns, we welcome you to share them with us so that we can continue to make Earth 2 better for everyone.

We have reviewed the contents of a zip file a YouTuber claimed proved a security breach and discovered the file was captured from one of our small test servers as a downloaded dump file in early August. It was not from our production server, did not link to any live data on our production server and did not contain any API keys linked to our production server or data.

We will continue to take any such accusations seriously and our team is committed to reviewing any reported security breaches that may exist in our website. We understand that some people can be very convincing and use their knowledge of software development to misconstrue issues to the public, but we would ask that anyone reporting such issues might follow an unspoken code of conduct between proactive software developers and quietly report potential security risks as opposed to broadcasting it across social media, luckily incorrectly in this case.


Accidental Early Release of Martinique

We would like to take this opportunity to apologize for the accidental opening of Martinique, ahead of its scheduled opening time, which was a result of human error (setting the release time to 12AM instead of 12PM UTC). We understand any disappointment or confusion caused by this honest mistake and hope that those players who missed out on Martinique were able to be present for the opening of Comoros instead 24 hours after the intended release time of Martinique.

Opening the next new country on Tuesday the 13th of September was a decision we felt was best and fairest to all Players affected.

The next country release will be on the 19th of September and the following one two weeks later on the 3rd of October.

2021 Egg Hunt

Thank you to all Players who submitted their proof-of-entry for the 2021 Easter Egg Hunt! We have finished reviewing and updating the final winners and runners-up lists for all hidden 2021 Eggs, which are now available for you to check here. Our team will aim to award prizes over the next 2 weeks:


2022 Egg Hunt

Our team has continued monitoring social media for evidence of unfound 2022 Egg Hunt eggs, but unfortunately three of the Eggs from this year’s Egg Hunt have still not been found. The 2022 Egg Hunt has officially ended now. The remaining eggs will be rehidden in the next scheduled Egg Hunt which we expect to take place inside of E2V1.

<![CDATA[PvP on Earth 2 may come as early as November: Shane]]>https://www.e2.news/post/pvp-november63249ee1ea5b77de14053d94Fri, 16 Sep 2022 16:41:08 GMTE2.News Community Service

Shane took to Twitter today to share his thoughts on the upcoming web based PvP in November, and how its being designed with an aim to add a lot of utility to not just Essence but also Jewels.

Shane has raised the expectations of the Earth 2 community as he claims, "The PvP model we're working on has been expanded over the past 2 weeks & will in fact form a light introduction to parts of the EcoSim & core ideologies of Earth 2".

We could sense his excitement jump off the page as he adds:-

"This is the first game design that I've been fully involved with since launching ,#Earth2 & while it might not be a masterpiece, I'm really excited to get it out there"

To achieve this Earth 2 has allocated significant resources and manpower to deliver the web based PvP on the Earth 2 platform by November. Shane was quick to add that since all spare resources are allocated to the PvP development there wont be too many announcements or feature updates over the next couple months.

Earth 2 is soon planning to launch the $ESNC (Essence) token and is keen to add as much utility to the token before its listing, and doesn't want mere speculation to drive its price. Shane elaborated further on this thinking:-

"Previously our plan needed #Essence to have an externally traded value before introducing more utility, however, with this PvP concept we've worked out a way to safely introduce utility without affecting the future plans of the EcoSim. This will be done in a way that we feel will add value to the token through added utility & purpose while mitigating against the potential risk of Players spending #Essence before an external value has been determined."

We can't wait!

<![CDATA[Shane answers questions on Twitter]]>https://www.e2.news/post/shane-answers-questions-on-twitter630b2c9d478f25413117d4cfSun, 28 Aug 2022 10:28:02 GMTE2.News Community ServiceShane made a couple announcements on Twitter today following which he spent some time fielding questions from Earth 2 users. Below is the full coverage


1) Ability to submit Limestone claims will be halted later this week

E2.News comment: We suggest that if you have any pending claims please submit for validation sooner before this window closes. To be honest, we were surprised when Earth 2 allowed limestone claims given how abundantly the resource is found on Earth, including entire soil formations.

2) Some more changes can be expected, something Shane says is requested by the Earth 2 community

Apparently, Shane seems not too happy with some of the details of these concerned areas

Shane stayed back to interact and answer some questions

Egg-hunt update

This comes on the back of acknowledgement that there was some sort of communication break-down earlier with respect to the Egg hunt process

Jewels Update

On Holo-buildings

Also do check-out a very cool video of a holo-building creation below

And just to remind, Holo-Buildings will be tradeable in future

Resource Staking update

And finally, Golden Plates still remain elusive

It's good to see Shane taking a hands-on approach. However we feel its also important to not fall in the trap of micro-managing everything inside Earth2. Otherwise, he runs the risk of not being able to crate an empowered team which is very crucial for Earth 2 to scale up. Someday Earth 2 will have hundreds or even thousands features, and it will be very difficult for Shane to address everything. The answer probably lies in getting in the right people who share his vision and are aligned to these principles as these features are designed or updated.
<![CDATA[Shane discord chat (13th Aug '22)]]>https://www.e2.news/post/shane-discord-chat-13th-aug-2262f6bbc9d30807a0bbd590d8Fri, 12 Aug 2022 21:45:11 GMTE2.News Community ServiceAfter a long hiatus, Shane made it to the Earth2 discord, as Essence rewards from the first batch of validations rolled in. Below are key take-aways and full chat transcript.

Key take-aways

  • Token launch is aimed this year but may or may not get get delayed or pushed to Q4. 'Strong reasons' cited to delay the token launch.
  • Earth 2 will be watching the Ethereum merger closely.
  • A property needs at least one Prime to produce the corresponding resource.
  • Country countdowns to remain in near future for now.
  • Claims are first pre-approved and approvals are then released in batches.
  • Claim rejections: Genuine mistakes may get warning rather rejection. Spam/Troll claims are the ones most likely to get rejected outright.
  • E2V1 could have cool functionality for EPLs
  • More details about holo-buildings and backdated storage will be released
  • Holo bazaar is coming soon, already live on test site (stage-2)

Full transcript

Shane(S): Game Activity Feed is LIT. just watching the approved claims roll in. Looks really cool

Hey Shane Q3 on your twitter bio is still Q3 2022?

S: I am definitely aiming to have it released this year. We have a couple of features just hitting the pipeline that will add more utility to Essence. The EcoSim is getting really close too. I mean, in addition to what's been happening in the market, internally it just makes sense for us to hold off that little bit longer, have more utility. We can release the new website, the whitepaper, the video footage, the social media app will be pretty much ready to go in Q4 too, all leading up to the end of year period. And we're pushing E2V1 really hard, I mean really hard. I realize you guys can't see what's going on internally, but irrespective of what's taking place in the market, there are strong reasons to wait for the token launch.

More utility is a really good idea. Or maybe even create some minigames

S: that's a cool idea, but we want to get E2V1 out before creating mini games. This is the big key for us. We have a few more things planned for the web page over the next couple of months, but that gameplay will transition over into E2V1 (or will be able to transition over in time)

Should we be collecting ether and holding off on clicking transform to build up a large amount of ether or clicking transform to essence daily

S: it's up to you. There will be a use for E-ther relating to life. I am not sure saving now would be a massive advantage, but I don't want to say either way in case you don't agree with me later.

Hope you are enjoying your weekend

S: thank you - it's almost 5am and I really need to sleep. I have a big family day ahead of me .. but I will try to answer a few questions here first. It's good to see everyone in here

Wen new candid thoughts (video)?

S: my schedule is just too crazy right now. I'd like to create some too but I literally can't find time to sleep. Then I make a video when I'm dead tired, get criticized for how I speak etc. I was making that effort before but right now I am just too busy. I look forward to making more though when time frees up a little.

Any thoughts on next month's Ethereum merger?

S: we're watching it closely. Should be interesting

Shane has no idea about crypto lol

S: I heard it can moon. Is that right? Though I feel that cryptoland project ruined the word "moon" for good

When will I get my E2 Egg NFT's... that's the real question

S: after we launch the token and being applying NFTs to various digital items inside E2. Around that time I mean

Everyone here is enamored with Essence they're receiving. I just want to know how they are approving claims this fast

S: they were vetted, pre-approved, assigned, (and about 3/4 other steps) then final approval and released

Scenario, would my Oil (HF) land produce oil with: (Y/N to each will tell us exactly how this system works)

a) no jewels

b) one single color black prime

c) one multicolor T3 catseye (no black prime slotted)

S: a) no - needs at least a prime Jewel (that primes the Mentar)

b) yes

c) I don't believe so. Need at least one prime

Give us a spoiler whilst you're here?

S: sorry, no spoiler planned .. or did I already give one?

Will you keep the countdown for the openings or will you change back to the random openings? To be honest I liked the random openings more. It's happened that I missed a few (especially during the night), but with countdown it leads to a lot of frustration if I am prepared and get the processing issue and get nothing. When I think about Saudi things will get even worse (a bit like Dubai) and an opening without countdown will be smooth and fairer. Please think about it

S: I realize there are some that want it random again, however, there are more reasons to keep it as countdowns for now.

They're pre-approved by the team then released in batches. That's the impression I got anyway.

S: Yes, batches

To be honest that should not really matter as a CEO if he has a good team around him to deliver

S: it takes time to build a good team. Have certainly learned this

Fantastic tech @Shane I like how you and E2 are all for innovation

S: it's a pretty cool system. Can be adapted for E2V1 too

When are we expecting to see denial, its all validation so far

S: there are a few things that need to happen before the rejections start .. but trust me, there are a few. For genuine mistakes I do want to give some Players one warning too. We have a lot of Players who speak English as a second language so I want to allow some room for understanding the first time round. But some claims are obvious spam, trolling .. those will be in trouble initially I'd say (100 claims cancelled?)

Why didn't you do a better job at resource mapping (rather ask users to validate). Did you always intend you "charge" $5 (for claims)

S: then we wouldn't be here. Things happen for a reason. We also refund the $5 for successful claims btw. This feature was not created to make us revenue, we're definitely losing profits on this, but it's about keeping a promise (yes, maybe running behind schedule), but still keeping a promise and it's allowed us to create an interesting system that can be used for other things in the future.

How long is the beard now

S: I'm not sure, I don't measure it. But I do tuck it into my shirt now so I guess it's quite long lol. My barber phoned me the other day asking when I would come in to see him, and I told him the last hair cut I had was with him. He thought that was over a year ago .. anyway, it's quite long I guess

$5 for automatically approved claims seems like quite the money grab

S: they're not automatically approved and successful claims are refunded. We're not making money on this

No, I just think it was too much to ask one team to do in that timeframe and the community (myself included) were impatiently asking for resources. So Shane gave them to us and this is what we have... Now we make the best of it

S: I'm glad you note we are giving the community what they wanted. Yes, I know it's a bit late

They need to make staking for verified users only with a 1 min cool down and a captcha. They're going before I can even open

S: I think as the reward % drops, people will be more careful. We're building other things right now so have limited time on too many updates

I have a question about our future E2 wallet. Shane are you planning to support a function of swapping crypto assets to E-Dollar ? Once essence is launched on an exchange, potential users will be actually joining into the E2 World. but hard to imagine credit cards are the only option to charge E-dollars. Would you support swapping system in our E2 wallet?

S: not initially

I hope now e2 team can focus on the important parts... which is the remaining 3 '22 eggs and the '21 eggs too

S: I believe an update is coming next week on this. Both issues. There was definitely a massive breakdown in communication internally our side on this

Hi, Shane. Do you have any update regarding EPL soon? EPL gangs are really thirsty for it

S: you will see some pretty cool functionality on E2V1. We also delayed any renewal costs until the functionality is in action

This system is really unfair for larger accts. Small investors can double or quadruple their power in the game while large investors can increase their power by maybe 1%

S: I am sure larger accounts will have some pretty massive advantages long term .. I mean you could almost control your own empires. Let's let the smaller accounts get some benefit this time around .. there will be more cases in the future where we have things aimed at benefiting smaller accounts too. Long term I think larger accounts will already have some pretty massive advantages

Update us on Earth2 card please. Cannot wait to flex my limited edition to the haters

S: it's just sitting there. We probably should release it

This CAT hand tool for selecting tiles freehand for resource claims could be very useful for users purchasing property. Also, a de-select tile function by holding CTRL and/or clicking on a +/- icon onscreen

S: yes it could, but we're probably using it more internal right now. We should have some cool things on E2V1 in the future. We will release a very basic version initially then build on it

Shane is there a way to check faster if I am surrounded by any claims?

S: I am not sure. I think claims turn up on the heat map every 24hrs? I could be wrong

Anything on the storage space for holo buildings? I've asked several times and you were going to check with the team. At what rate have they been stored in the background?

S: it's pretty complicated, I don't know enough to explain it here. Details will be released though and from what I understand all previous information released is relevant

Can you share the feedback from partners and companies after you demoed E2V1 ?

S: NDAs I'm sorry

Can you tell us why luminous jewels cost so much essence. But they don’t do anything? What will they be used for?

S: I am not the Jewel guy, but as you know, I'm not shy of tweaking things as development progresses.

Can we expect some better marketplace 'structure'? Even earth2.market was better a year ago. Search options / parameters are very limited.

S: we have made a number of updates to the marketplace and will continue to do so

Can you give any insight into the delay of the holo building market? The top builders who had been planning for the release last month have been... a bit upset if not demoralized by it not being released. We've asked questions in social media but the questions haven't been responded to

S: did you check stage2?

Holo-building bazaar is coming soon!

For screenshots follow and see @E2News Twitter thread

(Shane leaves the chat) - sorry guys, it's really nice to catch up and see so many familiar faces. I do need to get a few hours sleep as I have a family day ahead of me. Nice to catch up and thanks again for the ongoing support. Keep safe and will chat again shoon!

<![CDATA[The Great Earth 2 Essence Staking Race (and how to win it)]]>https://www.e2.news/post/the-great-earth-2-essence-staking-race-and-how-to-win-it62f4b65f00a47a66d7d8ccf7Thu, 11 Aug 2022 08:43:19 GMTZEU$The resource validation staking started about 4 weeks back and users have backed resource validation claims with huge amount of Essence. Our estimates put this at anywhere between 6-9 million in staked Essence.

(If you don't know what Resource validation or Essence staking is about, first read this https://earth2.io/news/e2prv )

Everything is getting staked, and sometimes in the blink of an eye

While in the early days users had enough time to validate the proof submitted, the validations are going through within couple of seconds. While a 750 tile resource claim allows upto 75 users to stake (2250 Essence, 30 essence cap per user), a 100 tile and below claim allows just 10 users. These 10/10 claims are the hardest to catch by even seasoned stakers.

I have staked now over 50k Essence, and I thought I'd share some tricks for speed staking to those who may find this useful and want to grow their staking. Below tips will help you get in on the 10/10 claims as well.

Tips for Speed Staking

Tip:-1 Spotting the claim early

While this may appear obvious, this factor alone is 95% responsible for success. So how you can spot the claim early. By watching the feed? Yes but how to do so where it saves you valuable microseconds. Simple - either watch the feed on the same screen as staking or watch it on a separate device. For example you can watch the feed on your mobile and stake on your PC/Laptop

Tip:-2 Do not refresh or press F5

After spotting the claim, many users have to refresh the page in order to see the claim on the claims page. A better way is to just press the filters and the claim will appear without refreshing the page. This also helps you with avoiding the dreaded '403 error'.

Tip 3:- Use keyboard and mouse together

  • Use the mouse to click the 'Insight' button to access the claim. Click 'Stake Essence'
  • Then you can either hover mouse to access the text field to input the staking amount or you can simply use the keyboard key 'Tab' to access it.
  • Then enter the staking amount - to enter the max staking amount just press '3' two times and it automatically sets to '30' or the max permissible number
  • After you have entered the staking number, rather hovering the mouse again to press 'Stake Essence', simply press 'Enter' key

That's it! You are now equipped to be a speed staker!

Disclaimer:- Speed staking can be extremely risky as you are not taking any time to examine the evidence and proceeding straight to staking. If you end up backing wrong claims you could lose a lot of Essence in the process. So tread cautiously and its not for the faint hearted or risk averse stakers.

Tip 4:- Time-Zones

Staking is a lot easier in non-prime hours. Its no secret that certain hours in the day see less activity on Earth2. Submitting your own claims or choosing to stake in those hours could lead to better results

Happy staking Earth 2, may the ping be with you!

ZEU$ out.

<![CDATA[Tech Firm SparkGeo responsible for Resources + more news!]]>https://www.e2.news/post/tech-firm-sparkgeo-responsible-for-resources-more-news62ee7d5b8d0afcc9f9628846Sat, 06 Aug 2022 14:59:28 GMTtobaE2News Exclusive:

Hidden inside Earth 2's code is a reference to 'SparkGeo' - the company E2News now understands as Earth 2's secret partner firm for Resources. The Earth2 'Landfield Resource Model' shows SparkGeo as helping out with the distribution (and possibly validation) of Resources.

Found by user Ronald, the code also has a reference to 'High Frequency' resources which have been appearing on users' properties the past few weeks.

The existence of differing resource abundancies can also be found on the Stage2 site, where the letters 'HF' have now appeared next to resource confirmed properties. From user Open24hrs:

SparkGeo is also a Canadian firm (based in British Columbia), which aligns with Shane's previous mentions of such a company

Learn more about SparkGeo's tech here: https://sparkgeo.com/services/

Article by Toba with help from Ronald

<![CDATA[Empty Eggs - Empty Promises]]>https://www.e2.news/post/empty-eggs-empty-promises62ee1efcf35b6ad40030cd32Sat, 06 Aug 2022 08:33:31 GMTCallmeKissPoll at the end!

Egg Hunt #1.5...

We all know about the first egg hunt: a video including 5 eggs that everyone had a chance to claim. Fun and exciting with some flaws, but it all worked out. What people may or may not know about, are the eggs that came after the egg hunt in 2021. The hunt started almost 500 days (about 1 and a half years) ago and ended 320 days (about 10 and a half months) ago. The eggs appeared in Shane’s tweets and announcements after this now deleted tweet:

The last sentence of the tweet resonated with me, as I was unable to win any in the egg hunt video. From then on, I examined every picture or video produced by Earth2 or Shane. I found 3 eggs within 2 announcements and others were able to find 3 more eggs. They seemed to match the remaining eggs of the 2021 hunt, all having a monetary reward associated with them.

Real Easter Egg hunts involve eggs that can be found and opened to reveal a prize (candy, money, toys, etc.) Every once in a while, the egg will be empty due to someone forgetting to put a prize in them. Usually if you find an empty egg the “Easter Bunny” will still give you a prize. Earth2’s “Easter Bunny” is a little different. I have documented 6 empty eggs below

that should have a monetary reward, and E2’s bunny has not rewarded them.

Here are the 6 Eggs which still need a reward:

With half a dozen empty eggs, I can hear my virtual children asking “Is Earth2’s Easter Bunny real?” Well, it sure can be. Since May 7th, 2021, I have been attempting to track down this bunny. I have made 95 points of contact with CMs, Mods, Shane, and Support, and I have not even received a single Jelly Bean. No one can provide an update or even confirmation of the eggs

Conversation with Thomas (Earth 2’s previous community manager)

Shane's replies to my discord messages and tweets

I have received many other empty promises from the Earth2 team, and I am sure there are more that other users have received. This is just a portion of the mental gymnastics we have been through. All I would like is for the community to receive a definite answer, even if the answer is that these eggs do not exist within the actual Earth2 platform, and that no one will receive a prize. These eggs have been pending for almost 450 days without any sort of update.

I recommend that someone from the Earth2 team compiles a list of winners and announces them 2022 egg hunt style, with a challenge period. Since we waited this long, everyone should have their chance to claim their egg. The first lists are almost always inaccurate, which is why I feel a challenge period is necessary. When creating the lists, it should not take more than a few minutes for first place winners, and if there is runner ups it should not take more than a couple hours. I am not sure what is causing these ridiculously long delays but it can be resolved with a little bit of effort. Earth2, Shane, CM’s, and “egg guy” please provide us with an update. These eggs are well overdue and arguably the hardest eggs to find as they were subtly announced.

Also, I may have missed some eggs when compiling the list; I pulled the obvious ones from twitter. If these eggs are ever announced or rewarded, congratulations to Mudia, Will3r, Ferris, any possible runner ups, and winners of eggs I possibly missed.

Written by CallmeKiss


<![CDATA[Shane's Candid Thoughts: Key take-aways]]>https://www.e2.news/post/shane-candid-thoughts-june2962bc3901532deaf7063e4640Wed, 29 Jun 2022 17:56:25 GMTE2.News Community ServiceIn his latest video, Shane Isaac (Founder, Earth 2) shared some important updates. Find the key take-aways below:

Essence Whitepaper Delayed

  • The whitepaper which was scheduled to be released in Q2'22 is delayed, and now will be released closer to the Essence launch, which according to Shane is being aimed in Q3 this year. Earth 2 was hoping to launch the Essence token in early Q3, however it has been pushed to late Q3 at the minimum.
  • Reasons outlined for the delay
    • Present uncertainty in crypto/web3/blockchain industry (reference to the on-going crypto winter). Earth 2 believes that timing the token release during a favorable macro environment is preferred.
    • Earth 2 wants to release the whitepaper in close proximity of the Essence launch. Shane has been advised by his advisors to not have too large a gap between the whitepaper release and the token launch, to ensure that potential investors do not have to be kept waiting for a long period post the whitepaper release.
  • Earth 2 highlights the positives of this delay in the form of an opportunity to build and get closer to launching E2V1, be able to add more utility features to Essence which include - upgrading Jewels (existing utility), upgrading Land Tiers, replicating Resources into raw materials for the EcoSim, power Buildings/Vehicles/Units and much more. Therefore, the more utility Essence can have near the point of launch the better.
E2.News comment: While it says late Q3, and even if it does spill into Q4, we don't view this as a negative as its important for Essence to launch in a stable market environment rather in times of high volatility, such as now.

Some points about the upcoming Whitepaper

  • Earth 2 team allocation:
    • Vesting period is 36 months.
    • Vesting period starts from the day of launch of the Essence token.
  • Non Custodial wallets:
    • Users will be able to create a wallet from inside Earth 2, which can be used to transact Essence back and forth between the wallet and Earth 2.
    • The wallets will be non-custodial, which means users will create and hold the private keys to the wallet, and will be solely responsible for the safety of those keys.
    • Earth 2 will have a detailed tutorial to help users learn how to operate non custodial wallets [E2.News has you covered as well :)]
    • Accounts will need to have 2FA activated and Earth 2 may also request accounts to be validated (for safety reasons) before users can transact Essence with their wallet.
  • Essence allocation:
  • Percentages will change a little in the whitepaper, different from what was mentioned in the Earth 2 draft paper (see graphic). The team allocation will likely be reduced, while the community will retain 51% or more.
  • More allocation for CEX listings.
E2.News comment: We are glad that Earth 2 chose the non-custodial path which allows better control and stays true to the decentralization principle. However it also means that Earth 2 will need to go out of its way to ensure that this doesn't become a hinderance to adoption by non savvy users. Ideally, we would have preferred both choices (custodial/non-custodial) being available to users, where a custodial wallet would have simplified things for new users in the initial period, and later as they get comfortable they could have been given a choice to migrate to a non-custodial wallet.

Roadmap Features and Timelines

  • 13 updates including the one upcoming have been released in Q2, however Earth 2 will miss the other planned Q2 updates as depicted on the roadmap in the draft paper. This is because of delays due to various reasons.
  • First release of Resource validation to be live within days.
  • Holo-building trading to go live by mid-July.
  • Earth 2 credits cards are almost ready, but Earth 2 will release them only after they verify the stability of the update involving resource validation and holo-building trading.

Expanding the Holo-building feature

  • Holo-buildings originally conceived to help express player creativity in Phase-2, to help beautify and personalize the properties. Later, it also carried an EcoSim benefit of providing storage space and retrospective access to Resources.
  • The holo-building editor has been updated a few times incorporating feedback from users.
  • Earth 2 plans to further improve the holo-building editor user experience and utility as below:-
    • Detailed Error messages about building issues .
    • Precise controls to make modifications.
    • Layout group system - ability to treat multiple polygons as one (easy dragging and duplication).
    • Making it easier to select exact polygons. Improved polygon operations such as unify, difference, intersect, and match borders such that they understand current selection better.
  • Benefits for holo-buildings placed on Tier-1 properties such as enabling taller buildings.
  • More customization - Different materials, colors, textures, control over emissiveness and reflections.
  • Ability to download holo-building creations into a file format compatible with 3D printers!
  • While its not clear how holo-buildings will appear in Phase-3, however holo-buildings will at least live in their own filtered version. Earth 2 also wants to build games that will include holo-buildings in that layer
  • Ability for players to use holo-buildings or blueprints as accessories and items, and be able to holographically display their buildings by devices carried by their avatars. Be also able to display mini-models in their virtual personal spaces.
  • Ability to use holo-buildings as interactive 3D structures inside Earth 2 holo-decks
  • Further, Earth 2 will continue to add to the above list

D.R.O.N.E. updates

  • Earth 2 is planning to continue the development of the game, and also been sourcing a team to finish some of the remaining promises by the original devs.
  • The game will be continued to be developed as a standalone game, while there will be a separate identical project branded under Earth 2 towards the E2 PvP.
E2.News comment: This is a positive update for the Drone community since many of the current users of the game wanted an option to be able to play Drone outside Earth2.

Coming Soon

  • Country Release countdowns.
  • Mentar Gifting promotions.

The full video can be accessed here:

<![CDATA[Earth 2 Vlog#8: Key take-aways]]>https://www.e2.news/post/earth-2-vlog-862b9f0a70c2db557c9af27e4Mon, 27 Jun 2022 20:25:02 GMTE2.News Community ServiceThis is the final Vlog in the first series of Vlogs by Earth 2. It covers several things such as:-

  • Comparison of tile sizes from the Earth 2 website and E2V1 (the digital Earth we are creating)
  • Displaying various locations on map or satellite view and directly comparing to the same locations inside E2V1
  • Introduction of 2 more Layer 1 EcoSim buildings
  • Introduction of 5 more residential and commercial buildings
  • Showcasing the above buildings in a larger city environment
  • Displaying inter-building road system
  • Showcasing a number of new vehicles, ships, droids and more
  • Introduction to "E-ther is Life"

Key take-aways of the Vlog captured below:-


  • Each Earth 2 land tile is of same size irrespective of where the tile is on the globe. Each tile in Earth2's 3D representation of the Earth measures 19.08 meters x 19.08 meters.
  • E2V1 render exactly matches 1:1 with real world locations and Earth 2 has focused on precision.
  • The map and satellite overlays will help compare how the same real world location looks in comparison to what players have built at the same location inside Earth 2.

EcoSim building: Petrifier

  • The Petrifier is a Layer-1 building of the Cements Branch. It occupies 2x1 tile foot-print.
  • Requirements to build:-
    • Blueprints: To be researched via Research lab.
    • Previously Woven resources: Limestone, Sand and Fresh Water.
  • What it produces: Concrete - a key building block of Cements branch using Limestone, Sand and Fresh Water.

EcoSim building: Steel Mill

  • The Steel Mill is a Layer-1 building, and marks the beginning of the Steels Branch. It occupies 2x1 tile foot-print.
  • Requirements to build:-
    • Blueprints: To be researched via Research lab.
    • Previously Woven resources: Iron Ore, Wood and Industrial Water.
  • What it produces: Rolled Steel - a core building block of the Steels branch using Iron Ore, Wood and Industrial Water.

All the above EcoSim buildings, once researched, follow the standard process of construction - being placed as a holo-building and requiring the construction droids to commence construction. Like in all cases, the construction droids must have access to the relevant building blocks and materials in order to complete the construction.

Residential and commercial building options

  • A medium sized residential building (here shown as spread over 4 tiles), can support small gardens, parking spaces and more.
  • Ideal to set-up virtual personal space for the occupier which other players could visit.
  • Can be tailored to reproduce civilians such as sycophants, proteges or votaries depending on property affiliate factions.
  • Larger residential buildings could provide more utility.
  • They could support more internal space usable by the owner for personal use, to house more faction civilians, or even to lease out to other players.
  • Some buildings will support multi-purpose zones.
  • Their utility could go beyond personal spaces or housing civilians, such as to train or educate civilians or avatars to learn new skills.
  • Larger residential buildings will have specialized purposes supporting player's goals and strategies.
  • Each building will be customizable and support the ability to display advertising billboards.
  • Players will be able to own and build these buildings.
  • This will be possible by participating in the EcoSim where they can - buy, sell, transport, manage, intercept and perform similar activities, which will allow them to acquire key game assets and currencies. These provide them means to own an build themselves.
  • Players, if they wish to, will be able to sell properties along with the buildings they have constructed over time.
  • Players looking to play the EcoSim and earn inside Earth 2 will require personal virtual spaces for their avatars to reside.
  • These players can lease spaces from building owners or otherwise choose to lease spaces based on an EcoSim contract with other players, who can provide these virtual spaces in return for services. Once those services are completed by the leasing player, that player may conduct their own business to earn more within the EcoSim.
  • Players will be able to earn Essence, Resources, Building blocks and similar digital items.

Inter-building road system & construction support

  • The actual size of tiles (19mx19m), allows Earth 2 enough space to develop the inter-building road system, even in heavily purchased areas.
  • This additional space can be viewed as a community area for infrastructure that supports transportation and access.
  • As cities grow, new types of road infrastructure and traffic systems will be available.
  • In a later vlog, Earth 2 will demonstrate construction of buildings on a non-flat terrain such as mountains or hilly areas.
  • Population settlements outside cities, such as low population density rural areas will be enabled as well. They can be connected with city centers using 'hover-roads'
  • More than one building will be able to occupy parts of the same tile. Multiple options will be available when placing certain groups of buildings.
  • Players can merge their structures into different layouts for varying benefits such as saving tile space when constructing buildings together in a group. For example - Two medium sized houses could be placed over 6 tiles rather than use 8 tiles, since individually each medium sized house otherwise occupies a footprint of 4 tiles as seen previously
  • City scenes are dynamic - lighting, shadows and reflections are calculated and updated in real time and can represent day or night, and will support various weather conditions in future

Ether is Life, Essence is Power

  • Ether will have the ability to create and support life on Earth 2.
  • Most living things on Earth 2 will have some form of connection to Ether.
  • For example, Ether would allow a player to begin their civilian workforce. Ether will also support other biological life forms planned for future release inside Earth 2.
  • However, players who create more life than they can house or support will run the risk of having their civilians lured and converted to serve other players.
Vlog#8 marks the end of the first vlog series by Earth 2 consisting of Vlogs 1 through 8 (you can find key take-aways of them all on E2 News).
There should be a gap expected before the next vlog series and the next significant footage is expected closer to the release of the Essence token.

Vlog#8 full video here

<![CDATA[Korean opens physical Earth 2 area!]]>https://www.e2.news/post/korean-opens-physical-earth-2-area-earth2mania62b6caf888b2152e83092a87Sat, 25 Jun 2022 09:08:10 GMTtobaA popular Korean Earth 2 user by the name of 'earth2korean' has opened a public 'virtual property community' named Earth2Mania in downtown Seoul for the public.

I talked to earth2korean about his venture, him telling me that:

'The purpose of Earth2Mania is for those who know virtual property, but have never heard of Earth 2 - we are teaching them how to operate Earth 2'

The user also said that 'existing Earth 2 users will be provided with space for communication related to Earth 2... please look forward to our future activities'

The space offers a virtual property wall, a conference area, and devices to introduce Earth 2 to new players. It is located in Gangnam-Apgujeong-dong, Seoul - one of the wealthiest neighborhoods in the entire city.

An Earth2Mania member by the name of 'Keep Going' highlighted that 'this place is sure to be a hit. After listing, I think we should prepare a waiting ticket machine!'

If you live in Seoul and require any real life 1:1 coaching on Earth 2, click here to join their group chat, or show up to their address at: 326, Apgujeong-ro, Gangnam-gu, Seoul

Here is the official tour of the area:


A Discord server for Earth2Mania is being created for easier interaction between users.

<![CDATA[The Economics of Essence - Part 3]]>https://www.e2.news/post/the-economics-of-essence-part-362b61966174255b7d5ac7e45Fri, 24 Jun 2022 20:38:40 GMTFrazierDangerConfused? Read parts 1 and 2 here

This is part of a series, which discusses the fundamentals of Essence. The full series takes 10-15 minutes to read and digest fully. Please enjoy!

Make sure to answer the poll at the end.

Solutions to this problem are not hard to nail down: E2 will have to engage in Utility Cost and Supply manipulation to make the token liquid again.

If an increase in Supply occurs, it will lower prices in the exchanges as people will opt to pay lower prices, and if an increase in Demand occurs, it will increase Supply as people opt to pay higher and higher amounts to achieve the perceived value of the token. Both concepts can be flipped to achieve an opposite result.

There are several vehicles to do this, the first of which is something akin to Quantitative Easing or Helicopter Money as a practice, but not quite the same:

Adjusting Distribution to meet Demand

Scholars are going to be producing Essence by engaging with the game, and E2 controls how much Essence is produced by their activities; how this affects price is by increasing Supply. If Supply reaches equilibrium with Demand, the price of Essence will stabilize, and if Supply is more than Demand, prices will fall.

The second is by adjusting Utility Cost to manipulate Demand, or Fixed USD Pricing.

Scholars and Land Owners will both need to engage in transactional activities. If the cost to upgrade a Jewel is (€)0.10, the price of Essence itself is $10.00, E2 can increase the rate of transactions by re-denominalizing the cost of upgrading a jewel to (€)0.01, which would lower Demand.

This could happen in real time to reflect a target price such as $0.10, however there would be other issues, such as system overload as people could be waiting for the price of Essence to increase in the nominal sense, allowing them to effectively spend less money (after Essence rebounds normally) by spending during short stints of upward market turbulence.

Real time cost reflections of Essence Utility transactions are therefore not desirable; however, a similar effect could be achieved with sensible and timely changes in the Utility Cost of Essence controlled more closely by E2, or at semi-regular intervals, thus disincentivizing exploitation in game.

Expanding on transactional problems, the issues caused by a real-time change in the price of Essence reflected in game are that if the price of a given transaction is tied to the real-time ticker price of Essence, people will engage in gamification of transaction costs. Negative effects of such things will include at best, queues for a transaction to be performed, and at worst, total server crashes as 2,000 people simultaneously teleport as the price of Essence rises for a split second—to say nothing of scripted transaction bots or other exploitation tactics yet to be created.

Complex Solutions

So, we have two methods of price regulation so far: Increasing or decreasing Essence Supply through distribution as a result of platform engagement, and changing Utility Cost so that price in the cost of Essence is adjusted to fit a target price and therefore Demand.

Of the others, there are methods of increasing prices which do not work to decrease price. Staking, for instance, is one such method.

Staking is similar to purchasing a bond or CD, but in this case, the intended purpose is to lower Supply by rewarding players for, in most cases, locking their tokens in an unusable state, usually via contract. Staking can increase the price by decreasing Supply, while paying out individuals an agreed upon amount of a certain commodity or Essence for removing their tokens from the pool.

The problem with Staking, of course, is that while it is capable of removing liquidity from a market, it can also cause the reverse problem when staking a particular token results in tokens which

were not at risk being in velocity being locked up and then rewarded for not being used, which was already the case. If the reward for staking is more of the staked token or fiat, or a commodity which can be easily converted into the fiat, the intended behavior modification is not only not being created, but is being rewarded for whatever portion of that token which was never at risk of going into Supply to begin with, to say nothing of the markets you’re interacting with if the reward isn’t monetary or easily converted into money.

Additionally, and furthermore, the amount being staked can and eventually will re-enter Supply, causing market turbulence if the amount is great enough at the end of a staking period—this can create perfect storm inflationary cycles when done at scale.

Finally, we come to Quantitative Easing, a latter stage Eco-Sim possibility which requires the Eco-Sim to achieve a stage of complexity similar to our own monetary system today.

Quantitative Easing, true Quantitative Easing, requires that a centralized monetary authority create or re-enter into Supply money stock which is then used to purchase assets or bonds for the purpose of creating market liquidity. While it is hard to imagine E2 repurchasing land with Essence, or purchasing contracts, bonds, or certificates, I assure you, if E2 is the game that Shane has made it out to be, these things will not only be likely to exist, but will be some of the most exciting aspects of the machinery of gameplay. But, if the time comes that a major Sim-Wide economic downturn occurs, E2 might well start playing the role of the Central economic authority, and in turn, opt to carry out means of maintaining the perceived value of these monetary devices by holding them themselves. Demand for money, after all, is an article of faith, and E2 must maintain faith in its enterprise, even if that means buying up Essence to create Demand. They will be the central Economic authority, and it is in their interest as a company to maintain interest in their token, as well as interest in the player base to use the token, as the value of the token comes from the utility of the token within the game, not only to give it stability, but to give it recognizable value as a commodity to the world at large. All money is ultimately a display of the belief that someone else will believe it has value.

If there are any questions, please leave a comment.

Signing off,