<![CDATA[E2.News]]>https://www.e2.news/latestRSS for NodeSun, 08 Sep 2024 23:59:38 GMT<![CDATA[Is this the bottom for $ESS, or is there more pain? ]]>https://www.e2.news/post/is-this-the-bottom-for-ess-or-is-there-more-pain66856ece4a24549ba9825e46Wed, 03 Jul 2024 18:22:50 GMTE2.News Community ServicePrice volume analysis suggests over half of withdrawn tokens absorbed as of today.


Essence ($ESS), Earth 2's crypto token, took another dive today to trade briefly below $0.07 to $0.06951 before climbing back to $0.07506 as of writing this article.



Shane Isaac made a comment today on the falling Essence price, attributing it to the 3+ years of backlog of Essence being sold, especially by users who acquired Essence at times when it was easy to mine and saw big gains for some users during resource staking (including subsequent refunds on failed claims).


Furthermore, early users also enjoyed higher Essence mining and better Ether to Essence conversion. Shane reminisced days of "2,500 E-ther converted to 2,000 Essence". Current Ether Essence conversion ratio is just 6.5% i.e. the 2,500 E-ther would yield just 162 Essence, making it hard to mine in the present scenario compared to earlier days in 2021.



He further quelled a rumor suggesting that Earth 2 devs are selling Essence, which he denied stating that Earth 2 or its devs have not sold any Essence nor any team members or developers have received any Essence as of now, and thus all Essence withdrawn is by players. Shane also pointed out to the recent extra 6 million Essence burn which they didn't have to


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E2News $ESS Analysis


E2News collated the Essence withdrawal data since the token went live and analyzed it with the buy/sell volume, to help give some pointers


(click to expand)

  • Inputs & Assumptions:- The above set-up allows us to analyze as below:-

    • Essence withdrawal numbers(column #1) as shared by Shane on Twitter and E2O discord on respective dates

    • Price-Vol from dexscreener (Column #2 & #3).

    • We have arrived at approx. Essence volume in token terms by dividing the traded volume by closing price (Column #6 = #3 divided by #2).

    • We then added the day-wise volume to arrive at Cumulative values (Column #4, #7 & #10) and Cumulative Withdrawals till date (Column #11)


  • Tokens Withdrawn till date:- A total of ~41 Mn $ESS withdrawals have been processed till date (yellow highlighted cell above in column #11). approximate weighted value of these withdrawals is $5 Mn (purple - Column #10)


  • Token Trade Volume till date:- A total of $5.2 Mn (green, Column #4) worth of traded volume representing both buy/sell for $ESS, representing approx. ~47 Mn (orange, Column #7) tokens representing both buy/sell


  • Calculating approx. Tokens Sold:-

    • Assuming equal split on buy-sell volume, the volume on sell-side can be assumed as 47 Mn divided by 2, i.e. 23.5 million tokens sold (orange, Column #8)

    • Value-wise $5.2 Mn divided by 2 i.e. $2.6 Mn worth tokens sold (green, Column #5).

  • How many withdrawn tokens have been sold?:- We use the ratio of cumulative sold volume versus cumulative withdrawn tokens, to arrive at these ratios volume-wise @0.58 (Column #12). Thus, from this we could saye that approx. 58% of withdrawn tokens have been sold. However, this assumes no duplicate transactions from heavy traders who buy and sell back and forth. Adjusting for few such users and volume we can say approximately half of the withdrawn tokens have been sold out.



What is next for $ESS price?


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<![CDATA[Shane chats with E2 users (July 1st)]]>https://www.e2.news/post/shane-chats-with-e2-users-july-1st6682eccc15eed68273e37b82Mon, 01 Jul 2024 18:22:42 GMTE2.News Community ServiceEarlier today Shane hopped in Earth 2 discord to chat with users about Earth 2's progress and focus areas, including the update around his personal security. Below quick take-aways and the full transcript


Key Take-aways

  • Shane and his family were recently threatened. Shane provides and update that its being dealt with by authorities. Shane may get himself a bodyguard!

  • Users should be careful when dealing with the security of their Essence holdings.

  • Updates and Fixes for resource system to be rolled out this later this week

  • Focused on E2V1 pre-alpha, 8 new hires with core focus on first mini-game and multiplayer.

  • Golden plates yet to be found!

  • MyLobbi (E2's social media app) still in pipeline as E2V1 is getting prioritized.

  • Contract system still sometime away, mechanisms are being planned to make the broadcasting system and other upcoming systems easier to handle for large land holders.

  • A few hundred users will be involved in the initial testing phase of the E2V1 pre-alpha.




Full transcript


User: Shane, I read E2 CMs last message. Wishing you safety for you and your family, I hope you resolve the issue.

Shane: Thank you @Endless Sora - I sincerely appreciate your message.


WTF!!!!! Why are people like this. I'm so sorry for you Shane. I hope they find the guy and lock him up for very long time. There is no call for any of that type of talk. Oh this infuriates me.

Luckily we know who it is. I know I get targeted often but targeting family, women and children is just pathetic. It's with the police and lawyers. Thank you for your concern, much appreciated


Shane good vibes burning treasury essence. It seems to me that many people are starting their vacations, don't you take a few days to rest? Camp David by E2

I'm glad you liked that touch, it was so impressive to see that response from the Earth 2 community I felt it was the right decision. No break for me unfortunately, 7 days a week. Hopefully I can get a little time off in September or at the end of the year


Studies have shown that employees tend to work better after leave – they become less prone to accidents, they become more productive, and less likely to be stressed out. Super important to take care of yourself to be able to take care of others

I agree - but I have been doing this for such a long time it's just normalized now. I look forward to a time in the future where I can relax a little, but until we achieve / reach certain goals I just can't relax anyway.


Shane a quick question, some of E2 OG member their wallet has been wiped because of being hacked or scan to random website.. my question is .. main wallet is safe (the one holding all E2 account)? Do it running node or something like that? Just curious because I'm planning to keep my stack in account for year

I heard some rumours about that happening, to a specific guild or something? Either way, it's a reminder for people to remain careful and cautious where they connect their wallets or where / how they store their keys. We take a number of precautionary security steps with the main wallet, treasury etc. to do our best to avoid such situations. It is also the main reason we have a team reviewing all the $ESS withdrawals, there are multiple steps of review to each withdrawal to avoid even the slim chance of someone trying to push through an illegitimate withdrawal.


gm Shane, any update on resources ? and resource stakes ?

morning RCM ! Our team has been working on updates and fixes for the resource systems, hopefully they will roll out this week


You have been busy for quite long time. Would you let us know what sort of things make you so busy in these days? It would be good to understand current situation of Earth2 and things to come.

Yes, I have been. I guess in addition to the consistent releases and progress you see publicly, and the normal daily responsibilities I have as a CEO, there is definitely a big focus on E2V1 in the background right now. We have recently hired 8 new team members in this area with core focus on the first mini-game and multiplayer. The sooner we can release the pre-alpha of E2V1 the better, next step in that journey will be starting to test different facets of E2V1 with our selected alpha testers.


Speaking of plates, I wonder how's the golden one doing

nobody has solved it yet to my knowledge - and sorry no more clues!


If the answer has anything to do with putting a message on the wall at the treasury..... then I might have solved it quite a while back. Not sure if you ever get time to check that anymore considering how super busy you are.

hi Predict! Hope you're well. I am sorry, it is not related to the treasury. I think if it is solved one day I will make it known and give Players some time to notify if they had already solved it previously. Obviously such an answer would need to be clearly visible on public social media with the correct date (not a date that could be edited)


There's no more time to work on solving it..... you're keeping us too busy. That's a good thing though. Thanks for all your hard work and I hope you're well too!

yeah sorry about that .. I know you have a lot of your plate but I want you to know I am constantly thinking about the contract system and how we can alleviate some of the burden to large land holders. It may be some time away, but because I am aware of this I am trying to make the broadcasting and another yet to be announced system a bit easier to handle for large land holders. Just wanted to let you know I'm keeping this in mind


Shane what is the deal with MyLobbi? Is that something in the pipeline?

It is in the pipeline, just E2V1 should be the next goal. I want to get lobbi released and may do so soon, but it will kill me, I already know this so trying to focus on E2V1


Today is the day I want to eat Australian steak. I'm planning to travel to Australia soon and I'm looking for someone to go to Brisbane for steak

oh nice one! Hope it tasted good. If you travel to Australia be sure to let us know - I have met a few Earth 2 Players face to face who travelled here in the past, would be my pleasure to say hello ( though I have been advised I need to get a bodyguard for future meetings, it's really ridiculous but apparently I need to keep safe and take precaution..)


Are there issues with some special T1 props not generating E-ther?

I don't believe so. We've had one of our senior dev monitoring this and all looks to be working ok. Sometimes it could be a Jewel slotting issue, but otherwise I am told the spawn rate increase is working correctly. The team has even been tracking down profiles of people who complained in order to check it carefully and even those came back clear


I am very happy to see various announcements made these days. We are looking forward to E2V1 Pre-Alpha testers. Approximately how many people do you plan to hire? 100 people? 1000 people?

I am not sure on the exact number, I believe we have different groups. But we will be testing different facets of E2V1, so there will be stages. I would say probably a few hundred will be involved in the initial testing split into smaller groups

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<![CDATA[Earth 2 Land Upgrades released; 12.2 million Essence ($ESS) burnt]]>https://www.e2.news/post/earth-2-land-upgrades-released-12-2-million-essence-ess-burnt6682d59ca87dc87dcecfbb14Mon, 01 Jul 2024 17:42:43 GMTE2.News Community ServiceOne of the most awaited features, the land upgrade system was launched a few days ago. This is a major feature release by Earth 2 aimed to enhance land and Essence's utility over long term.



How it works?


The player owned lands before the upgrade existed in 3 tiers - T1, T2 and T3. Post the release of land upgrades a new special land tier has been introduced called Special T1*. Users can upgrade their land progressively i.e. from Tier 3 --> Tier 2 --> Tier 1 --> Tier 1 Special* (one Tier at a time) by visiting the property page and pressing the 'Upgrade' button to access the Land Upgrade feature (see picture below).



What's the benefit of upgrading Land?


A direct benefit is higher Ether Yield. The higher the Tier, better is the Ether generation rate from tiles (Ether can be transformed to Essence)

The relationship of Ether yield between land tiers is as per below table, using an example. Thus Special T1 produces 1.67x Ether as compared to a normal T1, however the Special T! produces 5 times than that of T2


Furthermore, upgraded Special T1 land is rarer as it's available via a special campaign for only first 125,000 Tiles in a particular country, with the quota divided equally (25k each) across 5 different ways to upgrade - using Essence or using Essence plus a combination of one of the Energies (Red - obtained via raiding, Yellow - obtained via content creation and submission, Blue and Green - Unknown). Once this 125,000 limit it reached upgrades continue as T2 to normal T1.


Additionally, all the perks that come with higher Land Tiers become available on upgraded land. For example T1 has higher voting power, more jewel slots, better jewel yield, etc., while land upgraded from T3 to T2 gets new perks such as jewel, ether and resources spawn; ability to build Cydroids and host civilians - features not available to T3.



What are the Costs to Upgrade?


Land upgrades require Essence. This Essence cost is equivalent, in Fiat terms (basis the token's externally traded value), to the difference of the New Land Price between the current Land Tier and the higher Land Tier. For example, if the land to be upgraded is T3 to T2 and if the T3 new land in that country costs $1/tile while T2 costs $1.5/tile to purchase, then the user must pay the difference of $0.5/tile in Essence terms at the time of upgrade. Assuming Essence trades at $0.1, then 5 Essence ($0.1x5=$0.5) is needed per tile to upgrade the land.

This cost in Essence terms can be reduced upto 30% (see picture below) by utilizing any of the Energies (Red, Yellow, Blue, Green).


By moving the slider to the extreme right, when using an energy type, maximum discount can be obtained in Essence terms.

It's important to remember that the land upgrade costs can be dynamic. As land is upgraded from lower tiers to higher tiers, the New Land Price (NLP) changes according to the updated supply of that tier within that country. Additionally, externally traded price of Essence also determines the amount of Essence needed for successful land upgrades.


Shane highlights the costs and the suitability for upgrading land



More Utility for Essence


Earth 2 Land Upgrades offer yet another dimension to Essence's utility. Essence used in land upgrades removes itself from active supply, where 50% of this goes to E2 treasury while the rest 50% is permanently burnt. This reduces the circulating supply and supports the externally traded price of Essence.


Day 1 of the Land Upgrades saw players use a cumulative 12.2 Mn $ESS on land upgrades. This represents and equivalent fiat value of E$ 1 Mn. As mentioned above, as per tokenomics, 50% of the Essence is supposed to go to E2 treasury while 50% i.e. 6.1 Mn tokens has to be permanently burnt.


However, to commemorate this occasion Earth 2 has decided to burn the entire essence forgoing the treasury share. Thus the entire 12.2 million tokens will be permanently burnt, representing approximately 4% of current circulating supply (~310 Mn tokens) and 1.2% of Max supply (1 Billion tokens)!



Earth2's article on land upgrades with more details can be found HERE

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<![CDATA[New E2V1 Footage, Shane comments]]>https://www.e2.news/post/new-e2v1-footage-shane-comments6682ce5a64fa9b73a65cd891Mon, 01 Jul 2024 16:12:28 GMTE2.News Community ServiceA few days earlier, Shane Isaac - CEO Earth 2 released unofficial footage of Earth 2's Work-in-progress 3D world on X (formerly Twitter). The first version of this 3D world is code named E2V1


Here's a sneak peek

Warning: This is a low res representation of the video. For originally posted resolution, visit the Tweet:- https://x.com/i/status/1805211610723865019



Shane adds,


This video grab was taken from a laptop equipped with a Nvidia 4080 Card


Shane also commented on buildings within E2V1, and that they wont be available till next year

The testing was done alongside some flying droids being shot at in the video


However Shane refrained from giving an exact timeline for releasing E2V1


The initial pre-alpha testers may require to sign an NDA! And the testers could include largest land holders and biggest supporters (we believe these are mainly E2 Content Creators)


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<![CDATA[Earth 2 Whitepaper Summary]]>https://www.e2.news/post/earth-2-whitepaper-summary660a8bee2fb658c89ad4883eMon, 01 Apr 2024 12:24:31 GMTE2.News Community ServiceEarth 2 released its much awaited Whitepaper today. While it's a 33 page document we have summarized below the most important parts and focus areas



Ambition, Goal & Status:-

  • 1:1 scale 3D Digital replica of Earth

  • Long term approach and focus on sustainability

  • 100% self sufficient with no external funding

  • E2V1 will be the first version of a playable, multiplayer 3D world, featuring multiple biomes, (250 biomes will be initially supported). Biomes are large regions based on climate patterns, vegetation, wildlife, and soil types.

  • E2V1 will be first released on PC, however long-term goals include AR and support for VR


Current Stats of the Platform



Land - The ultimate asset:-

Earth 2 recognizes land as the origination of most utility inside the platform. Thus below mechanics will govern land on Earth 2

  • Supply cap of 250 million T1 and T2 tiles

  • 225 million being directly purchasable as new land and 25 million T2 tile positions reserved for T3 upgrades.

  • There will be an unlimited supply for T3 tiles so new Players can always build in new areas and have an opportunity to attract uncollected E-ther.

  •  Read about Land Tiers HERE


The EcoSim:-

  • Starts with land but ends with everything else - advanced buildings or various items.

  • Land can detect Resource occurrence units which can be converted to produce raw materials to be used for producing building blocks and advanced technology.

  • Work and resources will be required as core components to produce an item to give it initial value.

  • Thus on Earth 2, almost every item will have either been discovered, crafted or a byproduct of the EcoSim.

  • All of these items will be tradeable between Players for either E$ (pegged USD) or Essence.


Ether:-

  • Ether is generated by land inside Earth 2, detected by a Mentar built on that land by the user (Mentar is free to build via Mentar Quest)

  • Ether is claimable for 24 hours post which it becomes unstable or raidable by other users.

  • Unlike the presently allowed Ether storage, in future, players will need to transform ether within a set time limit, which will be defined at some point in Future.

  • The Base spawn rate is that of T2 land spawn rate. All multipliers will reference this basic spawn rate.


Essence:-

  • An ERC-20 utility token on the Ethereum blockchain.

  • Essence will be required to power almost everything inside the Earth 2 platform (buildings, cydroids, vehicles, cities, devices, etc.)

  • Mentioned use cases of Essence:-

    • Used to power objects, which equates to 'direct staking'

    • Staking Essence to generate Raw Materials to build and trade items

    • Supercharge Production: Supercharging will burn 50% of Essence employed in such activity.

  • Essence in future may also be used directly to trade items (similar to E$)

  • Adaptive value:- Essence value will be externally determined and hence the cost of certain activities inside the platform will therefore vary in Essence terms basis its external value.


Jewels:-

  • Tier 1 Jewels will be capped at150,000,000.

  • Jewel detection and collection on Player owned properties will be capped at 125,000,000 and the remaining 25,000,000 being discoverable or earnable inside E2V1.

  • Higher Tier Jewels can be crafted

  • Main use case of Jewels is:- Slotting on land to boost Ether, Slotting Cydroids to unlock raiding boosts, Role in Resource Replication and Discovery and within the general EcoSim.


Land Upgrades:-

  • Land on Earth 2 is divided in 3 Tiers - Tier 1 through Tier 3 (read about Land Tiers HERE)

  • Players can upgrade Land tiers using Essence or a combination of Essence and various Energies (Red, Blue, Yellow, Green)

  • Amount of Essence/ Energy required will be dynamic depending on the New Land Price ('NLP' in that country/region) and external traded value of Essence

  • Special Campaign:- First 25,000 thousand T2 to T1 tile upgrades in each of the 5 methods (Essence alone, Essence + Red Energy, Essence + Yellow Energy, Essence + Blue energy and Essence + Green energy) in each country will receive a permanent boosted base E-ther spawn for what will be a Tier 1 Special property (5x more than a normal T2 property, slightly higher than a normal T1 w/o EDC, but still significantly lesser than a T1 + EDC property)

  • Land Upgrades will dynamically impact NLP, since the NLP is determined by an algorithm that takes into account the outstanding tiles in that particular land tier in a specific country (T1/T2)/ region (T3).

  • 50% of essence used towards land upgrades will be permanently burnt while other 50% will go to Earth 2 Treasury.


Cydroids:-

  • Cydroids can only be built on Tier 1 & Tier 2 land, while Tier 3 land can host them. Cydroids on a particular property are then said to be 'tethered' to it, which means they will work for that particular property.

  • Each Gen 1 Cydroid costs 2.5 Essence to build and 5 Essence (recoupable on depower) to power

  • Only 5 million Gen 1 Cydroids will be allowed to be built.

  • Gen 1 Cydroids can raid ether from inactive properties.

  • Each Cydroid has a prospecting jewel which can be fused into it, which grants it prospecting abilities i.e. resource gathering abilities for the EcoSim.


Civilians:-

  • Civilians help automate tasks such as raiding.

  • There are currently 3 types of civilians - E-ther Reckoner (dispenses ether), the Cydroid Technician (charges Cydroids) and the Raid Commander (sends raids).

  • Each of these are capped at 500,000 max supply.

  • Civilians require Red Energy (RE) to sustain themselves. Red energy is obtained via conflict-type activities such as executing successful raids on other Player’s properties.

  • First gen civilians need 1 RE per week to sustain.

  • Civilians get faster at their tasks as they level up by gaining XP. 0.01 dispensed ether = 1 XP. this XP is evenly distributed among each civilian on the said property where ether is dispensed brought back by tethered Cydroids.


E2V1 Mini-Games:-

  • Earth 2 is testing a few minigames with the intention to release them once E2V1 (3D world) comes.

  • Earth 2 recently demonstrated its multiplayer system, and the ability to hold multiple avatars concurrently within a shared environment.

  • Mini-games will have a lobby system in which Players can enter via close proximity to a Mentar then search and wait for mini-games to start. Upon initiation the avatar will teleport to that location and the game will commence.

  • Land owners gradually will be able to build their own mini-games with varying mechanics as they get introduced by the Earth 2 team.


Broadcasting:-

  • Advertisements can be served to players waiting for mini-games in the lobby.

  • To broadcast ads, users will need to craft broadcasting devices from the Resources (using Occurrence Units)

  • Broadcasting devices require Essence to power them. Once powered, additional essence will be needed at a determined ratio (depending on its level of efficiency) to deliver ads. Essence is only consumed based on the fiat value profit being made on the ad delivered.

  • Broadcasting Devices levels of efficiency will depend on the Discovery Tier level of the Resource Occurrence Units used to craft the device. The higher the Discovery Tier level the more efficient it is at broadcasting and the less Essence required to power the device and deliver the ads.

  • As with land upgrades, 50% of Essence used for broadcasting will be permanently burnt while 50% will go to the treasury


Essence Tokenomics

  • Essence will become a utility ERC-20 token on the Layer-1 Ethereum blockchain.

  • Supply Cap:- 1 billion

  • Essence Treasury:-

    • Essence Treasury provides Earth 2 funds in form of Essence to fund the project.

    • Each time a token is mined a smaller amount spawns in treasury.

    • Essence burn activities like land upgrades or broadcasting also send some Essence to the Treasury.

  • Halving events (Disinflationary):-

    • When essence supply (Mined + unlocked) reaches 500 million, 750 million and 875 million tokens. At each halving event, the E-ther spawn rate, or minable E-ther, for each respective land tier type will reduce by 50%.

  • Ether to Essence transform ratio will remain at 6.5%.

  • Deflationary:- Via burn mechanisms - e,g:- land upgrades, broadcasting system, etc.



Token listing and flow:-

  • Players will require to connect their Metamask wallet to their Earth 2 account.

  • To connect their wallet, users will have to have 2FA enabled on their E2 accounts.

  • To move Essence to Metamask users will have to confirm their 2FA code

  • Token out-flow:-

    • To begin, all Essence tokens will be stored in the default wallet for the ecosystem. Essence in this default wallet can be used in-platform without any gas transfer fees. For security, this will be a multi-sig wallet.

    • Players will be able to request transfer from this default wallet to Metamask wallets.

    • This request will be batched and reviewed by our accounting team to ensure the Player withdrawing the tokens has acquired them legitimately and to perform other security spot checks in the best interest of the Earth 2 Players and platform.

    • This request will be batched and reviewed by our accounting team to ensure the Player withdrawing the tokens has acquired them legitimately and to perform other security spot checks in the best interest of the Earth 2 Players and platform.

    • Attempting to process illegitimate withdrawal transactions run the risk of an account freeze.

  • Token in-flow

    • Players can simply send the tokens from the wallet they have successfully connected to their Earth 2 account to the main default wallet for the ecosystem

  • Exchange:- UniSwap DEX

  • Timing:- Late April/ May

  • Liquidity Pool:- None (intended to build sustainability)

  • Listing Supply:- ~300 million (200 million users + 100 million Earth 2 treasury)


Token allocation:- 65% mined from land (including raided), 25% Treasury (funds used by Earth 2 towards development, marketing, future liquidity pools, paying advisors/team/MODs), and 10% P2E/ Rewards (staking opportunities, Yellow energy Rewards, Air Drops, Sponsorships, and other activities)



Roadmap:- PRESENT - TILL NOW:-








FUTURE:-




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<![CDATA[E2V1 early access announced, Shane chats in discord]]>https://www.e2.news/post/e2v1-early-access-announced-shane-chats-in-discord65e86946216f5055f389046bThu, 07 Mar 2024 18:28:22 GMTE2.News Community ServiceEarth 2 has made some very significant announcements/ statements with respect to the pre-alpha launch of their 3D world. To begin, there is an invitation for testing the pre-alpha when it launches. This was announced with an accompanying video containing in-game footage which covered several biomes, vehicles, avatar types, and their movements. The video also contains some bloopers at the end which was completely unexpected, however has become one of the most liked part of the video within the Earth 2 community.



Highlights of the announcement & the accompanying video :-

  • Multiplayer will be possible inside E2V1 pre-alpha, which is 100% developed in-house. To demonstrate the video has devs joining with their avatars from across various parts of the world - Europe, America and Australia.

  • The video showcases in-game footage (not pre-rendered), captured across various parts of the the 510 million sq. km world . It shows multiple avatars walking/ running/ flying around, donning a variety of skins, across diverse biomes both on land and water. It also showcases vehicles/ drones in motion, and different buildable structures.

  • Users will be able to host Mini-games on owned land.

  • It is known E2V1 will have some bugs, and some of them are shown as bloopers in the video. Thus E2V1 will need extensive testing and will improve over a period of time.

  • Aspiring users who wish to register as a tester for the pre-alpha should fill-up the google form via the link https://forms.gle/KAyvtrikwfjfyTFZ7 


Shane, CEO Earth 2, hopped onto discord to chat with users upon the release of this video announcement. Key take-aways and full chat transcript is as below:-


Key Take-aways

  • E2V1 pre-alpha sometime in 2024, however no hard timelines to share

  • The pre-alpha is just a beginning, it will be built upon further as more complex features/ effects are developed over time.

  • Pre-alpha currently focused on PC and want to test with different system configurations; multiple different tests with different groups at various times.

  • Some parts of Earth 2 will be complicated, others simple and fun. Lands will be able to host mini-games, where such sessions may be isolatable from rest of Earth 2. Outside mini-games seamless navigation will be possible across properties.

  • Multiplayer is complicated to execute within a 1:1 Earth, planning to support as many avatars simultaneously as possible, which will gradually increase over time. E2V1 pre-alpha will begin with multiplayer, where avatars can spawn at own Mentar to begin with, and across the span of Earth 2.

  • Enhancements such as flying boosters may be auto provided inside some mini-games, however may need to be crafted for use in the open world.

  • Dying inside E2V1 may incur some costs in form of Ether (no confirmation or specifics shared).

  • Committed to timelines shared earlier for Whitepaper (March 2024) and token launch (around BTC halving).

  • No of testers:- Not on first come first serve basis and applications will be reviewed. Declined to share specific number of testers admitted but may depend on number of applications received.

  • Next egg hunt during pre-alpha.



Full Chat Transcript

Shane enters chat Shane (S): The key here is that it's a 510,072,000 km² detailed Earth with accurate topology matching back to the real world - and we've started multiplayer. This is different from getting multiplayer to work on a small map, very different.

Anyway, we filmed this footage in ONE AFTERNOON and just thought it would be more fun to release the footage as opposed to a simple invite form. The bloopers were just for a bit of transparency, a laugh (though some will still be saying it's pre-rendered I'm sure).

Anyway, hope you all enjoyed, crazy month ahead...

be sure to watch it again in 4K !!! Fully pre-rendered and all! (sarcastically)


Does the next egg hunt start during the pre-alpha?

Yes


Will we be able to venture with 5 or 6 people in the group?

we had 7 in this footage, but the funny story is this footage was not supposed to be the actual footage. We were going to record again with the other devs but the test run just ended up being it


What does Ether particles with the numbers mean in the video?

you will find out soon enough


What do the 25Ks below the energies and essence regarding upgrading mean exactly?

you will find out in the article


Great job on getting out a multiplayer in house. The true tests will be the stress test with many users for sure.

yup, step by step


What's the lowest level GPU it will work with, I mean I have an RTX3080TI so I know I"m good, but just wondering what people can get away with?

is why we want to test


Recommended specs for E2V1?

we still need to work that out.


Can the testers meet and play each other in E2V1 pre-alpha test version?

there will be multiple different tests with different groups at various times. We plan to release it this year, but leading up to that point will be a lot of different testing phases for different reasons


Are there more radioactive pre-designed skins coming?

Yes


Will we start off with multiplayer and how many of us at one time, are you hinting more than 7?

Yes


Nice video ! Any news on submitting for the crypto token ?

still the timeframe I gave previously


So as you collect the particles you get a speed boost that reduces over time. Nice simple gameplay.

early mechanics, there are other elements not shown yet .. but yes, I did say parts of Earth 2 will be complicated, and others simple and fun. I am more about making games simple and fun / enjoyable (at least the mini-games to start with). There may be other world wide stuff going on at some point


That video was awesome. You guys are kicking butt. Are there any plans to do a skin/in game keepsake for the launch of Essence? It would be pretty cool to have something in game to remember/mark the day. Even like just a t-shirt or something would be cool.

thanks Pacey. There are many things I wish we could do, shirts, merch etc all very cool but to be honest we're already pushed to the limit right now. These extras sound simple but not when you have so many other tasks .. not enough hours in the day


This will shut so many people up..... Its like the biggest in your face ever.

(sarcastically) nono .. it's all pre-rendered.

I heard there are a few of the haters in other channels suffering from a hard bout of copium .. my advice to them is to just get a life. Why spend all your life, time and energy hating on a project that is doing the exact opposite of everything you've been saying it would do. Just be happy for us, your life will improve. Isn't it a good thing we are building and progressing? I believe this has now become a form of obsession above anything else.


Can you say something about where in the world the footage in the film is from?

we just went to random places. One is a lake northern Italy near the alps. The lake with the Mentar is Mt Baekdu in N.Korea. The fishing scene was a lake in Japan. That's all I remember for now. We were just jumping around randomly zooming into various places (though I specifically wanted to check out Mt Baekdu)


What is penalty for dying ?

copious amounts of E-ther to respawn .. don't die. This is a joke btw .. well kind of


Are those cars, boats and guns coming with the pre alpha or were they more showcases of what you guys are working on for future releases?

those are various mechanics we are working on. Some will be in the pre-alpha or soon after


Any press invitations?

we probably should send out PRs for this type of thing but we just don't have the time .. just too much to do


Of the mini-games that will be available at pre-alpha launch, which one do you enjoy personally the most and why?

I think the E-ther battle - lot's of laughs playing that one in multiplayer.


I've had politicians, royalty, Billionaires, pr0n stars, and more on the podcast. I've never once paid for an interview. I will pay you to come on the podcast! Let's get this bread!

oh man if you saw my daily schedules you'd know why I tend not to do interviews / online events. It's not that I don't want to, it's that it messes with my already insane lifestyle of wake up, work, sleep, wake up, work

With such a lifestyle, please don't die

I'll try to avoid doing that


Nice touch with hand mounted boosters for flying. Will all players have that outside of the mini-games to travel around or is it an unlock?

too early to answer. It may be auto in the mini game (don't want to give too much away) but in the open world you will need to craft them


Well done Shane. Been here since the beginning and so glad I didn’t listen to all the countless nameless fudders over the years.

still very early .. but there have been a few hey?


EPLs coming to E2V1 next year or how can we get around in E2V1?

oh for sure


In video... Players are standing on a platform that juts out from the cliff... Is that "player built" ?

yes, that was more of a bug but lol .. we were just messing around. I was spawned as the jet spaceship trying to find them and they were trying to tell me where they are


Loved that video. multiplayer looks great! Will the pre-alpha allow a certain amount of multiplayer? If so, do you have a number??

glad you liked it! No comment on the exact numbers yet - as we mentioned in the video, the multiplayer we demoed is 100% in house, developed by our team to work in such a massive open world. Also mentioned in the video we are working with some partners to mix our solution for the open world to scale it better


Are the tester applications nominated on a first-come, first-served basis if the criteria is met? Should we hurry up or take time to fill in carefully?

no they will be reviewed


Can you share anything about Blue and Green Energy, like what we get them from?

not yet sorry


Just thought to pop in before I go to sleep and think that video of the pre alpha is what is going to excite so many people for what is to come. Got to say well done to you and the team and I’m very bullish on what’s to come.

thank you


Will there be any skin drops of less than the 250 we have currently seen? I have become quite the skin collector, as I'm passing on some properties I would have ordinarily picked up to get these great looking skins.

I can't confirm for sure


Did you guys see how a property can be isolated when inside

yes, that is for the mini-game. You can seamlessly travel over all properties, but we also developed a solution to isolate them for things like mini-games (if it's part of the specific game). Looks simple, but not so simple on a global scale. In the video you saw a property that had split tile locations, so that was all one property with the various parts highlighted


Are Essence loans (contracts?) still in the pipeline?

contracts are still on the table but we have such a huge year ahead. I think it's critical for us to get the interactive 3D world moving first


Where are we spawning?

-Only in our land

-Anywhere we want

-Pay some essence for EPL teleport

only from your own Mentar to start


Shane, Will land upgrades be a strategic battle depending on the market price of tokens??

yes, that is correct. Some may make sense to upgrade quickly while others might become more attractive after various points in time


Can players in multiplayer be in different parts of the world simultaneously ? Does distance matter ?

yes they can, and we will be working to increase numbers. Multiplayer is super complicated inside a 1:1 scale Earth


Another question, If we get selected for the pre-alpha test and collect the floating e-ther there, will it be reset when it's official launching time??

would not be real E-ther in the test games.

there will be a whole system for this first mini-game. It's kind of like a proof of concept


Will S2 come back soon?

probably not


No portals to other games ? Just an in-game mode ?

as pointed out (somewhere) in the article I think - this is just the start. We need to start somewhere. We have not changed any long term vision. Just because a future plan was not demoed does not mean it's no longer planned. This will be a very long project developed over many years


Do you plan on having Lobbi live ahead of the token launch?

we will see - cannot say just yet


Any issues with copywrite name, trademarks, or symbols ahead of token applications ?

I don't believe so


How many testers are you planning to onboard?

depends how many applications we receive. I cannot give exact numbers as that will be interpreted the wrong way I believe I'm sorry


sorry guys, I just scrolled up and realized I have missed so many questions. My apologies. I do need to keep moving now, I have been awake all night and still have many things I need to do before taking a rest. I hope you all enjoyed the footage -we still have a very long way to go but it's nice to share this progress.


Do avatars have levels or stats that can be increased over time ? Can players grind to improve stats ?

good question, but initially probably not. There may be some areas this is applied over time but remember, we're not really building a game per se but a metaverse, like a platform. So in a way it's more like living in an alternate reality where the base you may not be represented as single character in a set game. That is the beauty of what we are building .. there are no limitations on what we can / should / will add over time


I would love dynamic nature with tree and grass movement but I know it might be unrealistic (Maybe as option for high-end hardware)

100% and don't think we haven't already thought of a million things people have not even started to think about. But as mentioned in the article, video description and so forth, this is very much a work in progress. Check out games that have continued on in development over a number of years, take a look at their very first release and compare it to how they look now 5-10+ years later. What you see now is our starting point, and in my opinion it looks pretty good for a pre-alpha starting point. As mentioned, this is very much a step by step process - we are working with a massive open world and trying to build a system that will support a large number of players interacting (so not like a triple A game in a small map that might only ever support teams of 5, 16 etc).

So 100% agree, there are many things we know could improve the look, feel .. foot prints, dust, weather, waves, particle effects, more animations, dynamic everything plus many, many other things.. but this is just the very first version and we will continue to test, release, review and then move onto the next part pushing the limits along the way. What you see in the footage is real time, multiplayer, recorded in one afternoon - not pre-rendered footage to hype up a project .. I have avoided anything prerendered after the inception video.

Anyway, just wanted to point that out as a few points above are important to take into consideration. Just look at where some of the other big name games started and where they are today. Our plan is of course to keep developing and improving over time, it won't happen over night and I'm trying to approach this in a way that gives Players something to do as we roll things out


Is there any information if VR glasses can be used with e2v1 pre alpha? for example, OpenXR or SteamVR support would be more than enough

we have tested but focused on PC first


Amazing video! Can’t wait to dive into E2V1!! How realistic is it to hope for a console (PS5) porting in the future?

I am not sure, for now we are focused on PC. It may be possible, but would be some time away and certainly not until we expand the team


Hey Shane, we still cant know around which month we will start the tests on e2v1 right?

I am not setting any dates. This is an early application form so we can have a list together when needed. I just mentioned E2V1 pre-alpha will be 2024

I have to get back to my day here guys, just wanted to point out those few things above as those points are worth taking into consideration. Have a good day all

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<![CDATA[Earth 2 launches Yellow Energy rewards for Content Creators]]>https://www.e2.news/post/earth-2-launches-yellow-energy-rewards-for-content-creators65d98b9f8034f0fc36d2c322Sat, 24 Feb 2024 10:49:58 GMTE2.News Community ServiceA quiet release of a new feature, which is pending an announcement, has generated a sense of excitement among the Earth 2 platform users. Yellow Energy (YE), is the latest addition within the expanding set of in-platform resource tokens on the Earth 2 Metaverse. It follows the Red Energy (RE), which was released a few months earlier, although both are a bit different. While Red Energy can be gained by any user via raiding (a particular gameplay mechanism on Earth2), Yellow Energy is reserved for content creators. Both Yellow Energy and Red Energy may have some common utility with respect to land upgrades.



Background

Shane Isaac, CEO Earth2, has often talked about his plan to build a mechanism within Earth 2 which rewards content creators as a form of appreciation for the time and effort put in to create meaningful content that engages and helps the Earth2 community. Yellow Energy is the manifestation of this reward system, where content creators can earn this resource by submitting the original content pieces that they have posted (or when they post in future) on various public platforms. As per Shane, there may be opportunities to redeem Yellow energy for Essence.


How it works & Staking 3.0


To earn Yellow energy content creators need to create a submission with a link referencing their content and a short description. Other users can choose to back these claims by staking Essence. The submissions then need to pass a validation by Earth 2 team to determine if the submission confirms to the requirements (see below picture).

The content submissions section can be found in the Main Dropdown Menu


For each successful submission the content creators will be awarded some Yellow Energy. Each successful submission adds to the Yellow Energy experience points. As these experience points add up higher Titles are unlocked - higher the title the higher the multiplier applied for the experience points, which allow even more Yellow energy gain per successful submission.


The users who back a successful Yellow Energy submission receive an essence reward (unknown yet) plus their original staked essence is returned. Failed submissions incur a 20% deduction on the staked essence. The successful submission reward will vary depending on how the submitted content compares to the review criteria as determined by the Earth 2 team, including variables such as effort, reach, and the quality of content itself.


There are also some guiding comments from Shane which should be paid attention to by users planning to stake before the Yellow energy article is released by Earth 2.


YE may be useful for land upgrades as well!


Content creators could plan their submission well


Older content pieces from long ago are fine as well and may qualify


Submitting simple retweets or comments are best avoided. YE is intended for actual content creators




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<![CDATA[Shane discord chat (15th Feb '24)]]>https://www.e2.news/post/shane-discord-chat-15th-feb-2465cde3aa7b32c1f6f4a03dfcThu, 15 Feb 2024 10:32:14 GMTE2.News Community ServiceShane dropped in Earth 2 Official Discord for a quick-chat today after several weeks. Find below key take-aways and chat transcript



Key Take-aways:-

  • Lot of feature developments moving in parallel, extremely busy behind the scenes

  • Committed to timeframes given (White-paper and Essence)

  • Would like Drone to be the first portal game within E2V1



Full transcript:-


Shane enters the chat

Shane(S):- I heard a few people were hoping for me to drop in and say hello as I've not been in here for a while. So just saying hello, hope you're all doing well. Also thank you very much for the bday wishes the other week, I did see them and I really appreciate the messages and thoughts.

We are extremely busy behind the scenes right now, there are a lot of feature developments moving in parallel and it's overwhelming. Please don't interpret lack of appearances as a bad thing, it's a good thing, we're extremely busy. Crazy schedule coming up this year


Shane will OU roll out this year?

S:- Yes .... we are developing a lot of very complicated features right now. Every day is a headache more or less, so much in motion.


Great to see you and thanks for those sneakers especially! One of my most fav to date! I bought 50!

S:- oh my goodness lol .. sneaker stores incoming on E2V1

I'm keeping them for special tailoring. The video on that is

S:- yeah that's a really cool feature. Will make a lot of these Limited Edition items even more rare. Should be a very cool feature long term. It may not be available right away in the E2V1 pre-alpha, we just want to get the base version launched first with a few things to do and then iterate on top of it, like we have done the past number of years with the website. We've proven we are committed in such a sense, so would like to be iterating ontop of E2V1 moreso than the website


Not even going to ask the obvious questions, Just want to know if you caught any fish with the boy? (Shane mentioned earlier, some weeks ago, he wanted to go fishing with his son)

S:- oh that seems like an eternity ago .. we didn't have any luck that day. But I took him once since then a few weeks ago and he caught a little shark and a bream, so that was fun (from the beach)


Anything in particular keeping you extra busy?

S:-let's just wait for it all to come out, many things, don't want to spoil specifics


SHANE!!!!!!!!!!!! Just wanted to say I hope you're well

S:- thanks Robin! Tired but alive .. too many long days recently. Has been the most difficult time crunch since late 2020/2021 .. just so much to be done


Hey Shane, can you guys add Skin holders to the leaderboard?

S:- hi Trixler. Yeah we would definitely like to do something like that, it's noted down, just have some higher priorities right now and features already in production.


Great to see you in here! Is there still a chance we might see the WP this month?? And will there be a gameplay trailer to accompany the Whitepaper when it does launch?

S:- I am not providing any further details here. One word and we will have people getting upset. I have provided timeframes and we're committed to those


Will we see drone being added to E2V1?

S:- at some point I'd like it to be the first portal game for E2V1 if possible (don't hold me to it, just what I would like to do but there are often things to consider like dev resources etc), we just want to get the base version released first.


ok - I need to get back to work guys. Just wanted to drop in and say hello as I heard a few were hoping I could drop in. Days are very long right now, give us some breathing room we're committed to the dates I provided

Shane leaves chat


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<![CDATA[Omar leaves Earth 2 team, Shane chats in discord]]>https://www.e2.news/post/omar-leaves-earth-2-team-shane-chats-in-discord652fb97467739dc318928528Wed, 18 Oct 2023 11:34:35 GMTE2.News Community ServiceEarlier today, Earth 2 users came to know via Omar's reply on Twitter that he is no longer serving as an advisor to the Earth 2 team. He revealed that his involvement in the project ceased about 2 months ago owing to 'difference of opinion'. Omar wished luck to the project and the Earth 2 community.





Omar, a former senior director at Binance was believed to be heavily involved in advising Earth2 on matters related to Essence (Earth2's crypto currency). Earth 2 had earlier announced Omar's joining as a strategic advisor.


As Earth 2 users heard the news of his departure, a mini-chaos ensued in the Earth 2 discord, prompting Shane Isaac (CEO Earth2) to jump in the chat and assure users that the plans are on track. He also went on to comment on a range of issues.



Full chat transcript from discord (it's a short chat so we wont be adding a summary):


(users were chatting about Omar's departure when Shane hopped in)

User (U): If he doesn’t get someone on the team that knows about crypto it could definitely go to 0

Shane (S): we know a lot of key people and connections in the crypto space, there is no problem here. I can also confirm this has not changed our plans, including time schedule, for Essence has not changed. Other details are confidential at this stage, but really quite irrelevant in the overall big picture.


Are details of retroactive for locked countries and impacted Nauru confidential :-3?

S- yes this is 100% in motion


There is most certainly a pattern. Not only with high profile team members departing, but with the lack of communication. This one was just far too long for him to keep silent. He doesn't owe info on everything that is going on behind the scenes, but this is a missed opportunity to get ahead of something that he certainly should know would cause a lot of concerns within the community. PR 101, which seems to be non existent here

S- it's a bit more complicated than that Drew and I can't comment further right now


Ok well, like I also said I most certainly believe in E2, and will be here to build many years into the future. This one just struck me as something that would have been appropriate to mention when it happened, rather than us finding out how we did.

S- I agree with you, that would have been ideal but again, it was more complicated than this


You can maybe give some clarification on the matter, since a few in here are ready to toss Omar under the bus like the last team members who left, maybe Omar isn't deserving of that treatment?

S- I am trying to refrain from such comments sorry Archivium. I will let others deal with the matter behind the scenes.


Shane, if I can be very blunt and honest for one second: rebel civilians are UGLY and they will never be allowed in my city.

S- I plan for them to look different in E2V1. Vastly different. We are exploring options but have other higher priorities related to Players default Avatars


I guess you have a few, right, , I was referring to the land update the one you referenced 2-3 weeks, but might take longer.

S- oh yes, we should be able to publish it soon. It also made sense to publish it after the land mechanic release to give full clarity, but if we publish the land upgrade article first we'll just need to add further details when the land mechanic update is released. You'll understand better after the fact


Who has replaced Omar?

S- he doesn't need to be replaced and as mentioned above, we have a lot of connections in the industry already to get all we need when we need it


Thanks Shane for coming in here and addressing the community, at least they have some clarity that would help calm them down

S- no problem MetaHome. The main item I wanted to clarify is that it has not changed our existing plans for Essence


Can essence be used in Lobbi? (Lobbi is a social media app under development under Shane)

S- interesting question


Skipped the wen rejections question again? Shane

S- we have higher priorities as far as the dev pipeline is concerned so I am just waiting for devs to implement the system that will allow us to process partial refunds, something it was not built to handle. Once they have time to implement we will wrap it up. We simply have too many tight schedules right now but I do want to get it wrapped up this year and certainly before any token launch


Lobbi from the mockup sneak peak the product has no usp. The gamer social media space is already crowded with discord and twitch, and the interface is very basic. Are you guys sure about not integrating the social media into the platform more?

S- interesting how you know so much from a few screenshots. My point was that it's pretty difficult to pass full judgement on an app after seeing only a few screenshots


Will EPLs be relevant in Lobbi?

S- not at this stage, they are more for E2V1 and will play a very important role in my opinion


Care to elaborate on E2 vs Google

S- that is something the lawyers are dealing with. I receive periodic briefings from them. We use top tier law firms and I would say everything is amicable so far. I believe we will be able to come to a fair resolution


Will placing EcoSim buildings and creating building blocks from our resources take place on website or E2V1 initially? Do you intend to have a large catalogue of building blocks for initial release or slowly release like resources?

S- I think those make more sense to take place inside E2V1. It is actually difficult to break away from progression on the website side and draw a line to when we're going to 100% focus on E2V1, harder than expected as it will slow down releases and development but will be better long term. For clarity, I would say we'll have OUs, maybe OU generation on the website with the plan for raw materials (Weaver)buildings, factories and the like to be represented inside E2V1. I have mentioned before that the initial version of E2V1 will be focused on exploration first, more in depth than just flying around with a camera view. That will be our initial focus for E2V1 and the EcoSim elements will follow.


That sounds like months and months before major progress can be released at scale ... So really no Occurrence Units until mid 2024 ??

S- I didn't provide any time frame guidelines here, so you're stabbing in the dark here. What I will say is that we're dealing with big data on all of these features, so when something sounds simple, multiply that difficulty by 100 then more when you need it to work at scale. Even the determination of exact resource occurrence is complicated on a global scale. We have very smart people focused on these systems and I receive reports on progress as well as sit in from time to time, it's not straight forward


Good answer, thanks. Does sound like if you are waiting for E2v1 before you begin generating resources into player accounts ? Or will you use the current website to house the player resource occurrence units ??

S- no I didn't say that, or didn't mean it. I mean we may use the current website to detect, confirm and once that is looking stable, start OU generation. But it makes more sense to have Raw Material, Building blocks, factories etc inside E2V1


If I can fly around and walk around with an avatar ill be fine

S- then you should be more than fine


When the pre-alpha is ready for people to try out, will it be an online experience or will they be testing out their own localized versions for this first iteration?

S- there will 100% be many parts linked back to our servers given the activities we want to include for the pre-alpha, so it will be online. I know your next question will be about multiplayer, and the answer is we're aiming for a light version (but no promises for pre-alpha) so people can run around with a few friends. The multiplayer aspect may come a little later. You should have a better idea of what this pre-alpha will look like and involve Nov/Dec


Shane E2 is providing a service swapping crypto tokens to E-Dollar through rocket fuel. When $ESS is launched, we may need a function to swap $ESS to stablecoins. In this sense, will you add an update swapping E-Dollar for stablecoins too? or any other solution you are thinking of?

S- we do not have plans for this in the near future. We'd just like to get the token trading on an external platform first and then take it in steps from there


Hi Shane. Just wondering if will Lobbi be for everyone or mostly gamers?

S- I think there will be a focus there for gamers, but everyone can use it for various purposes.


In my opinion it is a great idea to have a social network for all gamers and inside to push earth2. It would be like ads forever and free and for an infinite user base. Creating just an internal messaging app for earth2 would have been a waste of time. Congratulations (obviously my speculations)

S- thank you. I think the social media app will be a good start to something bigger


I would like to see the egg hunt here. Also, I can see the collection of resources, jewels, and simple manual raiding mechanics being low hanging fruit perhaps. I think it would be amazing if you could also gamify terrain validation or something that will allow the community provide value to the E2V1 dev team and provides us some fun while doing it! Any hints on what we might see?

S- there are a lot of things we have in the pipeline. I want E2V1 to lead into the EcoSim and for Players to 'discover' key items they need to improve / advance their experience inside E2V1. I feel very strongly about this so the first version will be heavily focused on these type of things, promoting exploration and other things. I think some will be pleasantly surprised and it will be a good foundation for us to continue building on over time


Maybe you talked about it before... will non-earth2 users be able to visit e2v1? as visitors, without interacting. It would be a nice advertisement....what do u think ?

S- they will in the future, but initially you'll need a Mentar to spawn your Avatar into E2V1 and E-ther to synthesize


Will we need a PC to play or can we on the phone?

S- you'll need a PC. We're spending quite a lot of time on optimizations and it's looking promising so far you'll probably still need a fairly decent GPU to get the best experience


Could we see any sneak peeks of E2V1 or Avatar? and some contents that we can enjoy and build internal ecosystems

S- update videos coming in Nov / Dec


Will a 12 Core I9 with a 128gigs of RAM be good enough to play it?

S- umm yes that would be killing it, but GPU is probably the most important part and you've not listed that

RTX 3080TI?

S- you'll have a good experience on E2V1


(end of chat)






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<![CDATA[Shane Discord Chat (17th May)]]>https://www.e2.news/post/shane-discord-chat-17th-may6464c8fb1cfa87233ba91307Wed, 17 May 2023 13:15:51 GMTE2.News Community ServicePost the announcement on the impeding launch of the Civilians, Shane hopped in the Earth 2 discord to chat with users. Find below the summary and chat transcript.


For context, before proceeding we recommend you check out the announcement article here


Key take-aways:-

  • Civilian/auto-raid sounds more complex than compared to actual gameplay.

  • 3 civilians for now per plot (more to come with Data Analyst being the 4th).

  • Civilians don't float in the air!

  • Civilians will be assigned random factions and some civilians will be rarer to generate.

  • Aiming to have a short turn-around from S2 to production for deploying civilians.

  • Sound will be an important element for the Earth 2 experience.

  • "I wanted to build E2V1 as the foundation, kind of like an internet explorer for the future."

  • Raid commander is NOT a 'click and forget system'.

  • Mulling on how to treat the build-out on water tiles without impacting/blocking views for coastline tiles.

  • RE isn't planned to be an in-game currency (at least yet).

  • Civilians may have future purpose beyond raiding, but cannot confirm any details yet.

  • Working on new build designs / placements for structures; plan to allow angles, curves etc., however not high on priority.

  • When asked about Essence launch - "By anniversary will be cool, although cannot commit any timelines just yet"




Full Chat:-


Users chatting(U):

...New users have just a bit too much to take in...

....Raiding just looks complex because it's new

Shane(S) jumps in.... exactly. And it takes 'words' and 'images' to explain how something works. You can have a whole page from a guidebook explaining one simple feature. Reading it sounds complex but when you use it it's simple. Remember how complex Raiding sounded before it was released? We're just releasing info to give Players a heads up on what to expect and how it should work. Additionally, we always refine / improve, like we did with raiding


People just don’t value raiding atm because there’s no value on the token. When there’s a value people will want to learn

S- exactly. And we are getting to that stage .. I guess it's up to people on whether they want to get more now or try it later with more competition


Shane, how do we feed them red energy weekly? Think it wasn't mentioned on article

S- automatically occurs weekly. I think it's explained in the RE article already


Also, 3 civilians now, right? 4 tile plots able to synthesize every other civs later

S- yes 3 for now


Should have been a Metaverse, It Is a boring 2d OGame - like web 2.0 platform. Well done

S- then you are oblivious to what we are building. But by all means, continue with your mindset


But if we want to take off some civilians, can we?

S- again - I think that was explained in the RE article. They will wander for now but later you will be able to transport them, relocate etc. and sell / trade


What about the people who are not in e2 from the start and only have t2 lots in zones where there are only active users? not only have they had bad luck with raiding, but also simply bad luck that they can't level their civs?

S- Players are free to purchase wherever, we don't place tiles for Players so it's out of our hands. It also makes it more interesting in my opinion - it's Player influenced


Going to be a lot of work getting everything set up, but I think the payoff will be worth all the work. Can't wait to start building, but more than happy to stack the Essence to make that happen. S- I think there's a nice light at the end of the tunnel really. You guys see the end product but a lot of thought and planning goes into these things. A lot of design, meetings, iterations etc


Love the announcement - had been hoping it would be complex and reward active players! Brilliant! Could you comment sometime on the bigger picture and whether or not the 'Phase 3' videos on the E2 YT channel are still indicative of the project's future direction? Thanks!!

S- I would say still indicative. We're just building in steps. We still have the same long term goal, we're just trying to deliver something earlier for Players to get their hands on


Shane got any plans to accelerate development to help with the 20 odd things that are making your head want to explode. Rather you not get sick and be unable to drive the project

S- eh .. those things don't go away. I think it's more or less always been like this and I've learned to live with it .. albeit stressful


I am still reading so sorry if it's covered and I've not got that far yet but is it 1 of each civilian type per property regardless of size? Like can 1 raid commander send out 5 Cydroids and such

S- yes, we will probably cover some final summary details in the official release (i.e once it's been on prod and stable)


The Raid commander way of choosing multiple targets is pretty cool. I can't wait to see some Cydroids wars tbh

S- yes, it was an interesting approach and I think it works well. The other option was the go super static with setting specific properties to raid in a specific order for every property which has its merits, but would take a lot of time and effort to re-order when say a target property became active again


We've been very impressed by raiding. Super slick. If civilians are as good as that we're going to be very happy!

S- we hopefully we can live up to that !


Shane... Do civilians float in the air?

S- oh course not. I actually saw some comments regarding this one of people thinking every civilian would float lol .. where do these things come from. I just thought it would be cool to demo the Egyptian faction Ranger, which does fly / float, because it looked cool. Then suddenly every Civilian is floating and cannot walk on the terrain


The article didn’t say anything about choosing a faction will civs be random or will we be able to choose the same faction for all our props

S- will be random. Might be benefits for matching factions later but not promising right now


We NEED droid slotting for the jewel market as well

S- yes, well aware. It's being worked on just pushing out other updates first


Time to execute? does that mean a level 6 ether civ dispenses in 5 minutes? I am confused

S- time from when the Civilian received the automated order .. these Civs are a bit lazy to start with


Lazy civs will get half rashions

S- please tell me where so I can try and kidnap those wandering


I mean, just buy fresh tier 2 tiles near areas that are good for raiding?

S- exactly - that's what I have done with my small account. Often is better to buy T2 tiles for good raiding locations if T1 tiles + REU cost too much. Buy T1 if you want better long term E-ther spawn rates


Still aiming for that inside the next couple of weeks?

S- yes, still aiming to get it live on s2 as soon as possible and hopefully there are not too many bugs so a short turn around before it hits prod


Will it be possible to see in future videos some of the sound of Earth2? I would really like to know how the sound development is going in E2... The sound is as important as the image, I think.

S- sound is super important, very good point. I have actually brought this up numerous times with the team in the past and requested we source people to work on this, however, we've still not found the right devs / studio to continue working with. There are so many weird operators in the game dev world... I am very aware about how important sound is though and am a big fan so yes, you can expect it at some point. Not overlooked!


Dear Shane: Can you say something about the SOUND of Earth2? Do you have a team of sound engineers taking care of that? Do the Mentar emit some kind of hum? Do the ecosim buildings emit some kind of industrial sound? Will we be able to HEAR some of Earth2's sound in future videos?

S- I think I replied to this above already. I would imagine the Mentar hums, yes


If we use civilians to raid and it don't find ether, will it change the properties to raid automatically because it did not find ether? Or it keep raiding the same properties. Or we have to change the favorite properties manually?

S- please read the Raid Commander Auto Raid System carefully in the article. That explains how the system will work.


Apple is revealing its AR headset next month. This should bring some hype back to individuals interested in the metaverse. Maybe have something ready like essence so we can bring new players on board?

S- always interesting tech being released and this will not change. That's why I wanted to build E2V1 as the foundation, kind of like an internet explorer for the future. We will get to a stage where new tech can and will be integrated to work with our software (E2V1 etc), we're planning for the future


Want to be honest ... you did a very good job implementing raiding and how it works (platform remains stable and runs smoothly), great respect from me ... the balancing and the gap (advantage) between 24/7 users and users who don't being able to bum around 24/7 in e2 is absolutely miserable

S- enter civilians...


Let me get this right, the L1 Raid commander can only raid one property and as they level up, each level allows you to raid another property with 6 being the max property you can raid when reaching L6?

S- unlimited when you reach 6


Will the Raid Commander know when a property is "worth" raiding? (== There is ether or will be)

S- no - please read the way the auto raid system works in the article. We're not just creating a 'click and forget' game loop


Will there be some kind of limitation on the properties that are on the water? Do the Mentar that are on the water float? Do they have a column that reaches reaches the seabed?

S- to be honest we are still working out exactly how to handle various situations. For example, all water properties might build under water, especially close to coast lines. There might be cases where they can advance and build on top of the water. It's not as simple as it might sound, there are many things to consider.


Oh the Data Analyst has been cut from initial release. Arrrgh I was counting on him to be able to remove my worst performing targets! Will that one still be getting released later

S- yes, will likely be the 4th - maybe release with some perks to start with


Will civilians use jewels in any way?

S- We haven't released anything official on this yet so would say no for now


RE will be in-game currency ?

S- not planned for


Are those civs ever gonna do something else? is there a NEED to build them now if you think you are better off raiding manually or a disadvantage in the future if you dont have them? will the price increase? i am not sure I am willing to spend that much ether on building for now but scared ill miss out in the future if I don't

S- I can't confirm 100% right now. We plan for them to have future purpose, but that also might not happen the way you expect, so just make a decision based on what you've officially read via announcements etc.


Shane.... A question about the ORTHOGONAL layout of the buildings. In all the videos the ecosim buildings are parallel to the axes. Is it planned to allow non-orthogonal angles, curves and arrangements?

S- You have not seen some of the new build designs / placements and yes, we do plan to allow angles, curves etc Not super high on priority list but it's a target


Not about civilians, but when will we start harvest resources, thought that would been the next thing

S- I am not saying when, but I will reiterate once more, just being transparent, that there was a LOT of work that needed to be redone and in fact created from scratch from what was designed from the previous team lead. It was the main cause of the breakdown with that lead. We're on a good track now and have some cool info to release soon! Though I guess some will say 'it's too complicated' .. remember, it will always sound complicated until you play it. Playing it will always be easier than reading how it will work.


I have been here for years and will stay for decades. The crypto winter seems to be over. Can you comment on Essence being tradable by e2 anniversary? Can we expect a surprise or will it be announced with a lot of time?

S- no committing to dates but that would be cool


Are civilians going to have rarity?

S- I think some are harder to get than others, not sure on the exact % though


I have some E$ should I buy more raiding spot or better to wait for water/sand/wood announcement?

S- will be an announcement on this soon too


Please don't spoil our coastline properties by allowing easy building on water tiles. Expensive, time consuming process please. I want nice views

S- exactly, I have been thinking about this for a very long time and don't want to spoil those coastline views too much if possible


I can only imagine with this statement (plus my obsession with EPLs) that they will be much more coveted than people realise. Anything more to tell us on the subject? Please?

S- well, EPLs will allow Players to instantly teleport to that location .. I think they will be quite important over time


Is civilian synthesis only 15 mins as shown in the images or are those just from testing and if not do you know how long they will take please?

S- 24 hrs each


Love the raiding mechanics ... smart civilians would make life easier esp for larger accounts. Are there any other game loops you have in mind besides raiding for the future..or hands too full rn xD

S- none I can go over now, that's for sure!


Do you have any screenshot of the social app??

S- tonnes, but none I can release publicly yet


Shane drops off the chat





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<![CDATA[Civilians XP + Raid Commander Targeting System]]>https://www.e2.news/post/civilians-xp-raid-commander6464af0562fc9c98a69d2da0Wed, 17 May 2023 11:19:30 GMTEarth2 Press Release*Below is a summary and the detailed press release by Earth 2 on Civilians & how things around them work


Summary:-

  • Civilians are soon to be introduced as a feature which will allow players to automate raiding

  • Civilians will be able to gather XP and get more efficient as they rank up.

    • XP is gathered when ether is successfully dispensed

    • XP is split evenly between number of civilians on that property

    • 0.01 Ether = 1 XP

  • Raid Commander allows automating raiding on multiple target properties as it gains XP and levels up.

  • 25 Ether & 4RE is required to synthesize one civilian. Up to 3 civilians currently can be synthesized per property with more to come. Civilians need to be synthesized sequentially and one civilian can be synthesized at one time.

  • To sustain a civilian 4 RE per week is required (against 1RE per week stated in an earlier announcement)



FULL PRESS RELEASE :-


Before Civilians are deployed to our Stage 2 pre-production server, we would like to provide an update to our Earth 2 Community about how the new Civilians XP and Raid Commander Auto-Target system will function.



We would also like to point out that Red Energy Sustenance, Civilians XP and the expanded Raid Commander Auto-Target system are new expansions to the original Civilians concept which subsequently caused a delay on the previously scheduled release of the initial Civilians system.


“These new systems are deep and intricate and I’d like to take a moment to thank our BE developers, FE developers, game designers, QA, UI/UX team and others who have managed to design the mechanics, design the interface, implement the backend, code and connect the frontend and run initial quality assurance checks, all in a record time considering how complicated these new additional expansions are and how they needed to be merged into the original concept”, said Shane Isaac, Founder of Earth 2.


“The newly introduced game mechanics help form a more robust game loop, reward players who progress with better skilled and better functioning Civilians, allow Raid Commanders to target multiple properties, introduce an early version of the sustenance concept which ties back to direct Player activity, provides new strategic play and very importantly it allowed us to create, design and develop systems that we can test for planned adoption in other parts of the EcoSim.”


CIVILIANS XP SYSTEM


While Civilians will help Players manage their properties and tasks inside Earth 2, improving Civilians abilities will require more than E-ther and Red Energy to synthesise and sustain them. This is where the new Civilians XP system will come in handy.


The Civilians XP system will allow Players to level up their Civilians, boosting productivity and obtaining new skills through hands-on experience. The first Civilians, which will assist Players to execute their Raiding activities, will gain XP from successful Raids when E-ther is dispensed on that property. Initially, every 0.01 E-ther dispensed will equate to 1 XP.


It takes a team effort between the Civilians to Charge, Raid and Dispense, therefore, the XP is evenly split between however many Civilians Players have dedicated to their Raiding system for each specific property. If a Player has 3 Civilians on one property and that property dispenses 3 E-ther, that would equate to 300 XP, with each Civilian receiving 100 XP.


Players will be able to check their Civilian’s XP level by following the below steps:

  1. Go to the Civilians tab to see all Civilians


2. Select a Civilian from the list to see their Civilian Info – the current XP details can be found under the Civilian image including which Level the Civilian is on currently and how much XP is required to reach the next level.




3. To improve Civilian XP through automated tasks, ensure the Civilian is active. Players are able to adjust the Civilian’s active tasks (depending on the Civilian) by going to the Civilian Ability tab and editing their current tasks.




4. These 2 images show the difference between a Space Force Raid Commander Civilian that is at Level 2 XP vs. level 6 XP (the current highest level).



It is important to note that Players can gain XP for their Civilians even when Raiding manually, effectively teaching any Civilians they have on that property by executing the task themselves. For example, if a Level 1 E-ther Reckoner is due to start dispensing in 120 minutes, Players can manually press the Dispense button earlier, speeding up the process without losing any XP points.


Here is a helpful chart outlining the various XP points required to level up, and some of the abilities associated with each XP level.



RAID COMMANDER TARGET SYSTEM

The Raid Commander has the unique ability to target properties and automatically launch raids for a Player. Players are able to not only select which properties to Auto Raid, but they can easily adjust which properties are targeted by adding or removing favorite icon types to the Auto Raid target icon interface.


There are 2 prerequisites before a property can be auto-targeted by the Raid Commander :

  1. The target property MUST have been manually raided AT LEAST ONCE from the launching property and appear in the Recent List of raided properties

  2. The target property MUST have a favourite icon assigned to it AND that favourite icon MUST be added to the Auto-Raid target icon interface

Most active Raiders have developed their own system using the existing favorite icons to determine the best to worst properties to raid from their launch properties. The Raid Commander’s Auto-Targeting System allows Players to then set one or more favorite icons on the new Auto-Raid targeting interface. By adding or removing Favorite Icons from this interface, Players can determine which properties their Raid Commander should focus on launching auto-raids to.


Each property will have its own unique Auto-Raid Target Icon interface, enabling Players to customize and set different Auto-Raid Target Icons for each property they own. For example, a Player may focus on raiding blue birds, green trees and red cherries from one property or just blue birds from another.


What’s more, if a Player has selected the blue bird and green tree icon with a Level 1 Raid Commander, the Raid Commander will find the most recent blue bird OR green tree icon from the recent list and continue raiding and re-raiding that property. If the Player has a Level 2 Raid Commander, then it will find the 2nd most recent blue bird OR green tree icon from the recent list and raid that property, meaning it will alternate between raiding two different properties as opposed to one because the 2nd most recent will keep renewing, resulting in a new property taking its position on the recent list each time an auto raid occurs.

This dynamic Targeting System will allow Players to refocus their Raid Commander on different groups of target properties quickly and effectively. We designed this system instead of a numerically assigned target system which would have resulted in Players needing to manually set static lists that would require granular, individual property adjustments if Raid success rates changed.


Though our unique Targeting System may take a little longer to understand, we are confident it will better streamline the Auto-Raiding function and require less granular adjustments by the Player in the long run.


Players will be able to set up Auto-Raiding using the Raid Commander by using the following steps:

  1. Look for the “Auto Target Properties for Raid Commander” text and press the accompanying EDIT button. This will be accessible via the existing Raid interface and the new Civilian interface



2. When “EDIT” is selected, Players will be presented with the Auto-Raid Target Icon interface which will allow them to set the favorite icons they want their Raid Commander to Target or Ignore for the selected property




3. In this particular case below, the Player has selected only the green tree as the target icon. If the Raid Commander was a Level 1, it would repeatedly raid MindeIslands. A Level 2 Raid Commander would raid Suricato, then Mindelands. A Level 3 Raid Commander would raid LOVEBTS, then Suricato, and then Mindelands. In this case, the Raid Commander is a Level 6 and the AUTO RAID button displays the order of properties the Raid Commander will target. This AUTO RAID list is determined by the target icons the Player has chosen so a Player can always visualize the results of their target icon selections.



Note that in order for a Raid Commander to auto-raid a target property, that property must have already been raided at least once manually, have a favorite icon applied, and the favorite icon must be set as a targeted icon.


SYNTHESISING CIVILIANS

To begin, Players will be able to synthesize 3 Civilians on properties of 4 tiles or larger. Each Civilian will require 25 E-ther and 4 Red Energy Units to be fully synthesized. Each Civilian will require an ongoing 4 Red Energy Units per week to sustain them, an increase from 1 Red Energy Unit as previously stated.


Only one Civilian can be synthesized at a time, the first Civilian being the E-ther Reckoner (Dispenser), the second the Cydroid Technician (Recharger) and the third Civilian that can be synthesized is the Raid Commander. The E-ther Reckoner will also have the ability to choose between automatically dispensing any E-ther stored as soon as it returns back from a Raid or to wait until the Storage is full before dispensing. It can also abort a Cydroid dispensing from Level 5 in case that Cydroid is potentially needed in sudden scenarios that could occur in the future.


To Synthesize a Civilian:

  1. Go to Civilian Management and select the Properties tab.


2. Select the property and then initiate synthesis. Player may select 1-3 Civilians for synthesis per property, initially.




3. Civilians may be synthesized one at a time or if a Player is sure they want to synthesize all three, three can be scheduled for synthetization which will automatically cause the next Civilian to start synthesizing once its predecessor has finished. The Civilians that are synthesized unlock a set order of abilities. Therefore, if Players need a Raid Commander on their property, they will need to synthesize the first 2 Civilians first.




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<![CDATA[Sustenance for First Edition Civilians on Earth 2]]>https://www.e2.news/post/first-edition-civilians-on-earth-2645261c61a7e70e85e081fe6Wed, 03 May 2023 13:54:29 GMTEarth2 Press Release*Below is a summary and the detailed press release by Earth 2


Summary:-

  • Civilians are soon to be introduced as a feature which will allow players to automate certain raiding related actions. In future, civilians may also be able to perform additional tasks besides assisting in raiding. The civilians that will get initially released will be called 'First Edition Civilians' and will primarily focus on raiding.

  • Civilians will need 1 unit of Red Energy (RE) per week per civilian to sustain them

  • The Global balance of RE at an account level will be used to fund the civilian sustenance.

  • Once RE is exhausted the civilians will 'wander', or in other words stop working and look elsewhere for their food. The time and date the Civilians require their RE will determine the order in which they begin to wander.

  • For now, players can automatically lure back wandering civilians once enough RE is available; however in future other players may be able to poach these wandering civilians.

  • Ether is still life - Ether is still required to conjure civilians, and the future of sustaining Civilians inside Earth 2 will still rely on E-ther. For now, as an introductory system RE will help sustain First Edition civilians, and to avoid the need for Players to spend E-ther on these.

  • For more background on Civilians & Raiding - see here



Earth 2 is pleased to share details of the first sustenance system within Earth 2. Amongst other things, this article will also explain how Red Energy will be used specifically as the initial unit to sustain the First Edition Earth 2 Civilians.


First Edition Civilians will primarily be focused on helping Players to streamline and automate their Raiding operations. Players will be able to keep their Civilians happy, sustained, and focused on their tasks by feeding them Red Energy (a type of energy that can be gained via conflict-type activities such as executing successful raids on other Player’s properties).

Following changes that were made to the game design team last year, we have been striving to build systems with completed game loops”, said Earth 2 Founder, Shane Isaac. “First Edition Civilians are part of the Raiding feature and although these various mechanics are being developed in steps, once Civilians are fully released we will see a full circle game loop, something we are dedicated to continue and replicate in other key aspects of Earth 2 moving forward.”


Shane went on to say, “We are also working on visually representing these game mechanics inside E2V1 in real time allowing Player initiated EcoSim type game play that immersive Players can not only see but be able to interact with in different ways while running around inside E2V1, for example, strategic Players on the EcoSim mixing their activity directives with hands on Players inside E2V1 with both being able to influence the experience of one another. We will start to see an amalgamation of different style Player activity converging into the same space, where you might have one Player executing directives for logistics from their mobile device and another trying to directly intercept that directive inside E2V1. It’s something I am personally really excited to develop over time.”


Details on How Red Energy Sustenance Works

Red Energy is instantly transferable via a Player’s Mentar network, meaning a Player can use their global Red Energy balance to sustain their Civilians on any of their properties around the world. This means that Red Energy earned in Africa can be used to sustain a Player’s Civilians in America, and vice versa.


If a Player does not have enough Red Energy to sustain their First Edition Civilians, then those Civilians who miss out on Red Energy will cease working and begin wandering in the wilderness, looking for food or another source to sustain them to stay alive. For now, a Player will have the ability to convince their wandering Civilians to return automatically to their property and tasks once they have enough Red Energy to lure them back.


First Edition Civilians will require one Red Energy unit per week to keep them loyal and happy. The unit of Red Energy is automatically distributed to each Civilian, once a week based on the day they received their first sustenance of Red Energy. For example, if you synthesise a Civilian on a Monday, you will need to replenish that Civilian with Red Energy every Monday. If a Civilian that was usually replenished on a Monday wandered into the wilderness and was lured back on a Wednesday, the new weekly sustenance cycle would occur on a Wednesday.



In addition to individual property data, an overview of the Civilian workforce and Red Energy Sustenance requirements will be featured under Civilian Management. The above UI example shows that:

  1. This Player has a total of 843 active Civilians

  2. In addition to the 843 Civilians, there are 54 non-active in a “Wandering” state

  3. The Player provided 143 Red Energy units to sustain their active Civilians today

  4. The Player also provided 8 extra Red Energy units to lure back 8 wandering Civilians.

    1. Note: Red Energy from your balance is automatically used to lure back any wandering Civilians. If there are not enough Red Energy units, as there are Civilians to sustain, as many Civilians as possible will be fed using the remaining balance. In this UI example, all wandering Civilians would have been lured back because the Player has enough Red Energy in their Balance, but we altered the figures to include some wandering Civilians, to better demonstrate how this system will work.

  5. 157 Red Energy Units will be required tomorrow to keep currently active Civilians sustained

  6. An extra 54 Red Energy Units will be required if the Player expects to lure back all wandering Civilians, however, if the Player only had 12 excess Red Energy Units, then only 12 Civilians would be lured back, leaving 42 still wandering.

  7. The Player will also see a forecast for Days 3 to 7 displaying how much Red Energy they are going to need to sustain their current Civilian workforce.


Later, Players may be able to intentionally let Civilians go or sell them in the Bazaar, but for now, Civilians will begin wandering automatically if they are not given their Red Energy on time. The time and date the Civilians require their Red Energy will determine the order in which they begin to wander.


Is E-ther still Life?

E-ther will continue to represent life and the future of sustaining Civilians inside Earth 2 will still rely on E-ther. When agriculture and farming are introduced, Players will require some E-ther to initiate the process. However, after initiation, the production system will become sustainable via other means, such as work force, water, machinery and so forth.


From time-to-time Earth 2 may design for other non-conventional methods to accommodate a particular purpose, such as the case with Red Energy, something that is already tied to E-ther and conflict. To avoid the need for Players to spend E-ther in order to sustain their First Edition Civilians, the introductory sustenance system was designed using Red Energy as a direct gain from successful gameplay which in turn supports growth of the Player’s Civilian workforce and rewards the Player with a way to sustain their Civilians until farming and agriculture components of the EcoSim is introduced.


Future Plans

In the future, wandering Civilians will be vulnerable to other Players luring them away, meaning a Player could lose their Civilians to another Player if they are not properly taken care of. Additionally, Players who lose their Civilian regularly may see their Civilian leave the property all together, to roam around inside E2V1 until either another Player convinces them to join their workforce, or something else.


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<![CDATA[Raiding is officially Live on Earth2]]>https://www.e2.news/post/raiding-is-officially-live-on-earth26415f28e5e266e9b9e1128caSat, 18 Mar 2023 17:36:42 GMTEarth2 Press Release*Below is a press release by Earth2. Summary and full transcript as follows:-


Summary

  • Earth2 officially announced Raiding live on main site after having deployed it earlier unannounced to test stability.

  • The Raiding game engine will set the foundation for tracking millions of objects across Earth2 in future.

  • 1 million Cydroids already built across 5 different rarities.

  • There are 30+ types of Cydroids and while currently all of these can be used for raiding, each Cydroid will have a different purpose and utility in future, which will be revealed in due course

  • Early benefit:- Cydroids can be built simultaneously for a limited time only. When this promotion ends, Cydroids will revert back to Mentars only being able to build 1 Cydroid at a time.

  • Users will be able to improve Cydroid performance and raiding efficiency with the upcoming Cydroid Management features, Jewel slotting and Civilians.




Full Transcript of the Press Release

Last week Earth 2 quietly deployed Raiding Version 1 to our production website, the first iteration of the Raiding Game Engine. It is important to point out that the primary purpose of developing the Raiding Game Engine was to test it in a live environment as a predecessor to the massive, upcoming EcoSim Game Engine which will track millions of objects, tasks and activities, in real time, as Players gather, process, craft, move, trade and build all over the world and on a much larger scale.


Though the primary purpose was to test our new game engine, one of the secondary purposes was to give Earth 2 Players something else to do, and even in the absence of an official announcement, many active Players still happily picked up on the covert release. As a result, we have already experienced a significantly high volume of activity from the new feature along with an overwhelming amount of positive feedback from the community!


WHAT IS RAIDING VERSION 1?

Raiding Version 1 allows Players to build Cydroids on any properties with 4 tiles or more and a Mentar, using Essence. Once built, the Cydroid’s primary utility is the ability to Raid other Player-owned properties for unstable E-ther and, if detected during the scan, to collect it and bring it back to the Mentar it is tethered to. Cydroids can also relocate between friendly properties, store the E-ther they collect, dispense that E-ther, as well as be Powered, recharged or De-Powered. They even come in over 30 different types, of varying rarities.

The core design of Raiding Version 1 makes it something that can be played casually so it is simple to play but difficult to master. It also has the clear potential to increasingly reward Players who choose to spend more time and discover more strategies pertinent to mastering the Raiding system.


With relatively little effort, some early Players have already doubled or tripled their daily E-ther, meaning strategically placed properties have the ability to not only generate E-ther using traditional Mentar detection methods, but Raid additional E-ther for a healthier-than-ever E-ther intake.


Whilst the official Raiding announcement was not released until today, by Friday last week over 1 MILLION Cydroids had already been built by Players, and over 280,000 of those Cydroids were built in the first 24 hours alone!


Many Earth 2 Players have already sent their Cydroids on scores of raids, testing out raid strategies that they had been planning for months in advance based on details released by Earth 2 in the form of articles and videos. Some of these strategies have been discussed publicly within our community and shared with others, whilst others are being kept close to their chests.


If you’re looking for a quick way to get started with Raiding, jump to our videos for How to Raid and How to build a Cydroid. Otherwise, continue reading to refresh your memory on what Raiding Version 1 is all about, including some hints and tips for our early Players!

While one team of developers have been building the Raiding Game Engine, some developers from our Phase 3 team have been simultaneously focusing on representing and visualising Cydroids Raiding inside E2V1. Here’s a little sneak peek for anyone interested!





A QUICK SUMMARY OF RAIDING RULES

Whether you are a new Player wanting to know what Raiding is, or an active Player wanting to learn more, the following information will give you some much needed insight:

  1. E-ther is stable in the first 24 hours of its 48hr+ stability cycle. Stable E-ther cannot be raided by other Players, only the property owner can collect this E-ther.

  2. E-ther becomes unstable after the first 24 hours of its spawning cycle. Once unstable, this E-ther can be raided by other Players using Cydroids.

  3. Stable/Unstable periods are based on when the E-ther generated or spawned on each individual property, not from when it was last claimed.

  4. The property owner can still claim their E-ther while it is unstable so long as another Player has not yet Raided it or the full cycle is complete and the E-ther disappears.

  5. A property must have a Mentar in order to build and tether with Cydroids.

  6. A Cydroid takes 24 hours to build (this time can be reduced by slotting an Orange jewel into your property’s Mentar). PROMOTION: Cydroids can be built simultaneously for a limited time only. When this promotion ends, Cydroids will revert back to Mentars only being able to build 1 Cydroid at a time.

  7. You cannot destroy built Cydroids to recoup the Essence build cost, so build your Cydroids strategically if you plan to Raid with them and not simply keep them for other future utility.

  8. The 5 Essence used to POWER up Cydroids can be recouped by DE-POWERING them. De-Powering can only take place when the Cydroid is 100% charged. Recharging Cydroids is free.

  9. Cydroid E-ther storage, speed, and power cell efficiency can be improved using jewel boosts. Coming in the near future with the Cydroid Management feature.

  10. Cydroid task automation and management can be unlocked by synthesising Civilians on your property. Civilians are also planned for release in the near future.

RAID MECHANICS: FREQUENTLY ASKED QUESTIONS

Q: Why is my Cydroid stuck on a raid with the scanning time as ??:??:?? ?

A: During a raid Cydroids may come across a Mentar that only contains stable E-ther. In this case the Cydroid will wait on the Property until it becomes unstable and raidable. If, however, the owner collects the E-ther before it becomes unstable, the Cydroid/s will immediately return to your property, and the raid will have been unsuccessful. When this happens, it means your Cydroid is putting in an extra effort to make sure it has a chance of being ready to collect any E-ther the moment it becomes unstable. This gives Players the biggest chance to catch even the active Players napping, who may be only a few minutes late in collecting their E-ther for that day.


Q: How do I know what rarity my Cydroid is?

A: All 30+ First Edition Cydroids have their own rarity which is shown by a coloured circle around the Cydroid:



White: Common

Green: Uncommon

Blue: Rare

Purple: Epic

Yellow: Legendary

For now, each Cydroid will share the distinct ability to raid unstable E-ther. However, over time, new individual skills and abilities will be discoverable or revealed as the EcoSim expands. The higher rarity will most likely mean the more special the Cydroid’s abilities are, which could also mean it will be more difficult to build via the EcoSim later.

Ultimately, each Cydroid will have both immediate utility and future utility which is very exciting.


Q: What is the difference between Charging and Powering?

A: To put it simply, Powering a Cydroid is the act of inserting an Essence Power Cell into your Cydroid. Charging a Cydroid is required when the power in the Cydroid’s Power Cell has been depleted.

When a Cydroid is De-Powered, it has no Power Cell and cannot function. When a Cydroid has 0% charge, it simply needs to be recharged (for free!) to be functional. You can charge the Cydroid in the Raid Menu by clicking the Property’s Yellow Icon leading to the Property Stats.


Q: What is the yellow screen icon for?

A: This icon is a quick access to your Property’s Cydroid overview, where you can see which Cydroids are Idle, Relocating, Raiding, Full of E-ther, or Dispensing. You can access this view just by deselecting any of the BUILD, RELOCATE, POWER, and RAID buttons too.


Q: I want to see more details about my Cydroids, where can I find this info?

A: Cydroid Management will be part of a future release and this is where you will be able to see more specific details about the Cydroids you own, including a more holistic view with additional ways to manage them.

Keep in mind that Cydroid Management will also give you the opportunity to gain more insight into your raids and the ability to slot your Cydroids with Jewels.


RECENT UPDATES TO RAIDING:

We have been meticulously recording all of your bug reports and suggestions and the following updates which will further improve your experience are now live!

1. Properties will not auto-zoom focus on map on selection now.

  • Auto zoom was a cool feature to visualise on the map but it chewed up a lot of juice on the client side device so was removed to improve the overall gameplay experience.

2. Target properties can now be filtered by tile size!

  • A super useful addition that will reduce time searching for the perfect properties to raid.

3. Target icons to allow manual auto-zoom for those who wish to visualise where the property is.

  • While we removed the auto-zoom, there are still target icons in relevant places for when Players wish to visualise their property or target property during Raiding.


]]>
<![CDATA[Cydroid Rarities & Property Trading Protocols]]>https://www.e2.news/post/cydroid-rarities-property-trading6403b9819213ca7b5c345c27Sat, 04 Mar 2023 21:39:31 GMTEarth2 Press ReleaseEarth 2 released information about upcoming raiding and Cydroids. Find below a summary and the full article


Summary

  • Raiding and Cydroids may appear soon and without announcement on the main site. The announcement could follow much later when devs believe everything is stable.

  • Players listing properties on marketplace will also contain all the tethered Cydroids to that particular property. To avoid so players must relocate their Cydroids to another property before placing it for sale.

  • In case players sell a property with tethered Cydroids, the Essence within any power cells of any Cydroids will go along with the Cydroids to the purchaser. Thus this allows indirect trade of Essence but nevertheless players are reminded to be careful since Essence does not yet have an external discovered price.

  • As soon as a property is sold, raiding dispensing and building will continue on the said property while relocating Cydroids will stop. Therefore the relocation must be complete before the property is sold.

  • The details of stored Essence on Cydroids will not be appearing anywhere for listed properties and therefore there is no way to verify any claims; players should remain cautious and are not encouraged to enter trades basis mere promises (about stored Essence in Cydroids) made by other users.

  • Cydroid will come in 30 different types and with various rarities - Common, Uncommon, Rare, Epic and Legendary.




*Below is the press release by Earth 2



As we draw closer to the live release of Raiding, we felt it necessary to highlight some very important aspects for Players to consider, especially if you plan on selling properties that are acting as Raiding launch pads or have Cydroids tethered to them. Therefore, this article is incredibly important to read for any Player intending to Raid or build Cydroids and will also cover details about Rarities, how that will work and how it will provide early access privileges for active Players.


Property Trading Protocol for Cydroids


It is incredibly important for traders to understand that for a number of reasons, properties with Cydroids tethered to them will be sold collectively, with any Cydroid/s tethered to the property at the time of listing on the Marketplace.


Cydroids cannot simply disappear when a property is sold as they must be tethered to a Mentar at all times. Therefore, when selling a property that has Cydroids tethered to its Mentar, the Cydroids (including all of their assets such as Essence held in Power cells and raided E-ther in storage) will be part of the property sale.


Players do have the option to relocate their Cydroids to another property before they place their property for sale on the Marketplace, if they do not wish to include Cydroids and their digital assets in the sale. Care must be taken if you are currently accepting bids for your properties, that you do not accept a bid before checking for tethered Cydroids, as any Cydroids actively tethered to that property along with their assets will be transferred as part of the sale.


The following list specifies the activities that will continue and activities that will be aborted when a property with tethered Cydroids is sold:


Activities that will continue:

  • Raiding

  • Dispensing

  • Building

Activities that will be aborted:

  • Relocating Cydroids (Outbound)

  • Relocating Cydroids (Inbound)


Consequently, any E-ther remaining in the Cydroids storage bay due to partially (in-progress at the time of listing) or not yet dispensed will belong to the new owner. Cydroids that have not completed their relocation will have their chartered course aborted and will return back to the property they are actively tethered with in preparation to serve their new owner, this applies to both inbound and outbound relocation routes.


We realize that some Players may look at this protocol as an indirect way to trade Essence, but we remind Players that Essence does not yet have a determined price on an external trading platform. Therefore, we highly recommend that both sellers and buyers take this into consideration before attempting to form any kind of deal which includes properties bundled with Essence in Cydroid Power Cells with other Players.


Earth 2 has plans to add confirmation of these specific details to the properties listed on the Marketplace in the not-so-distant future. This update will serve as an early Cydroid trading solution, predominantly for Players wishing to trade their Cydroids before the official Cydroid trading platform is released at a later date. Until such time, we discourage any blind trading of Raiding launch pads properties or attempted Essence “trading” and therefore will not be displaying Cydroids, their power status or other additional details about their digital assets on Marketplace listed properties just yet.


For now, please disregard advertisements or claims made by other Players regarding what Cydroids or raiding value their “for sale” property may have. Players purchasing properties from the Marketplace will not yet have any official way to confirm the included assets of the sale and therefore should conduct purchases solely based on the property details they can see.


Details on Cydroid Rarities


For a not yet confirmed period, Raiding Version 1 will provide Players with an early-access opportunity to build and obtain Cydroids directly from their Mentars via control on the Raiding panel before there is a requirement to adhere to future rules of the EcoSim. Only once a build is completed will Players learn which one of over 30 unique types of Cydroids they have received.


Each type of Cydroid will be grouped into its own distinct level of rarity, ranging between Common, Uncommon, Rare, Epic and Legendary. Some examples are depicted in the accompanying announcement image. As part of a true continuation of core Earth 2 ideology, in the future, Players will be able to sell their Cydroids to other Players, though with the future external trading price of Essence and the trading price of Cydroids yet to be determined, Players should consider their options carefully. These version 1 Cydroids do present a unique opportunity, as they have the ability to directly recoup the cost of Essence used for production by raiding and collecting unstable E-ther.


The probability of generating Cydroids from the varying rarity levels is specifically tailored for this early-access feature as a special privilege to active Players on our platform. It is important to note that obtaining these diverse Cydroid types and rarity levels will be possible through alternative means in the future as part of the EcoSim, such as capturing a Cydroid’s Metasprite and refining their physical form during the materialization process. Having said this, the rarer the Cydroid the more difficult it will be for Players to obtain and build as a byproduct from participation in the EcoSim.


For now, all Cydroids will start with the same ability to carry out Raids, however, we’d like to emphasize that just as the Cydroids differ in appearance, they will also have varying special abilities in the future that have not yet been disclosed.


Other Notes


Finally, we would like to take this opportunity to remind Players that while Raiding is the current focus point due to it being the next scheduled feature release, it only represents part of the future Earth 2 Metaverse Platform. That being said, Raiding is a very important step which will lead to running the global logistics system of the EcoSim, the core game mechanics engine for moving Resources, Civilians, goods, trading, building, combating, and numerous other strategic initiatives.


A reminder that we will not be releasing an official announcement the moment Raiding is live in our production environment. It is a considerable software release and therefore the official announcement will be made once our development team is happy that the update looks stable.


Thank you for reading this update, we look forward to seeing how Raiding is received by our wider community very soon!

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<![CDATA[Raiding & Cydroid Update + Green Light on Stage2]]>https://www.e2.news/post/raiding-cydroid-update-green-light63f8f614be247b4aa1c73fadFri, 24 Feb 2023 17:42:26 GMTE2.News Community Service

Raiding just went live on the stage-2 server. Read the press release from Earth2 here:-



Earth 2 is pleased to announce an official “Green Light” for raiding on our pre-production server, Stage 2 ( https://stage2-app.earth2.io/ ). Players who have test accounts on Stage 2 are invited to use the newly developed Raiding feature and report any issues in the #raiding-stage2-bug-reports channel on our official Discord server https://discord.gg/earth2 .


A few guidelines for testing are listed at the end of this article so for those helpful volunteers who wish to test, please read those guidelines carefully.



Raiding is the First Step

Though the Raiding concept may look simple at first glance, it spans the entire globe and there are a surprising number of potential strategies waiting to be discovered in order for Players to experience the most success.


The Raid Cydroid’s base specs for the Raiding in Version 1 may seem quite limited to Players, but our internal calculations reveal that even at base specs they can be highly effective and achieve nice returns on E-ther gains. It is also important to note that these base specs are far from the true potential and capacities of the Raid Cydroid, especially once Jewel Slotting buffs become available.


We consider the Raiding game mechanics as a first step leading into the many anticipated moving parts of our EcoSim. Therefore, this release is not only to introduce something for Players to do, but also to test and improve the core engine that will be responsible for much of the game mechanic processing of the Earth 2 EcoSim.


It is worth noting that the raiding feature itself may seem like a quite ordinary feature to some. However, under the hood we have developed a lot of new core mechanics that are worth taking into consideration that have been built to permeate through many future feature releases going forward. A few things to consider are:

  • Raiding is in fact a multinational logistics software solution that can track millions of objects / vehicles all over the world including their exact locations, amount of fuel / energy they have, how they interact with each other, competition between one another, numerous different statuses and more.

  • Setting the 3D modeling of all Cydroids (As seen on the recently released E2V1 Tech Demo video https://youtu.be/5oo1SSZKjrI ) along with many other 3D assets being worked on behind the curtains.

  • A set of complex energy models that most objects, ranging from Buildings, Vehicles, Cydroids to Equipment, will be subject to. This mechanic alone could see Players specializing in and supplying on a much deeper level later on. This entire system starts with the small and humble Micro Power cell for Cydroids.

  • The RBAs (Rewards, Badges & Achievements Tech tree) are set to be released shortly after Raiding Version 1 is live. An RBA can come in many shapes and differ in: availability, type of reward and requirements. For Raiding we will both pilot a Reward, in near time, and later also Badges & Achievements. Some RBAs will be rare and can only be unlocked by a few while others will be possible to unlock for all. Some will be passive and others active, some permanent, some temporary. The RBA for Raiding will mark the beginning of the RBA tech tree which will become vast over time and encompass various secrets. We have a very interesting reward set aside for the Raiding RBA.

  • Raiding and the upcoming EcoSim will start out in a Web2 based UX fashion but is simultaneously being prepared and tested for the next transition steps E2V1.

  • In parallel to the Jewel Buffs Cydroids will soon receive as part of the Raiding feature, the Jewel system has been undergoing a further design rework where all current 41 colors will have their own unique characteristics, lore and utility. To say which one is better than the other will depend on the Player’s area of specializations, strategies and goals. This starts with Raiding but will expand with a much bigger scope over time. Gradually we will introduce new unique ways of the effects Jewels will offer.

  • The introduction of Raid Cydroids as the first type of Cydroid was also considered to be one of the best options for kicking off logistics and conflict. Each subsequent type of Cydroid will come with its own very unique set of capabilities and specs. Players can also look forward to the next set of Cydroids being introduced with the upcoming Ecosim but should expect that it will become more difficult to obtain Cydroids in the future.

All of these core mechanics create a strong and expansive foundation for the EcoSim which, in itself, is only a single component of the broader Earth 2 experience. Raiding is not only an excellent feature to pilot new foundational mechanics, but it is another example of a feature which offers potential reward to our early and faithful Players, something that we feel very strongly about.


Deployment to Live Production Servers


This release of Raiding will be considered as Raiding Version 1 and our primary focus will be to identify and fix reported bugs on Stage 2 before deploying to our live production environment.


We will not release any public announcement when Raiding Version 1 is deployed and live on our production website but rather deploy, monitor for a number of days. Only after our developers confirm they are happy with the deployment will we publicly release an announcement confirming Raiding Version 1 is live on production. This may take days, or weeks, we cannot commit to a time frame but please rest assured we are pushing to get this live.


As with any new feature software release, there are numerous unforeseen issues that may arise. Our team does their best to mitigate these issues, but edge cases are sometimes unavoidable, especially with a larger release like Raiding. As with other releases where issues were identified and ultimately fixed, our team will be on standby to actively resolve any issues that may arise.


We ask for your patience and understanding during this period as negative and abusive comments do not help to fix or resolve anything.


Testing Guidelines for Community Volunteers


We are grateful for the community’s willingness to help in the testing of raiding. While all suggestions are welcome, our key focus is to get raiding live in a timely and stable manner.

Therefore, to help us focus on the more critical issues, please ensure you identify whether your listing is a #bug or #suggestion in the Discord channel. Internally, there are already improvements on our radar which will be rolled out over time, and while we always welcome community feedback, we will be predominantly focusing on fixing bugs blocking a production release.


Before reporting a bug or suggestion please scroll through the channel to see if your issue has already been reported. Be aware that Cydroids created on the previous version from December might display unexpected behavior. To avoid any doubt, build new Cydroids.

It is very important to mention that Stage 2 is configured to build Cydroids in 2 minutes to help volunteers test faster. When Raiding Version 1 is live on production, build time for Cydroids will be set at a 24 hour base build time.


We should also note that as a reward to early Raiding participants, we are going to allow concurrent building of Cydroids on properties. This means if you build 4 Cydroids, for example, all 4 will build concurrently as opposed to the Mentar only being able to build one at a time. We have not decided when this promotion will end.

Please use the following format when reporting to ensure efficient communication with our development team:


<Bug/Suggestion>: <Descriptive title>

<Description>

<Steps to reproduce>

<Actual outcome>

<Expected/desired outcome>

<Attached Screenshots/Screen recordings>


Example report:

Bug: Relocating a Cydroid to a property in Gibraltar is impossible

Description:

When trying to relocate a Cydroid to a property in Gibraltar an error is thrown. The target property is within range and has a Mentar.

Steps to reproduce:

Select a property near the border in the Raid menu

Go to the Raiding tab

Select a charged Cydroid

Select a target property in Gibraltar

Click [Raid]

Actual Outcome:

An error is thrown

Expected outcome:

The Cydroid starts traveling to the target property in Gibraltar

Attachment:

[Error_message.jpeg]


To refresh your memory on Cydroids and Raiding or to remind yourself of other important points to consider when testing on Stage 2, please check out our previous article https://earth2.io/news/raiding-details

]]>
<![CDATA[Walk-Through and Decoding the Earth 2 Version 1 video (E2V1)]]>https://www.e2.news/post/walk-through-earth-2-e2v1-video63a27a7a68e01fe27550c666Wed, 21 Dec 2022 05:53:52 GMTZEU$Earth 2 has recently released in-world footage of what is set to be the the first rendition of its 3D world - Earth 2 Version 1 or E2V1, which is a 1:1 virtual representation of planet Earth. Earth 2 is claimed to be a Geolocational Metaverse, allowing digital land ownership corresponding to real world locations and is already the largest virtual land registry in the world across any Metaverse platform (over 100 million player tiles).


This footage was scheduled to be released just prior to the launch of the Essence token (Earth 2 platform's native currency), however since the token launch itself was delayed, Earth 2 decided to release the footage to share the progress it has made on it's 3D world release.


We take a walkthrough and decode the video:


Video


Expansiveness, Open World, 'Not a shoe box'

The video shows various real world locations and their corresponding terrain, emphasizing the magnitude of its scale, promising an unbounded open world. The footage is claimed to be directly from inside the game and not pre-rendered.





100% Player Built & Owned

It's noteworthy that while the terrain is replicated corresponding to the real world locations, E2V1 is a brand new world without any legacy structures/ buildings and hopes that the users will build a world of their own. We see a massive sprawling city in the video envisaged to be built by Earth 2 users themselves. Players can build by participating in the EcoSim and using Ether, Essence and Resources that can be farmed on virtual land. We need to understand how will Earth 2 influence or incentivize a build-up, else there is a risk of this process being extremely slow.



Avatar System

For the first time we see a close-up of an avatar inside Earth 2. This avatar system is powered by a partnership announced between Earth 2 and Ready Player Me. It also allows Avatars that have likeness to oneself, and the same can be achieved by scanning one's face using the Ready Player Me app, and then importing the Avatar inside Earth 2. We can only guess if we will see more such partnerships just for the Avatar system given that an Avatar primarily represents a user's persona inside a digital world.



Cydroids in Action


We see multiple Cydroids in action during the course of the video. Cydroids are supposed to play a key role in the gameplay within Earth 2. One can imagine an entire army of Cydroids traversing the Earth 2 terrain. We also believe that these coupled with NPCs (civilians) at a later stage is a smart solution for the filling the low player density that is naturally expected within such an expansive environment that E2V1 promises to be.


Newer Vehicles


We can see many newer vehicles roaming the streets or over the terrain, a train, and even tanks. The physics of moving vehicles look quite authentic




Detailed Indoor Areas


Users are shown a glimpse of potential indoor environments and with a high detail - storefronts, lobbies, elevators, apartments and offices - personal spaces that can be customized and populated with various virtual objects. Personal spaces can also be rented out to other users or used to house own civilians.


BEWARE, the Earth 2 elevator comes with a disclaimer ... xD


Immersive shopping


Metaverse shopping can be very immersive and not constrained by the physical space as in the real world. The Earth 2 virtual shops (Player owned or run by Earth 2) would cater to various in-game items that users may require - avatar gear, vehicles, cydroids and other digital items. It will be interesting to see what kind of SDK or editors Earth 2 comes up with to allow players to build and trade various digital objects inside.



We see 3 classes of Cydroids displayed here - Sandsekars, Myneghalds, and Naswatas


Even resources could be tradeable via virtual shops.


We also spotted the live game feed inside the virtual shop, and it's expected that virtual item purchases will be shown in the game feed, just how it currently happens with land and jewels.


Welcome to ShaneVerse!


Virtual objects will be available from Earth 2 as well as other creators


Even Land Deeds...


Additionally, besides digital items, Earth 2 claims that users will be able to buy physical goods as well! Thus, Earth 2 will enable anyone to run their physical or virtual business from inside Earth 2



It's the night that matters!


Earth 2 will have day night cycles. We also liked the lighting and the ground reflections shown when it turns dark.


Worlds within a World, within the World

  • Earth 2 Portal concept allows teleportation to off-world experiences and games.

  • DRONE will be the first such gaming experience that Earth 2 team is working on.

  • Anyone will be able to submit games and experiences, that will be able to load from a portal inside E2V1. We assume Earth 2 may release some SDKs to allow experiences and games created by users.



So What is the Earth 2 Droid Craft (also pending a Trademark filed by Earth 2)?





(special mention: Wizard Oz for contributing)

  • Is there a ceiling limit on E2V1, how high can you zoom out? Will we be able to explore nearby space - at least low orbit? Will there be satellites?

  • Do typical Earth 1 rules apply to an Earth 2 city - does it have sanitation, taxes, civic body, waste management, licenses to do things (party, public gathering, fireworks), police, prisons, courts?

  • Can we customize asset names - objects, vehicles, street names? Can we name default streets provided by Earth 2 between plots? Who names them?

  • Can we change the course of rivers or fill-up water bodies to reclaim land?

  • Can Avatars fight each other, can they break into buildings or steal parked/moving vehicles?

  • Do Avatars get injured or even die if a vehicle hits them, or they jump off a train, or if they jump off a building. Will they have health bars like in most games - or more detailed vitals?

  • Can Avatars fly? Can they Swim?

  • Will Avatars and/or civilians be able to express emotion at some stage?

  • Are more avatar partnerships coming?

  • Will all users be supported in the same instance? Won't that crash the game?

  • Can you resize assets or holograms?

  • Can personal spaces be secured via a lock so that others cannot come in?

  • Can Civilians drive vehicles or operate other complex machinery?

  • Will external objects like Nike NFT shoes be allowed inside Earth 2?

  • How are collisions handled between vehicles or aircraft?

  • Are Cydroids destructible or self-destructible? Can someone steal my Cydroid?

  • Will EPLs have doorways like shown for DRONE in the video?

  • Can Mentars' position be realigned, say if someone wants them at the corner of their plot versus in the center

  • Will plot grid lines be visible in 3D world, can it be turned off for aesthetics?

  • How will trains or overhead objects move over other people's plots?

  • Will we have underground available on Earth 2? How deep?

  • Can vehicles, ships or aircraft teleport. How do they gain access to a completely surrounded plot on all sides?

  • How many concurrent Cydroids can raid a property in a 3D world - 100, 1000, 10000 or less?



ZEU$ out.

]]>
<![CDATA[Scamtuber claims Earth 2 data breach, Shane denies]]>https://www.e2.news/post/scamtuber-claims-earth-2-data-breach-shane-denies639835c20cdf892739d2ef7cTue, 13 Dec 2022 08:49:33 GMTE2.News Community Service


A long time critic and Scamtuber (a term used by Earth 2 community for Youtubers who claim Earth 2 is a scam, mostly based on half information) is back again with major and serious claims about an alleged security breach related to Earth 2 accounts.


The drama that unfolded in last few days had this Scamtuber posting a video that included screenshots of exposed email ids of some Earth 2 accounts. The video claimed that this was a major data breach and that several Earth 2 accounts could be affected, and that Earth 2 knew about this and did not inform the affected accounts. The video also slammed Mapbox, which has partnered to provide its product for Earth 2, as a Google earth knockoff.


Shane Isaac, CEO Earth 2 refuted these claims vehemently and said that this a malicious attempt by this Scamtuber to mis-state facts and malign Earth 2 just as it looks to release the footage of its 3D world in the next few days. Shane adds that the motivation for this video stays from this particular Scamtuber's need to stay relevant by posting hate videos around Earth 2.


Shane clarified that there has been no data breach to his knowledge and the email ids shown in the video could be affected by several phishing attacks that were targeted to Earth 2 users some months ago. Shane said that this Scamtuber is plain 'lying' and even as they knew this right away, Earth 2 has still investigated the said data breach claim and found no credibility to it. He added that "Earth 2 is getting hated on for building our own tech from scratch to performantly stream a 1:1 scale geographical replica of the planet Earth, with a tiny dev team when compared to some of these other projects. Anything to derail and now they really are scraping the bottom of the barrel. At least it used to be some what comical"


Shane assured that Earth 2 accounts are safe and that it has "security / penetration hackers that work for security on banks." It's believed that the exposed email ids could be a result of the fake Earth 2 app that appeared some months ago and which stole data from several unsuspecting users.


Shane pins the below message on Earth 2 discord to allay any concerns of Earth 2 users:-


"What better way to try and discredit or derail a project that’s obviously about to share something that will prove a lot of the critics wrong, including the one who posted the video, than to release videos on the platform being hacked? Very convenient.


And how convenient he couldn’t login with any of the ‘hacked passwords’ because “Earth 2 fixed it” before he could record. You’re telling me that when he ‘apparently’ logged in to one of these accounts he didn’t take any screenshots or screen record it? How surprising.


We did not fix any major security data breach under the terms he publicly stated.


I didn’t realise people were so desperate for attention .. but I guess that happens when the main reason you’re relevant in the public arena is for hating that one project, you need to keep finding ways to hate on it or your relevance starts to dwindle. Kind of removes that relevancy once that project starts proving you wrong. So instead of manning up and admitting it, why not double down and create content with double the lies, screaming for that little bit of attention – because these videos have certainly passed simple criticism.


But we now have this person publicly stating incorrect information as absolute facts. It’s one thing having an opinion, but another to state things as indisputably true. What I imagine has happened is they have come across a very old list of data, potentially from one of the many phishing sites that targeted Earth 2 in early 2021 OR from a ‘rumoured’ hack that apparently leaked some details, but again, that’s from early 2021 and we were never able to find the details of the apparent leak at the time. We were mainly using GraphQL at that point but we moved away from using it as part of our core stack over a year ago for that very reason, the potential security issues with GraphQL.


And EVEN if someone did manage to hack GraphQL at the time, the hashed passwords he refers to was in fact dummy data (for dummies), hence why he probably could not login to any of the accounts and just claimed Earth 2 miraculously ‘fixed the security break’ before he could record it.


I am fairly confident that the group he has constantly working with him to try and find ways to derail Earth 2 have perhaps come across a very old data leak (if this is even true) and if it is true, then surprise, surprise, he’s claiming the bragging rights on someone else’s work and is irrefutably stating that he was responsible for just a month ago. I mean either way, he is publicly claiming to be involved with attempting to hack a company website and share the data, even if obfuscated, publicly on YouTube.


For those worried about their accounts being compromised, it is extremely unlikely unless you fell victim to a phishing attack – but even then – we have 2FA (which could have been turned on a long time ago) AND we have KYC (photographic account verification) now for over a year so that IF an account was ever compromised, they would need to verify identity so we would know who was paid out anyway.


And for the record, when all of those rumours were spreading early 2021, I intentionally leaked details of an attractive Earth 2 account including the dummy hashed pw data. Someone has tried to hack that account hundreds of times (I get emails every time an attempt occurs) and has still failed – the account has never been breached.


So again, like we announced in February 2021 – if you feel you have fallen victim to a phishing scam then always change your password, but even if you did a long time ago, we don’t have any reports of accounts having funds illegally withdrawn likely due to 2FA and KYC processes – this is the exact reason we implemented those systems! Buy hey, it’s more fun to claim to have hacked Earth 2 a few weeks ago.


Just wanted to leave this message here for any Players that are concerned."




]]>
<![CDATA[E$10,000(USD) Reward for the 100m’th Tile Purchased + 700% increase in P2P Jewel Sales]]>https://www.e2.news/post/100m-th-tile-purchaser637f89df2a1ba136815ea28cThu, 24 Nov 2022 15:16:06 GMTEarth2 Press ReleaseBelow is a Press Release by Earth 2 and reproduced here


Earth 2 has come a long way since launching in November, 2020, with 0 Players, 0 publicity and a few hundred dollars budgeted for advertisements. From then to now we have become a team that spans across Europe, Australasia, the UK, Asia and America, and earlier this year we sold our landmark 100 millionth tile!


And the Winner is ….!?


Without any form of public announcement or forewarning that there would be a reward for the Player who purchased the 100,000,000th tile, this winner will be receiving a retroactive reward in all regards!


Without further ado, we would like to give a HUGE CONGRATULATIONS to:




who has won E$10,000 – the largest single prize in Earth 2 history!

(E$1 – $1USD)


We’re not sure whether Samjogo will see this announcement, but once our accounting team adds the credit over the next 24 hours, Samjogo will have 10,000 reasons to smile when they see a little jump on their Earth 2 Player account balance!


We wanted to save this announcement for our 2nd anniversary month. We were under no pressure to reward the purchaser of the 100 millionth tile, but whether big or small, we enjoy rewarding Players that are active on our platform – so from the entire Earth 2 team, we hope Samjogo enjoys this massive prize and manages to turn it into something even bigger!

Fun fact: Samjogo changed their Player username so often, our concept art team stopped updating it on the announcement image after the 4th occasion!


700% increase in P2P Jewel Sales since Raiding Deep Dive Video

There has been a 700% increase in Player to Player Jewel sales on the Bazaar since the Raiding Deep Dive video was released earlier this week! The video confirmed that Jewels would have further utility inside the Raiding game mechanics by way of slotting to boost various attributes on Droids, and possibly more.


We can verify that there will be at least 6 pre-existing Tier 3 Jewels set aside with the unique distinction of becoming the first Jewels used to boost Droids. If you are new to jewel crafting, Tier 1 Jewels can be crafted into Tier 2 Jewels which can then be crafted into Tier 3 Jewels. It may be a strategy to hold onto your Tier 1 or Tier 2 Jewels before we release the names and exact boosts of the 6 Tier 3 Jewels planned to boost Droids. There are currently a total of 38 Tier 3 Jewels.


Update on E-ther and Jewel Spawn Rates

Our team is aware of a delayed rate in the spawning of E-ther and Jewels across most properties. We are aiming to have all delayed E-ther and Jewels spawned over the next 24 hours. We would like to assure our Players that this is not a sudden reduction in spawn rates, but an unforeseen delay issue when testing a new mechanic. We are working to resolve the issue but there may be further delays over coming days. Please rest assured it will not jeopardize or skip any E-ther or Jewels that Players would normally receive from their properties, only delay it.

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<![CDATA[Press Release: Decimalization Update]]>https://www.e2.news/post/decimalization-update637d13409450cf74d927cbf6Tue, 22 Nov 2022 18:24:29 GMTEarth2 Press ReleaseEarth 2 has added 2 decimals to Ether and a further 2 more decimals (total 4) to Essence. Below is the press release



Today Earth 2 deployed an update not only to facilitate new game mechanics related to the upcoming Raiding feature, but also as a pre-emptive adjustment for future spending scenarios for E-ther and Essence.


These adjustments will see E-ther receive two decimal points and Essence expand to 4 decimal points.


We’d like to share some details that Players may like to consider:

  • Properties will retain the same potential E-ther yield, but instead some smaller properties may notice more frequent smaller detection of E-ther as opposed to the previous method which detected E-ther in integers every ‘X’ number of days.

  • In order to keep the UI/UX clean, some locations may not always display Essence with 4 decimals places and E-ther with 2 decimal places

  • These are plans for our progressive, step by step adjustment to various decimalisation updates

  • As we get closer to the launch of the Essence token we will go through some final decimalisation updates

  • You may notice all E-ther claimed today will end with .00 values. This is due to today’s spawning of E-ther operating under the previous backend server logic and should change during tomorrows new process

  • You may notice that your Essence balance ends in .XX00. This is because your historic Essence balance is stored based on the previous logic. It should update to the more accurate decimalised value when you next transform your E-ther into Essence (we realise many Players are saving their E-ther in anticipation of creating Civilians).

Another update that went live was the landing page country price ticker which displays the cheapest available country prices. When you press on a country flag this will automatically take you to the last area in that country where new tiles were purchased. We will be adding an option in the future to allow Players to display different filtered results.

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<![CDATA[Raiding and Droids: Shane's comments]]>https://www.e2.news/post/raiding-and-droids-shane-comments637c7dc04a3a56a36d3a49bfTue, 22 Nov 2022 08:15:56 GMTE2.News Community ServiceShane took to twitter to discuss more about the latest video covering Raiding and Droids. Our earlier article covers the video in-depth, while this article highlights some important comments made by Shane on Twitter related to the same.



Shane says- There #has been feature creep over the past couple months, but I wanted to deliver a more robust v1. This has a bigger scope than what I hinted would be available in November, BUT, we're still working hard to release something as soon as possible. Remember the #Raiding concept will be introduced on the website then migrate to #E2V1. Though it's only the first iteration, I guess this video provides some insight into my personal approach to game design for #Earth2. #Raiding alone will allow us to open up some interesting 3D gameplay inside #E2V1 later. It's been refreshing to have a proactive, passionate & dedicated new game design team working around me!



User (U)- I am so excited for this! Thank you for getting this going so you/E2 team can take more time to get the initial release of E2V1 right and still give us something to do!

Shane(S)-That's the idea! And to make those 'things to do' relevant to the long term systems we intend to build anyway. Killing 2 birds with 1 stone so to speak. It may not look flash now, but in the future we'll put the Ferrari engine inside the Ferrari car and voila .. :)


Hey Shane, did you design this aspect of the game by yourself? Or did you bring in other experienced game designers to help? Is it a standalone game within e2 or will it be a core part of the bigger picture?

S- They are my ideas but I certainly didn't do it alone. I took over the game design temporarily & I have a new team I am working with who have been amazing. The concept links into core parts of Earth 2 & includes relevant systems we needed to build for the #EcoSim & #E2V1 anyway


Thanks for this Shane! I am so excited to get our first glimpse of game mechanics! LFG!!!

S- Thanks for the comment! But remember, this is not supposed to be a visually hyping video! We promised to release details on the game mechanics & that's what this video is about. A better visual glimpse might be the updated progress on #E2V1 end of month!


I’m more excited for the details!

S- Ahh ok cool - then you're in luck :) I designed this game mechanic not only because it has similar systems we need for #E2V1 & the #EcoSim, but because it's something casual Players can participate with (unlike the mayhem of #staking !)


Shane further adds more information about Droids and Raiding


(thread continuation)

... Raiding will be easy to play but difficult to master. It will be easy to build #Droids & raid for example; you'll get lucky sometimes, possibly with some streaks. But to master it you'll need to read your insight data to identify the best strategies. Remember a lot of E-ther comes in staggered on different properties!


Your #Civilians will help you when they become available & once P2P Contracts are released that will start #FreeToPlay on #Earth2. And this is only the first iteration of #raiding! We already have expansion plans for #Droid intercepting which will introduce attack & defense mechanisms & more + we will be actively reviewing improvements, especially early on. I am in control of the game design for now so things will be different from what you've seen to date & although I am still finding my feet, I hope some of you can see a change coming.


Already so much has changed behind the scenes over the past couple of months. Remember, initially all #Droids will be able to #Raid but over time you might find out your #droid has other Utility as well! So if there is less E-ther to raid due to more active Players then perhaps your Droid will have other abilities, but I'd say there will always be some who get lazy & miss detection, especially when things 'change' over time.


There will be different approaches, some might go for 4 tile #Raid outpost properties, but these may be harder to defend against #Droid interceptions & might have limited usefulness in the #EcoSim. There will be so many strategies that emerge over time & in many cases purpose built properties will emerge for different goals. We will balance & mold the mechanics over time, but with what I know with regard to what we have planned so far, I am very excited about where this will lead to & the interesting dynamics it will introduce to #Earth2 & #E2V1 as time goes by.


To start #Raiding, you'll only need a few #Essence & a small property in a good position. Recharging #Droids takes time, but it will not cost any additional #Essence for now. If you raid well, you should be able to recoup the 2.5 #Essence fairly quickly & if you don't want to start with your own land, then I'm sure there will be many advertised properties to control once P2P Contracts is released!


User (U)-are there to same amount of droids for Tier 1 properties as there are Tier 2 properties? Love the work you guys have delivered and looking forward to more info going forward.

Shane(S)- Thank you! And yes, T1 and T2 land will be equal in regard to number of #Droids initially. I am not ruling out any types of balances, but T1 and T2 land being equal is where we're at right now.


Also I'm guessing we can't see/detect if a property we're trying to raid has E-ther sitting there unclaimed before sending a droid? I'm guessing that's where the data, favorites list and such come in handy?

S- Most certainly not! That is part of the strategy with sending out #Droids to find out for you! Your #Droid will stay on that property for as long as possible to scan and detect whether any unstable E-ther becomes available and will collect it if so. Insights is your friend.


Will properties without Mentars still have radiable E-ther? As in will the land still be generating E-ther even if a players Mentar isn't detecting/claiming?

S- Mentarless properties are something we covered in detail numerous times during game design meetings. Initially the property needs to have a Mentar as the Mentar lures the E-ther out for detection & extraction. Mentarless properties are flagged for future raiding inclusion though.


This looks awesome Shane! likely to be live for the Xmas period? some downtime to build a droid army!!

S- I am pushing the team very hard for this! I'd like to get even a rough v1 live as early as possible. There are a lot of moving pieces but we're pushing to get it out!


(Unrelated)Any info from your EA on the egg icons ?

S- I know it might seem like an easy thing but all our FE devs are focusing on #Droids & #Raiding. I told them to keep focusing on that for now but when they have a spare moment they will be added to your profiles.


Wanted a quick clarification on raiding mechanics -- Ether available to be obtain is only tied to uncollected ether on a property correct ? IE if an account has been collecting (but not transforming ether), that balance is not at risk from raids correct?

S- Correct - once you have collected it, it is stored, and not open the be #Raided. Only E-ther that is yet uncollected can be captured during it's unstable state before it evaporates. Good question!


Looking incredible! Btw Shane, when will we have the new landing page?

S- The new landing page can only go live once we've released the new progress footage of #E2V1 as it will contain numerous screenshots & images of things that will be displayed in that video. So probably end of month or early December.


Can droids be bought and resold , like as NFT perhaps

S- Not initially, but yes, long term they will be tradable!


Email notifications Shane? (Raiding)

S- We're considering sending one, but otherwise in game notifications.



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